Commit Graph

5197 Commits

Author SHA1 Message Date
Jérôme Leclercq 66a14721cb Shader/Spirv: Put types and constants in the same section 2020-08-21 22:51:11 +02:00
Jérôme Leclercq cd23c01ace Shader: AccessMember can now access nested fields 2020-08-21 22:50:30 +02:00
Jérôme Leclercq 9df219e402 Add SpirvConstantCache
And unsigned int types for shaders
2020-08-20 01:05:16 +02:00
Jérôme Leclercq 0b507708f4 Shader/SpirvWriter: Split section to another class + improve variadic parameters support 2020-08-18 00:00:05 +02:00
Jérôme Leclercq 73e88a2573 Add Spir-V header/source generator 2020-08-17 23:59:08 +02:00
Jérôme Leclercq 581a5344e6 OpenGLRenderer: Add wglSwapIntervalEXT 2020-08-11 00:15:34 +02:00
Jérôme Leclercq 608b80981d Fix OpenGL & Vulkan renderers 2020-08-11 00:13:00 +02:00
Jérôme Leclercq 1a12e18a36 Fix copyright dates and some defines 2020-08-11 00:01:49 +02:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq 0313f2d0a6 Enable GL_DEBUG_OUTPUT 2020-08-09 18:43:44 +02:00
Jérôme Leclercq 777121dbce Remove SPIRV handling in demo 2020-08-09 18:42:01 +02:00
Jérôme Leclercq d9b34b4ba8 OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION 2020-08-09 18:41:28 +02:00
Jérôme Leclercq d4f60c174e OpenGLRenderer: Flip screenspace 2020-08-09 18:40:59 +02:00
Jérôme Leclercq ac7b523bc7 OpenGLRenderer: Fix textures 2020-08-09 18:38:58 +02:00
Jérôme Leclercq 0da2ee6c99 First rendering using Spir-V generated shaders \o/ 2020-08-09 00:24:07 +02:00
Jérôme Leclercq 3829f0a002 ShaderAstCloner: Improve code readability 2020-08-05 16:28:41 +02:00
Jérôme Leclercq d6d452d43d Add ShaderAstCloner 2020-08-05 15:30:23 +02:00
Jérôme Leclercq 74fb01af28 Rename a few classes 2020-08-04 15:31:47 +02:00
Jérôme Leclercq 7a5f91f740 SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
2020-08-04 01:35:30 +02:00
Jérôme Leclercq 7fd3264d08 Add FieldOffsets class 2020-08-04 01:33:52 +02:00
Jérôme Leclercq 7736312c2f ShaderNodes: Replace union by std::variant 2020-08-04 01:33:31 +02:00
Lynix 50bd150345 WIP 2020-08-02 20:42:51 +02:00
Lynix 10860ed562 Improve code 2020-07-31 12:36:37 +02:00
Lynix 2271432748 Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch 2020-07-29 14:39:34 +02:00
Lynix a02dd3bf05 Renderer: Add ShaderRecursiveVisitor 2020-07-29 14:31:54 +02:00
Jérôme Leclercq 251810ca99 WIP SpirvWriter 2020-07-29 11:22:52 +02:00
Jérôme Leclercq 59add283cf Add shader type 2020-07-27 18:52:58 +02:00
Jérôme Leclercq 6d0a59caab VulkanTest: Use generated shader nodes 2020-07-22 14:48:35 +02:00
Jérôme Leclercq 063b7dd602 Renderer/GlslWriter: Add parenthesis where required (wip) 2020-07-22 14:48:15 +02:00
Jérôme Leclercq c6c301c9f5 ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
Jérôme Leclercq 7b1d712560 ShaderNode: Fix struct members serialization 2020-07-22 14:47:13 +02:00
Jérôme Leclercq 471194ec16 ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
Jérôme Leclercq 5a350ee76b ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Jérôme Leclercq b441bab218 Renderer/ShaderNodes: Fix BinOp expression type 2020-07-22 14:45:40 +02:00
Jérôme Leclercq db945d11fb Renderer/GlslWriter: Fix generation bugs 2020-07-22 14:45:19 +02:00
Jérôme Leclercq f66758f99b Renderer/ShaderSerializer: Fix AccessMember 2020-07-22 14:44:49 +02:00
Jérôme Leclercq 5ce67f434b Finish BufferField 2020-07-20 20:41:22 +02:00
Jérôme Leclercq 042eb067a0 Move and rename functions 2020-07-20 11:21:31 +02:00
Jérôme Leclercq 405c020125 Set some struct in default scene for testing 2020-07-19 21:08:53 +02:00
Jérôme Leclercq 3c1c61fb5e Improve code 2020-07-19 21:08:43 +02:00
Jérôme Leclercq e342c88e64 ShaderNodes/InputValue: Fix output type when using Float1 2020-07-19 21:08:25 +02:00
Jérôme Leclercq 5258f0b61a ShaderNodes: Add BufferField node 2020-07-19 21:08:21 +02:00
Jérôme Leclercq 086f76fb97 Renderer/ShaderNodes: Add support for accessing struct fields 2020-07-19 21:05:46 +02:00
Jérôme Leclercq 1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq c7a8091e68 ShaderNode: Add buffers and structs 2020-07-14 22:00:17 +02:00
Jérôme Leclercq fbba281d14 Renderer: Add support for struct and UBO 2020-07-14 21:59:49 +02:00
Jérôme Leclercq 4c0dc7813d VulkanTest: Enable relative mouse mode 2020-07-14 21:59:25 +02:00
Jérôme Leclercq cd01facd01 GlslWriter: Handle OpenGL ES precision qualifier 2020-07-08 22:52:33 +02:00
Jérôme Leclercq b076a517c6 Merge branch 'vulkan' into shader-nodes 2020-07-08 22:38:24 +02:00
ImperatorS79 ee93680083 Fix arrayLayers not being correctly computed in VulkanTexture.cpp for ImageType_2D_array 2020-07-08 22:32:50 +02:00