SirLynix
ab8bac2575
Use fmt store instead of ToString fallback
...
Thanks to @jonathanpoelen for the idea
2023-08-15 01:10:01 +02:00
SirLynix
a741672a51
Allow error message to be formatted
2023-08-15 01:10:01 +02:00
SirLynix
e8620894f7
Renderer: Expose present mode and allow to query/set it
2023-08-13 18:16:03 +02:00
SirLynix
7e54b19eb5
Fix unity compilation
2023-08-12 14:08:48 +02:00
SirLynix
68ce2b2d00
ChipmunkPhysics2D/PhysWorld2D: Change default step size to 1 / 120
2023-08-12 12:23:11 +02:00
SirLynix
887bd875f7
Remove unused headers
2023-08-12 12:22:27 +02:00
SirLynix
689ea06fe1
ChipmunkPhysics2D/Constraint2D: Fix leak and implement single body constraints
...
Also move anchors to world space
2023-08-12 12:12:20 +02:00
SirLynix
65a1c195ac
ChipmunkPhysics2D/RigidBody2D: Add ToLocal/ToWorld methods
2023-08-12 12:11:24 +02:00
SirLynix
4642ea778c
ChipmunkPhysics2D/PhysicsSystem: Add query functions wrappers
2023-08-10 12:05:31 +02:00
SirLynix
ab95bec41b
Fix compilation
2023-08-10 12:03:56 +02:00
SirLynix
efa2a30934
Fix check-files ordering headers by folder count for different libs
2023-08-10 08:59:50 +02:00
SirLynix
494a83e817
JoltPhysics3D/Physics3DSystem: Cleanup test code
2023-08-10 08:59:20 +02:00
SirLynix
5484967498
ChipmunkPhysics2D/RigidBody2D: Add unique body index and remove userdata
2023-08-10 08:40:21 +02:00
SirLynix
09f282f2fe
JoltPhysics3D/JoltCharacter: Fix IsOnGround returning true when touching walls
2023-08-09 19:38:07 +02:00
SirLynix
a6fbf3c622
Fix previous commit
2023-08-08 18:26:53 +02:00
SirLynix
cf6fdf258f
Graphics: Add new functions to get default material types/presets
2023-08-08 18:17:58 +02:00
SirLynix
32f8141bd8
ChipmunkPhysics2D: Rework RigidBody2D
2023-08-07 18:17:00 +02:00
SirLynix
fd73d62adf
Graphics/RenderSystem: Fix skeleton not being used when added after graphics component
2023-08-06 10:14:01 +02:00
SirLynix
5444e4186e
Core/Thread: Remove MinGW compiler defines (as they are now part of NazaraUtils)
2023-08-04 16:40:46 +02:00
SirLynix
c97bba71e7
Utility/Node: Translate comment
2023-08-04 12:28:32 +02:00
SirLynix
b3ad0e3a06
JoltPhysics3D: Fix raycast body for static bodies
2023-08-04 12:28:15 +02:00
SirLynix
e6f26f04a9
JoltPhysics3D: Fix destruction of just created bodies
2023-08-04 12:27:26 +02:00
SirLynix
62adfdd26c
Graphics: Fix warning
2023-08-04 12:24:29 +02:00
SirLynix
816d9d1174
Allow to setup/override module configuration from commandline
2023-07-30 12:44:43 +02:00
SirLynix
c081811760
JoltPhysics3D: Allow to construct components without using the system
2023-07-23 13:05:33 +02:00
SirLynix
e42b2c87fc
Fix unity build compilation
2023-07-22 12:38:07 +02:00
SirLynix
6370e0d16d
Core: Fix compilation with MinGW MCF threads
2023-07-22 12:25:40 +02:00
SirLynix
0c6ca52af0
Core/Thread: Fix MinGW compilation in unity build
2023-07-21 12:14:11 +02:00
SirLynix
e3da81dff4
ComputeTest: Fix Vulkan error
2023-07-21 12:12:10 +02:00
SirLynix
dee47c6f15
Renderer: Fix BuildMipmaps
2023-07-21 12:12:10 +02:00
SirLynix
4db5b59ec9
Renderer: Refactor transient resources (allow access at any time)
2023-07-21 12:12:10 +02:00
SirLynix
e34ba8c05d
Add ComputeParticlesTest
...
