Commit Graph

670 Commits

Author SHA1 Message Date
SirLynix b2538028b4 Math/Plane: Rename Distance method to SignedDistance 2023-06-22 17:56:18 +02:00
SirLynix 21503ffaa7 Graphics/MaterialPipeline: Use FixedVector instead of std::vector 2023-06-05 18:05:41 +02:00
SirLynix 2886a2e0c0 Rename EnumMap to EnumArray after nazarautils update 2023-05-30 13:49:19 +02:00
SirLynix cff918f6a3 Graphics/ForwardFramePipeline: Fix unregister + register the same renderable pointer not invalidating rendering
This can happen with ECS components which are mostly stable in memory, when destroying a graphics entity and recreating it (even with a different mesh) its pointer may not change due to memory recycling, especially on simple scenes.

A UInt8 generation counter helps prevents this
2023-05-30 13:34:41 +02:00
SirLynix dfe6b2ddcf Make use of the new EnumMap class 2023-05-30 12:32:37 +02:00
SirLynix aa441354ec Graphics/GraphicsComponent: Fix GetAABB 2023-05-20 21:31:49 +02:00
SirLynix bbbd3f88c1 Core: Add DisabledComponent (to temporary disable an entity) 2023-05-07 22:43:48 +02:00
SirLynix 5e5a740f24 Graphics: Add non-const GetShaderModuleResolver 2023-05-01 18:44:01 +02:00
SirLynix dcc23ef7c2 Graphics/Tilemap: Fix layer update when enabling tiles
Thanks to @jube for noticing!
2023-05-01 10:37:14 +02:00
SirLynix 97f1c2c56c Refactor xmake.lua and make some warnings as errors 2023-04-30 21:11:30 +02:00
SirLynix 3cf50221c5 Graphics/GraphicsComponent: Add constructor taking an instanced renderable 2023-04-05 08:51:58 +02:00
SirLynix 0656b388bc Graphics/GraphicsComponent: Add GetAABB method 2023-04-04 08:25:30 +02:00
SirLynix 6fd90d63ef Fix check-files 2023-03-21 13:21:49 +01:00
SirLynix 9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix 88b6ff63b7 Graphics/AbstractViewer: Add Project & Unproject methods 2023-03-14 18:07:03 +01:00
SirLynix 488f3ca6ef Minor fixes 2023-03-14 18:06:14 +01:00
SirLynix 99c8027fd0 Remove .inl inclusion of their .hpp files
It has no real purpose and is breaking Clang parsing
2023-03-10 13:33:10 +01:00
SirLynix 3edffa8399 Graphics/MaterialInstance: Add UpdatePassesStates 2023-03-09 17:51:03 +01:00
SirLynix 55f2937678 Graphics/GraphicalMesh: Add AABB 2023-03-09 17:50:38 +01:00
SirLynix a96722d4ec Graphics/Tilemap: Fix UpdateAABB warning 2023-03-09 17:49:25 +01:00
SirLynix d7dda716fe Warning fixes 2023-03-05 18:01:20 +01:00
SirLynix 36d7e98299 Graphics/PointLight: Fix bounding volume 2023-02-26 19:04:52 +01:00
SirLynix 7f06d8db2b Graphics: Fix render queue keys
I have no idea how I messed this up
2023-02-26 18:51:59 +01:00
SirLynix 2e8ea0e887 Graphics/TextSprite: Fix outline showing up over glyphs 2023-02-22 19:12:15 +01:00
SirLynix e96204a2ab Graphics/AbstractViewer: Set virtual destructor 2023-02-15 16:33:02 +01:00
SirLynix 3f200edeb6 Graphics: Set default render mask for LightComponent and GraphicsComponent 2023-01-29 11:38:08 +01:00
SirLynix 97fa4d98be Rework EnTT integration
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix d27ca55943 Core/AppFilesystemComponent: Add support for default resource parameters 2023-01-28 11:27:49 +01:00
SirLynix f98cbcd00a Copyright year update 2023-01-22 17:41:18 +01:00
SirLynix 18851c9185 Replace RenderWindow with swapchains 2023-01-22 12:37:58 +01:00
Jérôme Leclercq dd421a6385
Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix 9a553e5e9d Core: Make Color constexpr 2022-12-29 12:13:00 +01:00
SirLynix 9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix 627b7a1972 Graphics/Light: Fix warning in release 2022-12-18 15:04:01 +01:00
SirLynix 3c86b84e13 Graphics: Rework tilemap class (and fix its AABB) 2022-12-18 14:57:40 +01:00
SirLynix 830eee78a8 Math: Rework Box and Rect classes 2022-12-18 14:57:14 +01:00
SirLynix d4422c4102 Graphics: Add origin to all sprite-based renderables (and made it a factor) 2022-12-17 14:48:50 +01:00
