Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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581a5344e6
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OpenGLRenderer: Add wglSwapIntervalEXT
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2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
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1a12e18a36
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Fix copyright dates and some defines
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2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
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d4f60c174e
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OpenGLRenderer: Flip screenspace
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2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
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ac7b523bc7
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OpenGLRenderer: Fix textures
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2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
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3829f0a002
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ShaderAstCloner: Improve code readability
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2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
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d6d452d43d
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Add ShaderAstCloner
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2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
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74fb01af28
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Rename a few classes
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2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
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7a5f91f740
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SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
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2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
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7fd3264d08
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Add FieldOffsets class
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2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
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7736312c2f
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ShaderNodes: Replace union by std::variant
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2020-08-04 01:33:31 +02:00 |
Lynix
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50bd150345
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WIP
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2020-08-02 20:42:51 +02:00 |
Lynix
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10860ed562
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Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
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2271432748
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Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
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2020-07-29 14:39:34 +02:00 |
Lynix
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a02dd3bf05
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Renderer: Add ShaderRecursiveVisitor
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2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
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251810ca99
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WIP SpirvWriter
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2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
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59add283cf
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Add shader type
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2020-07-27 18:52:58 +02:00 |
Jérôme Leclercq
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063b7dd602
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Renderer/GlslWriter: Add parenthesis where required (wip)
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2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
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086f76fb97
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Renderer/ShaderNodes: Add support for accessing struct fields
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2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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fbba281d14
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Renderer: Add support for struct and UBO
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2020-07-14 21:59:49 +02:00 |
Jérôme Leclercq
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b076a517c6
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Merge branch 'vulkan' into shader-nodes
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2020-07-08 22:38:24 +02:00 |
Lynix
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4f671873c1
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Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
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2020-06-18 20:05:22 +02:00 |
Lynix
|
74acf440fc
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Minor fixes
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2020-06-18 20:04:25 +02:00 |
Lynix
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691de5b5c4
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Renderer/ShaderSerialize: Use ByteStream instead of ByteArray
|
2020-06-18 20:03:56 +02:00 |
Lynix
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66a98b234f
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Renderer/GlslWriter: Add environment
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2020-06-18 20:03:22 +02:00 |
Lynix
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736ca1c409
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Renderer/ShaderAst: Add serialization
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2020-06-17 20:09:21 +02:00 |
Lynix
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40ade49767
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Update global headers
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2020-06-17 16:00:16 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
Lynix
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2258a4f87f
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Add ShaderValidator
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2020-06-06 16:44:17 +02:00 |
Lynix
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8467c79021
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Renderer: Add shader serialization
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2020-06-05 19:47:29 +02:00 |
Lynix
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de1c64253e
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Fix missing files
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2020-06-04 18:31:43 +02:00 |
Lynix
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25562a5856
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Renderer/ShaderAst: Add BinaryFunc
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2020-06-04 18:29:50 +02:00 |
Lynix
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8c2bfd296f
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Core/StringExt: Prevent empty match call
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2020-06-01 16:16:11 +02:00 |
Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
|
2020-05-31 18:39:28 +02:00 |
Lynix
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3fc4de26e3
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ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
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2020-05-27 20:08:41 +02:00 |
Lynix
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e4348349da
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Merge branch 'vulkan' into shader-nodes
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2020-05-27 20:04:37 +02:00 |
Lynix
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e0e7435c55
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Merge fixes
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2020-05-27 20:03:46 +02:00 |
Lynix
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68208f5426
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Merge branch 'master' into vulkan
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2020-05-27 19:48:22 +02:00 |
Lynix
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81f03f04e5
|
Revert Renderer to its pre-SDL state
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2020-05-27 19:42:53 +02:00 |
Lynix
|
2d189dc85e
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Fix WindowHandles
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2020-05-27 18:55:03 +02:00 |
Lynix
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b0c72a6101
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Replace platform backends by SDL
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2020-05-27 17:47:52 +02:00 |
Lynix
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c071f52d8f
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Platform/Mouse: Add SetRelativeMouseMode
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2020-05-27 17:08:49 +02:00 |