Renderer: Add a way to execute commands on the device
2023-07-21 12:12:10 +02:00
Jérôme Leclercq
9e7b98a017
Fix recent GetThreadDescription change
2023-07-21 09:20:46 +02:00
SirLynix
ef669d8c9a
Core/ThreadImpl: Fix GetThreadDescription link error on older Windows
2023-07-21 09:01:15 +02:00
SirLynix
fbf4da3c4f
VulkanRenderer: Improve transient command buffer usage
...
Allocate and reuse them between frames, by resetting the command pool
2023-07-21 09:00:34 +02:00
SirLynix
cbe055d412
Core/AppFilesystemComponent: Use hash as key for resource parameters
2023-07-17 19:07:45 +02:00
SirLynix
f2bc1bff7a
Update for latest nazarautils update
2023-07-17 19:05:15 +02:00
SirLynix
af3d1cfa26
Network/NetPacket: Fix mutex recursive lock leading to an exception
2023-07-15 10:36:41 +02:00
SirLynix
42ea4ebbfb
Widgets/BaseWidget: Fix background entity not being released
2023-07-15 10:36:03 +02:00
SirLynix
5e4c175395
VulkanRenderer: Implement CommandBufferBuilder::BuildMipmaps
2023-07-14 14:25:08 +02:00
SirLynix
6308553886
Graphics/TextSprite: Fix AABB when scale is used
2023-07-14 14:18:44 +02:00
SirLynix
62663dc8e1
Vulkan
2023-07-14 14:18:04 +02:00
SirLynix
4f3542356d
Graphics/RenderSystem: Handle visibility immediatly
...
This fixes an issue when rendermask/scissor box is updated right after making an entity visible (e.g. widgets)
2023-07-02 14:04:00 +02:00
SirLynix
fff4029047
Graphics/ForwardFramePipeline: Fix crash when removing a viewer
2023-07-02 14:02:11 +02:00
SirLynix
b66c50a5da
Graphics/ForwardFramePipeline: Fix light frustum culling
2023-06-28 17:44:34 +02:00
SirLynix
96618cbb5b
Fix some warnings
2023-06-27 19:31:24 +02:00
SirLynix
b01ee18eaf
Graphics/ForwardFramePipeline: Fix frustum test
2023-06-25 10:02:20 +02:00
SirLynix
8481cc7c15
Widgets/BoxLayout: Fix warning
2023-06-21 20:14:31 +02:00
SirLynix
9887f73116
BulletPhysics3D!: Remove unused variable
2023-06-21 20:14:11 +02:00
SirLynix
da6d3afa33
Core/ThreadImpl: Fix warning and merge implementations
2023-06-21 20:13:58 +02:00
SirLynix
6778d6ea33
Fix warning
2023-06-21 19:50:09 +02:00
SirLynix
2a9ec4f3bb
Minor fixes
2023-06-16 13:06:11 +02:00
SirLynix
6bf91e10e5
Network: Implement WebService with emscripten fetch API on wasm
2023-06-14 20:13:17 +02:00
SirLynix
c65daba072
Network: Add WebService
2023-06-14 20:13:17 +02:00
SirLynix
b5206ebdb7
Utility/STBSaver: Replace static map by constexpr unordered_map
2023-06-13 19:39:28 +02:00
NeDKaM
ced5083aef
Utility : Fixed STBSaver supported file extensions
2023-06-13 19:30:27 +02:00
SirLynix
504c0f771b
Minor fixes
2023-06-09 09:24:03 +02:00
SirLynix
40bb69bc60
Core: Add SignalHandlerAppComponent
2023-06-07 22:28:55 +02:00
SirLynix
51ac2b71df
Fix thread support on MinGW
2023-06-07 18:54:37 +02:00
Jérôme Leclercq
4c21821802
Core: Add missing GetCurrentThreadName on POSIX
2023-06-07 14:12:32 +02:00
SirLynix
bf0d7674c7
Core: Add thread extension functions
2023-06-07 13:35:40 +02:00
SirLynix
628a3a8375
Include fixes
2023-06-07 13:30:25 +02:00
SirLynix
caf8446707
Math: Remove Algorithm file and move string functions to StringExt
2023-06-06 08:59:58 +02:00
Jérôme Leclercq
c87c45f332
Fix missing include
2023-06-05 20:46:54 +02:00
SirLynix
b9c1559d97
Random code cleanup
2023-06-05 18:05:16 +02:00
Jérôme Leclercq
1a55b550fb
Improve math module ( #396 )
...
