Commit Graph

93 Commits

Author SHA1 Message Date
SirLynix
98fe974fc8 Fix some Vulkan errors
Depth buffers were not tagged as output on passes writing on it
Handle holes in clear values
2023-10-08 13:47:15 +02:00
SirLynix
51e0876bed Renderer/RenderDeviceInfo: Ensure storage/uniform buffer alignment is a power of two 2023-08-31 17:55:15 +02:00
SirLynix
e2808192aa Minor fixes 2023-07-30 19:46:01 +02:00
SirLynix
a7eba496fb Examples: Pass argc/argv to Application 2023-07-30 12:46:18 +02:00
SirLynix
9d422dfe45 Examples/DeferredShading: Fix flare 2023-05-30 12:33:50 +02:00
SirLynix
de5e7bd8a8 Core/ApplicationBase: Add support for updaters with intervals 2023-04-23 19:45:33 +02:00
SirLynix
55f2937678 Graphics/GraphicalMesh: Add AABB 2023-03-09 17:50:38 +01:00
SirLynix
5a57aca66a Last changes 2023-02-02 20:34:25 +01:00
REMqb
f172330aaf ~ WIP port emscripen (WebGL) 2023-02-02 20:34:25 +01:00
SirLynix
4a91f3d470 Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
2023-01-29 10:38:35 +01:00
SirLynix
4668a1d158 Update examples and tests code 2023-01-22 12:37:58 +01:00
Jérôme Leclercq
dd421a6385 Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix
9a553e5e9d Core: Make Color constexpr 2022-12-29 12:13:00 +01:00
SirLynix
fe8715f1fb Renderer: Working compute implementation 2022-12-25 19:19:16 +01:00
SirLynix
9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix
06f45db91c Improve demos 2022-12-08 18:17:13 +01:00
SirLynix
d7eab778fb Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean 2022-12-08 18:17:13 +01:00
SirLynix
f572d229d9 Update demo code 2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc WIP 2022-12-08 18:17:13 +01:00
SirLynix
1205155466 Graphics/Material: Rename CreateInstance to Instantiate 2022-11-05 00:14:16 +01:00
Jérôme Leclercq
dc6ce8427c Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix
6bb1ee283f Fix DeferredShading demo 2022-09-06 13:00:53 +02:00
SirLynix
017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix
a9801894e8 Merge fixes 2022-08-25 12:59:01 +02:00
Lynix
ad8b46db38 Rename Diffuse to BaseColor 2022-07-19 20:02:01 +02:00
SirLynix
6882163693 Update for latest NZSL version 2022-07-16 14:17:04 +02:00
SirLynix
f3c889c5d5 Examples: Fix crash/high CPU usage when minimized 2022-06-16 19:57:40 +02:00
SirLynix
6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b Graphics/GraphicalMesh: Allow to update submeshes 2022-06-16 18:19:48 +02:00
SirLynix
c7b6d83bbc Last nzsl version update 2022-06-07 20:18:16 +02:00
SirLynix
5507b98f2f Remove assets from repository and download them using xmake 2022-05-27 08:34:36 +02:00
Jérôme Leclercq
03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
e7274b24e9 Core/Color: Switch formal from RGBA8 to RGBA32F 2022-04-23 16:08:15 +02:00
SirLynix
c209552f81 Math/Matrix4: Rework "transform matrix" support 2022-04-19 18:32:16 +02:00
SirLynix
9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
Jérôme Leclercq
b595a5d4ec Examples/DeferredShading: Use modules 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq
20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq
5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq
8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq
e6951d54a5 Shader: Switch type<subtype> to type[subtype] 2022-01-26 19:24:46 +01:00
Jérôme Leclercq
249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
754a0016c7 Fix Vulkan performance warnings 2022-01-21 23:31:01 +01:00
Jérôme Leclercq
b442af513c Fix compilation 2022-01-21 21:33:43 +01:00
Jérôme Leclercq
b43ed890d0 Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL) 2021-12-25 20:25:39 +01:00
Jérôme Leclercq
0aff946665 Examples/DeferredShading: Add flare sprite 2021-12-23 17:40:03 +01:00
Jérôme Leclercq
e2882f6595 Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq
a6b8caa5ba Examples/DeferredShading: Add god rays (WIP) 2021-12-16 23:12:09 +01:00