Commit Graph

75 Commits

Author SHA1 Message Date
SirLynix 85d13ae436 Fix wrong commit 2023-09-08 09:14:13 +02:00
SirLynix 1009b296a1 Update for latest nazarautils 2023-09-08 09:10:22 +02:00
SirLynix fd73d62adf Graphics/RenderSystem: Fix skeleton not being used when added after graphics component 2023-08-06 10:14:01 +02:00
SirLynix fff4029047 Graphics/ForwardFramePipeline: Fix crash when removing a viewer 2023-07-02 14:02:11 +02:00
SirLynix b66c50a5da Graphics/ForwardFramePipeline: Fix light frustum culling 2023-06-28 17:44:34 +02:00
SirLynix b01ee18eaf Graphics/ForwardFramePipeline: Fix frustum test 2023-06-25 10:02:20 +02:00
SirLynix cff918f6a3 Graphics/ForwardFramePipeline: Fix unregister + register the same renderable pointer not invalidating rendering
This can happen with ECS components which are mostly stable in memory, when destroying a graphics entity and recreating it (even with a different mesh) its pointer may not change due to memory recycling, especially on simple scenes.

A UInt8 generation counter helps prevents this
2023-05-30 13:34:41 +02:00
SirLynix 0c7efa05e2 Fix a bunch of warnings 2023-05-30 12:34:38 +02:00
SirLynix e1d38abc04 Graphics/ForwardFramePipeline: Fix crash with multiple viewers 2023-05-12 19:14:18 +02:00
SirLynix 0c64c3d68b Graphics/ForwardFramePipeline: Use camera viewport 2023-05-01 18:36:29 +02:00
SirLynix 9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix c700a7e45d Graphics/ForwardFramePipeline: Fix shadow maps not showing up until scene update 2023-03-14 18:08:05 +01:00
SirLynix f98cbcd00a Copyright year update 2023-01-22 17:41:18 +01:00
SirLynix 9a553e5e9d Core: Make Color constexpr 2022-12-29 12:13:00 +01:00
SirLynix fe8715f1fb Renderer: Working compute implementation 2022-12-25 19:19:16 +01:00
SirLynix 9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix 1768f20365 Graphics: Move shadow-mapping related code to LightShadow classes 2022-12-08 18:17:13 +01:00
SirLynix d7eab778fb Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean 2022-12-08 18:17:13 +01:00
SirLynix 34348b2dde Minor fixes 2022-12-08 18:17:13 +01:00
SirLynix 3623f4ccc4 Add support for moving shadow-casting lights 2022-12-08 18:17:13 +01:00
SirLynix e990a320cc WIP 2022-12-08 18:17:13 +01:00
SirLynix 4a10c1f8fe Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
Jérôme Leclercq dc6ce8427c
Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix 017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix 50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix b37af6da31 Final skeletal fixes 2022-08-25 12:59:01 +02:00
SirLynix f1549b934c Graphics: Add DebugDrawer support 2022-08-17 20:12:49 +02:00
SirLynix 6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq 8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq 0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq 20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq 5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq 6457854e03 Minor fixes 2022-02-04 13:54:26 +01:00
Jérôme Leclercq de7fee348a Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Jérôme Leclercq 109127459b Graphics/ForwardFramePipeline: Reuse light UBO 2022-02-02 13:47:29 +01:00
Jérôme Leclercq 8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq 29a01e975c Merge fix 2022-01-23 20:00:11 +01:00
Jérôme Leclercq 7976ea27b9 Add initial support for normal mapping and other light types 2022-01-18 06:01:15 +01:00
Jérôme Leclercq b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
SirLynix 89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq 3b1bf480e6 Fix some warnings 2021-12-03 22:18:03 +01:00
Jérôme Leclercq 11d4ba22da Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views 2021-12-03 22:17:24 +01:00
Jérôme Leclercq a483e16e15 Graphics: Fix render layer sorting 2021-12-01 20:25:55 +01:00
Jérôme Leclercq 01cd4986cc Minor fixes 2021-11-28 20:19:37 +01:00
Jérôme Leclercq 0c3bcf6c86 Graphics/Camera: Add render order property 2021-11-28 20:15:22 +01:00
Jérôme Leclercq d2cfc5fdf5 Graphics/GraphicsComponent: Add visibility control 2021-11-24 22:07:56 +01:00
Jérôme Leclercq b8b0552a4e Graphics: Fix blending (temporary fix until frame graph handles it) 2021-11-24 21:56:33 +01:00
Jérôme Leclercq 8f1cc79dc2 Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild 2021-11-21 19:06:10 +01:00
Jérôme Leclercq cf8f76baa6 Graphics/ForwardframePipeline: Fix render mask test 2021-11-13 20:08:16 +01:00