* Improve math module
- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
2023-06-02 22:30:51 +02:00
SirLynix
de88873c35
Make use of the new Flags iterator
2023-06-02 17:57:26 +02:00
SirLynix
1672765936
JoltPhysics3D/JoltCollider3D: Add Mesh JoltMeshCollider3D
2023-06-02 17:47:25 +02:00
SirLynix
d310bf478b
Core/VirtualDirectoryFilesystemResolver: Fix unicode path
2023-05-30 19:09:11 +02:00
SirLynix
ae5b1dc485
Fix compilation
2023-05-30 13:49:28 +02:00
SirLynix
2886a2e0c0
Rename EnumMap to EnumArray after nazarautils update
2023-05-30 13:49:19 +02:00
SirLynix
cff918f6a3
Graphics/ForwardFramePipeline: Fix unregister + register the same renderable pointer not invalidating rendering
...
This can happen with ECS components which are mostly stable in memory, when destroying a graphics entity and recreating it (even with a different mesh) its pointer may not change due to memory recycling, especially on simple scenes.
A UInt8 generation counter helps prevents this
2023-05-30 13:34:41 +02:00
SirLynix
f2f90e2ca3
Fix compilation
2023-05-30 12:37:22 +02:00
SirLynix
0c7efa05e2
Fix a bunch of warnings
2023-05-30 12:34:38 +02:00
SirLynix
68b3e31eec
Utility/PixelFormat: use std::string_view to store name
2023-05-30 12:33:40 +02:00
SirLynix
dfe6b2ddcf
Make use of the new EnumMap class
2023-05-30 12:32:37 +02:00
SirLynix
d914f41404
JoltPhysics3D/JoltCharacter: Fix crash after move
2023-05-21 14:58:55 +02:00
SirLynix
a6f4e7b08d
Add missing include
2023-05-16 14:32:33 +02:00
SirLynix
6f15400d01
JoltPhysics3D: Rework Character class
2023-05-15 19:03:28 +02:00
SirLynix
14c9c7fffd
Graphics/GuillotineTextureAtlas: Disable mipmaps for now
2023-05-15 19:02:17 +02:00
SirLynix
34b8bb5d65
Core/Resource: Pass filePath by value and move to prevent useless copy
2023-05-15 08:31:42 +02:00
SirLynix
1d32af53c5
Renderer: Add mipmaps generation support
2023-05-14 18:55:41 +02:00
SirLynix
3712b641f8
Widgets: Improve BoxLayout
2023-05-14 18:53:56 +02:00
SirLynix
f1cd5ad048
Fix ShaderNode compilation
2023-05-14 18:51:46 +02:00
SirLynix
383e905b3f
Utility/Image: Add LoadFaceFromImage
2023-05-12 19:14:44 +02:00
SirLynix
e1d38abc04
Graphics/ForwardFramePipeline: Fix crash with multiple viewers
2023-05-12 19:14:18 +02:00
SirLynix
bbbd3f88c1
Core: Add DisabledComponent (to temporary disable an entity)
2023-05-07 22:43:48 +02:00
SirLynix
c69397707e
Core: Add StateMachine
...
Backported from legacy Nazara
2023-05-07 22:42:54 +02:00
SirLynix
9aeaaa9495
Core/Application: Fix updater elapsed time
2023-05-06 15:44:52 +02:00
SirLynix
19d0342082
Fix warning
2023-05-01 18:36:34 +02:00
SirLynix
0c64c3d68b
Graphics/ForwardFramePipeline: Use camera viewport
2023-05-01 18:36:29 +02:00
SirLynix
3e4f32140e
Core/ApplicationBase: Fix elapsedTime in updaters for non-fixed intervals
2023-05-01 18:03:01 +02:00
SirLynix
a578b061b4
Graphics/FrameGraph: Fix bug introduced in 97f1c2c56c
2023-05-01 17:05:07 +02:00
SirLynix
3957687a31
OpenGLRenderer/CommandBuffer: Replace std::visit by a switch (to improve performance)
2023-04-30 21:12:33 +02:00
SirLynix
97f1c2c56c
Refactor xmake.lua and make some warnings as errors
2023-04-30 21:11:30 +02:00
SirLynix
de5e7bd8a8
Core/ApplicationBase: Add support for updaters with intervals
2023-04-23 19:45:33 +02:00
SirLynix
cdb4ff2de9
Fix compilation on wasm
2023-04-12 15:31:04 +02:00
SirLynix
d717335bca
VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h
2023-04-12 14:13:34 +02:00
SirLynix
f034e71ba4
Core/HardwareInfo: Fix compilation for other arch than x86
2023-04-12 14:10:55 +02:00
SirLynix
6d8734f288
Add support for ARM64 on Windows
2023-04-11 18:15:29 +02:00
SirLynix
2f5db80183
Remove empty source files
2023-04-11 13:51:11 +02:00
SirLynix
2c6191987f
Graphics/PhongMaterial: Add option to disable shadow mapping (and disable it by default on web)
2023-04-10 17:25:18 +02:00
SirLynix
f952c64642
Graphics/BasicMaterial: Fix compilation error when no UV are available ...
