Jérôme Leclercq
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6c379eff68
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Update vert.shader
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2020-08-23 18:32:31 +02:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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581a5344e6
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OpenGLRenderer: Add wglSwapIntervalEXT
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2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
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608b80981d
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Fix OpenGL & Vulkan renderers
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2020-08-11 00:13:00 +02:00 |
Jérôme Leclercq
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1a12e18a36
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Fix copyright dates and some defines
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2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
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0313f2d0a6
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Enable GL_DEBUG_OUTPUT
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2020-08-09 18:43:44 +02:00 |
Jérôme Leclercq
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777121dbce
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Remove SPIRV handling in demo
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2020-08-09 18:42:01 +02:00 |
Jérôme Leclercq
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d9b34b4ba8
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OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
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2020-08-09 18:41:28 +02:00 |
Jérôme Leclercq
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d4f60c174e
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OpenGLRenderer: Flip screenspace
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2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
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ac7b523bc7
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OpenGLRenderer: Fix textures
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2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
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3829f0a002
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ShaderAstCloner: Improve code readability
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2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
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d6d452d43d
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Add ShaderAstCloner
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2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
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Rename a few classes
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2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
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7a5f91f740
|
SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
|
2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
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7fd3264d08
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Add FieldOffsets class
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2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
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7736312c2f
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ShaderNodes: Replace union by std::variant
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2020-08-04 01:33:31 +02:00 |
Lynix
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50bd150345
|
WIP
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2020-08-02 20:42:51 +02:00 |
Lynix
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10860ed562
|
Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
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2271432748
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Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
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2020-07-29 14:39:34 +02:00 |
Lynix
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a02dd3bf05
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Renderer: Add ShaderRecursiveVisitor
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2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
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251810ca99
|
WIP SpirvWriter
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2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
59add283cf
|
Add shader type
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2020-07-27 18:52:58 +02:00 |
Jérôme Leclercq
|
6d0a59caab
|
VulkanTest: Use generated shader nodes
|
2020-07-22 14:48:35 +02:00 |
Jérôme Leclercq
|
063b7dd602
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Renderer/GlslWriter: Add parenthesis where required (wip)
|
2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
|
c6c301c9f5
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ShaderNode: Fix BufferField remaining bugs
|
2020-07-22 14:47:57 +02:00 |
Jérôme Leclercq
|
7b1d712560
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ShaderNode: Fix struct members serialization
|
2020-07-22 14:47:13 +02:00 |
Jérôme Leclercq
|
471194ec16
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ShaderNode: Add PositionOutputValue
|
2020-07-22 14:47:00 +02:00 |
Jérôme Leclercq
|
5a350ee76b
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ShaderNode: Add Mat4x4 type and nodes
|
2020-07-22 14:46:44 +02:00 |
Jérôme Leclercq
|
b441bab218
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Renderer/ShaderNodes: Fix BinOp expression type
|
2020-07-22 14:45:40 +02:00 |
Jérôme Leclercq
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db945d11fb
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Renderer/GlslWriter: Fix generation bugs
|
2020-07-22 14:45:19 +02:00 |
Jérôme Leclercq
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f66758f99b
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Renderer/ShaderSerializer: Fix AccessMember
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2020-07-22 14:44:49 +02:00 |
Jérôme Leclercq
|
5ce67f434b
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Finish BufferField
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2020-07-20 20:41:22 +02:00 |
Jérôme Leclercq
|
042eb067a0
|
Move and rename functions
|
2020-07-20 11:21:31 +02:00 |
Jérôme Leclercq
|
405c020125
|
Set some struct in default scene for testing
|
2020-07-19 21:08:53 +02:00 |
Jérôme Leclercq
|
3c1c61fb5e
|
Improve code
|
2020-07-19 21:08:43 +02:00 |
Jérôme Leclercq
|
e342c88e64
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ShaderNodes/InputValue: Fix output type when using Float1
|
2020-07-19 21:08:25 +02:00 |
Jérôme Leclercq
|
5258f0b61a
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ShaderNodes: Add BufferField node
|
2020-07-19 21:08:21 +02:00 |
Jérôme Leclercq
|
086f76fb97
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Renderer/ShaderNodes: Add support for accessing struct fields
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2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
|
1d2fb88198
|
Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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c7a8091e68
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ShaderNode: Add buffers and structs
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2020-07-14 22:00:17 +02:00 |
Jérôme Leclercq
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fbba281d14
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Renderer: Add support for struct and UBO
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2020-07-14 21:59:49 +02:00 |
Jérôme Leclercq
|
4c0dc7813d
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VulkanTest: Enable relative mouse mode
|
2020-07-14 21:59:25 +02:00 |
Jérôme Leclercq
|
cd01facd01
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GlslWriter: Handle OpenGL ES precision qualifier
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2020-07-08 22:52:33 +02:00 |