...
... but textures are mapped
2023-04-10 17:12:40 +02:00
SirLynix
670389d268
xmake check-files -f
2023-04-10 17:12:23 +02:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
71bc39bfa6
Prepare for merge
2023-04-10 17:12:23 +02:00
SirLynix
ad1a7cf43e
JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation
2023-04-10 17:12:23 +02:00
SirLynix
6a609055dc
Replace ordered_map with unordered_map when ordering is not required
2023-04-10 17:12:23 +02:00
SirLynix
4f1f0c6418
JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh
2023-04-10 17:12:23 +02:00
SirLynix
1415dcbf1a
JoltPhysics3D: Add JoltConvexHullCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
60ed70d3fd
Fix unity build compilation
2023-04-10 17:12:23 +02:00
SirLynix
d610baf920
JoltPhysics3D: Rework RigidBody wrapper
...
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix
77ee7d8c92
JoltPhysics3D/JoltCollider3D: Fix offsetMatrix not taken into account
2023-04-10 17:12:23 +02:00
SirLynix
61724cc4b9
JoltPhysics3D: Add distance constraint
2023-04-10 17:12:23 +02:00
SirLynix
96cc9aa9d7
Rebase fixes
2023-04-10 17:12:23 +02:00
SirLynix
8d25495bab
JoltPhysics3D: Add some methods to JoltCharacter
2023-04-10 17:12:23 +02:00
SirLynix
efc81ff508
BulletPhysics3D: Fix movement
2023-04-10 17:12:23 +02:00
SirLynix
6447686ad9
JoltPhysics3D: Add JoltPivotConstraint3D
2023-04-10 17:12:23 +02:00
SirLynix
d697450a60
JoltPhysics3D: Add raycast hit normal
2023-04-10 17:12:23 +02:00
SirLynix
1387ac6e35
JoltPhysics3D: Add capsule collider
2023-04-10 17:12:23 +02:00
SirLynix
a4ba7d6115
JoltPhysics3D:: Improve characters
2023-04-10 17:12:23 +02:00
SirLynix
2b0239b8f0
JoltPhysics3D: Fix crash when freeing compoites colliders
2023-04-10 17:12:23 +02:00
SirLynix
b3595178a1
JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst
2023-04-10 17:12:23 +02:00
SirLynix
707a486e74
BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix)
2023-04-10 17:12:23 +02:00
SirLynix
63d75e8904
Physics3D/PhysWorld3D: Add generic RaycastQuery
2023-04-10 17:12:23 +02:00
SirLynix
4d42c0cf9c
Physics3D/Constraint3D: Add Damping/ImpulseClamp properties
2023-04-10 17:12:23 +02:00
SirLynix
3efd422e86
BulletPhysics3D: Add StaticPlaneCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
648273573d
Make Jolt work on web + update demo
2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888
Add JoltPhysics3D for a performance test
2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00
SirLynix
5cbc435e1a
Physics3D: Add PivotConstraint3D
2023-04-10 17:12:23 +02:00
SirLynix
522315dbca
Physics3D: Add raycast support
2023-04-10 17:12:23 +02:00
SirLynix
5ee25e9621
Physics3D: Use pool for rigid bodies (+ sort them to improve cache)
2023-04-10 17:12:23 +02:00
SirLynix
899739cdce
Physics3D/BoxCollider3D: Fix lengths
...
btBoxShape takes half-size as a parameter
2023-04-10 17:12:23 +02:00
SirLynix
1f68cfa6c2
Physics3D/Collider3D: Use btEmptyShape for NullCollider3D
...
Having no collider seems to break physics
2023-04-10 17:12:23 +02:00
SirLynix
5126b5f8a2
RigidBody3D: Fix EnableSleeping implementation
2023-04-10 17:12:23 +02:00
SirLynix
795efae3a0
Physics3D: Switch from Newton Dynamics to Bullet3
2023-04-10 17:12:23 +02:00
SirLynix
44aec8d5a5
Allow to load image and textures cubemap/arrays from file using the AppFilesystemComponent
...
Renames LoadCubemap and LoadArray to Load with additional parameters and allows AppFilesystemComponent to pass additional parameters to them
2023-04-04 08:24:52 +02:00
Lynix
a3f7c437f4
Fix compilation with nazarautils changes
2023-04-03 14:02:55 +02:00
Lynix
f2bc00d2ea
Core: Skip conversion to UTF-16 if filesystem::path is based on it
2023-04-03 12:51:26 +02:00
SirLynix
3c32f21c4a
Utility/Node: Add missing SetTransform overload
2023-03-25 15:19:58 +01:00
SirLynix
23cccaaf99
Core/ApplicationBase: Execute updaters before updating components
2023-03-25 14:47:47 +01:00
SirLynix
883b54e6d3
Physics2D: Fix the way newly physics entities are setup
2023-03-25 14:47:35 +01:00
SirLynix
3e99ce6be5
Utility/VelocitySystem: Use Time instead of float for elapsed time
2023-03-25 14:44:44 +01:00
SirLynix
6fd90d63ef
Fix check-files
2023-03-21 13:21:49 +01:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
630428dc31
Physics2D/PhysWorld2D: Fix crash introduced in 488f3ca6ef
2023-03-17 19:23:23 +01:00
SirLynix
8b734caeac
Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once
...
Thanks to @SirMishaa for pointing that out
2023-03-17 19:22:09 +01:00
SirLynix
c700a7e45d
Graphics/ForwardFramePipeline: Fix shadow maps not showing up until scene update
2023-03-14 18:08:05 +01:00
SirLynix
88b6ff63b7
Graphics/AbstractViewer: Add Project & Unproject methods
2023-03-14 18:07:03 +01:00
SirLynix
a414afec24
Core: Update unicode data
2023-03-14 18:06:23 +01:00
SirLynix
488f3ca6ef
Minor fixes
2023-03-14 18:06:14 +01:00
SirLynix
bf0aac320d
Physics3DSystem: Fix initial position
2023-03-10 13:28:05 +01:00
SirLynix
780e7e2def
Graphics/Phong: Set default AmbientColor to white
2023-03-10 13:27:47 +01:00
SirLynix
b28a0a8748
OCD fix
2023-03-10 13:25:37 +01:00
SirLynix
b0b9c61558
Utility/Mesh: Add Build overloads
2023-03-09 17:51:16 +01:00
SirLynix
3edffa8399
Graphics/MaterialInstance: Add UpdatePassesStates
2023-03-09 17:51:03 +01:00
SirLynix
55f2937678
Graphics/GraphicalMesh: Add AABB
2023-03-09 17:50:38 +01:00
SirLynix
c67e290b51
Core/ResourceParameters: Add virtual destructor (fix render device destruction)
2023-03-09 17:48:52 +01:00
SirLynix
36dd245564
Core: Rework VirtualDirectory to allow custom directory resolving
2023-03-03 13:21:48 +01:00
SirLynix
0494a72849
Core/Stream: Add HashAppend overload
2023-03-03 13:19:12 +01:00
SirLynix
34abeeb7bd
Core/Stream: Add MemoryMapped stream options (allowing for direct memory access)
2023-03-03 13:18:51 +01:00
SirLynix
2629d2052e
xmake check-files -f
2023-03-03 13:16:13 +01:00
SirLynix
6bf4304817
Core/File: Add OpenMode::Defer
2023-03-03 13:14:28 +01:00
SirLynix
04e177a1fe
Utility: Fix OBJ & MTL parsing when extra-space are present
2023-02-26 14:26:37 +01:00
SirLynix
cc8cfc7bd0
Platform/Window: Fix window not moving its impl
2023-02-26 13:50:48 +01:00
SirLynix
d46299ff38
VulkanRenderer/VulkanSwapchain: Fix creation when surface size doesn't match expected swapchain size
2023-02-26 13:49:54 +01:00
SirLynix
c560e552dc
VulkanRenderer/VulkanSwapchain: Don't assume VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR is supported
2023-02-26 13:49:04 +01:00
SirLynix
20ad93f1c9
VulkanRenderer: Add support for VK_EXT_debug_report
...
Some older drivers (Android) don't support VK_EXT_debug_utils
2023-02-26 13:48:25 +01:00
SirLynix
5e6a20f479
Fix text outline render order
2023-02-26 13:46:19 +01:00
SirLynix
6df919eb70
Renderer/WindowSwapchain: Don't create swapchain on minimized window
...
This is mainly to prepare for Android "windows" where the window is considered minimized when app is in the background (and thus has no ANativeWindow to render to)
2023-02-26 13:45:18 +01:00
SirLynix
3e41400a63
Renderer/Renderer: Cleanup a bit
2023-02-26 13:43:55 +01:00
SirLynix
421e684344
OpenGLRenderer: Fix FboFramebuffer making context switches
...
When a window was created and rendered onto, FBO rendering was made on the device reference context which required a context switch.
This has been fixed with OpenGLFboFramebuffer managing a per-context framebuffer and creating one when needed
2023-02-26 13:43:21 +01:00
SirLynix
2e8ea0e887
Graphics/TextSprite: Fix outline showing up over glyphs
2023-02-22 19:12:15 +01:00
SirLynix
5833ce573d
Graphics: Switch glyph atlases to R8 instead of A8
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A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead
2023-02-22 19:11:41 +01:00
SirLynix
b38f9dc79b
Core/Log: Pass string_view by value instead of ref
2023-02-22 19:04:07 +01:00
SirLynix
e96204a2ab
Graphics/AbstractViewer: Set virtual destructor
2023-02-15 16:33:02 +01:00
Jérôme Leclercq
20f70533c0
Fix wasm ci ( #391 )
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* Update wasm-build.yml
* Set embed_rendererbackends with wasm
* wasm fixes
* Fix CI
* Update wasm-build.yml
* More wasm fixes
* Final fixes
2023-02-05 15:03:48 +01:00
SirLynix
5a57aca66a
Last changes
2023-02-02 20:34:25 +01:00
SirLynix
cee75dcc11
Merge fixes
2023-02-02 20:34:25 +01:00
SirLynix
5567a39a65
Fix widgets
2023-02-02 20:34:25 +01:00
SirLynix
292ca60592
WIP
2023-02-02 20:34:25 +01:00
SirLynix
b379518479
Forgot to commit this file
2023-02-02 20:34:25 +01:00
SirLynix
5b3703347f
OpenGLRenderer: Use a single context with WebGL
2023-02-02 20:34:25 +01:00
SirLynix
ea5c5240fc
Improve emscripten support
2023-02-02 20:34:25 +01:00
REMqb
f172330aaf
~ WIP port emscripen (WebGL)
2023-02-02 20:34:25 +01:00
SirLynix
35172f5028
Fix some warnings
2023-02-02 13:28:36 +01:00
SirLynix
88a0bf95ca
Utility/ImageStream: Use Time class instead of UInt64 for frametime
2023-02-02 13:27:21 +01:00
SirLynix
c144435d4a
Graphics: Set default sprites size to the base color texture size, if any
2023-02-02 13:24:22 +01:00
SirLynix
ee1a98b761
Core/PluginLoader: Add NAZARA_PLUGIN_DIR environment variable
2023-01-29 20:00:18 +01:00
SirLynix
4aed8b794c
Remove unused files
2023-01-29 19:57:07 +01:00
SirLynix
8bc953240d
Core/FilesystemComponent: Add a way to fix indices accross DLL boundaries
2023-01-29 18:13:35 +01:00
SirLynix
511a45cf6a
Renderer: Fix backend loading on Linux
2023-01-29 15:00:14 +01:00
SirLynix
4a91f3d470
Renderer: Make WindowSwapchain a RenderTarget
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To make it easier to handle window re-creation
2023-01-29 10:38:35 +01:00
SirLynix
97fa4d98be
Rework EnTT integration
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- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix
d5f281a768
Core/AppWindowingComponent: Don't quit app if no window has been created yet
2023-01-28 18:16:50 +01:00
SirLynix
d27ca55943
Core/AppFilesystemComponent: Add support for default resource parameters
2023-01-28 11:27:49 +01:00
SirLynix
c0024dfa34
Fix warnings
2023-01-28 11:14:02 +01:00
SirLynix
f1ee611378
Widgets/SimpleWidgetStyles: Fix hovered sprite not being detached on click
2023-01-28 11:13:32 +01:00