Jérôme Leclercq 0537be3201
Graphics/Sprite: Fix SetTextureRect 2022-12-14 09:53:23 +01:00
SirLynix f8238a6e6c Graphics: Implement point-light shadow-mapping 2022-12-08 18:17:13 +01:00
SirLynix 39f206d60e Fix rebase error 2022-12-08 18:17:13 +01:00
SirLynix 5a57976b4b Graphics/FrameGraph: Add support for cubemap and slice rendering 2022-12-08 18:17:13 +01:00
SirLynix 1768f20365 Graphics: Move shadow-mapping related code to LightShadow classes 2022-12-08 18:17:13 +01:00
SirLynix ec3bc45544 Graphics/LightComponent: Replace AttachLight with AddLight 2022-12-08 18:17:13 +01:00
SirLynix d7eab778fb Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean 2022-12-08 18:17:13 +01:00
SirLynix f580ba523d Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
SirLynix 3623f4ccc4 Add support for moving shadow-casting lights 2022-12-08 18:17:13 +01:00
SirLynix e990a320cc WIP 2022-12-08 18:17:13 +01:00
SirLynix 4a10c1f8fe Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
SirLynix 77642cf431 Renderer: Implement and use debug names 2022-12-02 22:46:43 +01:00
Lynix 02387b8fe3 Graphics: Add Tilemap 2022-11-25 19:28:22 +01:00
SirLynix 85b7e06ae8 Fix some additional warnings 2022-11-19 13:44:33 +01:00
SirLynix 5ca2cf9320 Fix a bunch of warnings 2022-11-19 11:02:16 +01:00
SirLynix 842e797cc4 Fix a bunch of warnings 2022-11-13 16:12:49 +01:00
SirLynix 640d877761 Forgot this file 2022-11-07 02:16:47 +01:00
SirLynix ad1f3bc321 Graphics/Graphics: Add preferred depth format 2022-11-06 23:45:37 +01:00
SirLynix fe0d70d9e1 Graphics/MaterialInstance: Add LoadFrom* 2022-11-05 00:28:33 +01:00
SirLynix 1205155466 Graphics/Material: Rename CreateInstance to Instantiate 2022-11-05 00:14:16 +01:00
Jérôme Leclercq dc6ce8427c
Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix 9cd7976a91 Remove "MemoryManager" and very old code 2022-09-24 14:25:52 +02:00
SirLynix 99c9df5731 Graphics: Add default materials 2022-09-08 08:57:11 +02:00
SirLynix fbdc1faf8c Graphics: Add TextureLoader 2022-09-07 13:31:21 +02:00
SirLynix 25f44a624a Fix compilation 2022-08-30 19:45:05 +02:00
SirLynix 04d2f4a6c2 Graphics/MaterialPipeline: Rework GetRenderPipeline
Decrease the need for memory allocations in most cases (especially for sprites)
2022-08-30 19:29:23 +02:00
SirLynix 017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix 50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix 7ada266917 Graphics: Add PredefinedSkeletalData 2022-08-25 12:59:01 +02:00
SirLynix 104f60f3e7 Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
SirLynix 507a4f16be Fix compilation 2022-08-17 20:22:49 +02:00
SirLynix c669c68533 Minor fixes 2022-08-17 20:13:00 +02:00
SirLynix f1549b934c Graphics: Add DebugDrawer support 2022-08-17 20:12:49 +02:00
Lynix ad8b46db38 Rename Diffuse to BaseColor 2022-07-19 20:02:01 +02:00
SirLynix ccd7885213 Fix compilation 2022-07-18 22:04:44 +02:00
SirLynix 3e21b4bea6 Add PBR rendering (WIP) 2022-07-18 22:04:44 +02:00
SirLynix 96599d1116 Graphics: Add LinearSlicedSprite class 2022-07-12 08:45:02 +02:00
SirLynix 6203d5f0d1 Graphics/SlicedSprite: Fix GetTopLeftCorner linking 2022-07-12 08:44:43 +02:00
SirLynix 1b678defae Add system graph (wip) 2022-07-02 19:45:50 +02:00
SirLynix 6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
SirLynix 62ba4f172b Graphics/GraphicalMesh: Allow to update submeshes 2022-06-16 18:19:48 +02:00
SirLynix 8e8bee7037 Temp fix for NZSL update 2022-06-15 20:26:14 +02:00
SirLynix c7b6d83bbc Last nzsl version update 2022-06-07 20:18:16 +02:00
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix b6ab3ba1b3 Graphics: Add light type 2022-05-12 23:09:40 +02:00
SirLynix c209552f81 Math/Matrix4: Rework "transform matrix" support 2022-04-19 18:32:16 +02:00
SirLynix f9d4451b4a OCD fix 2022-04-19 18:32:16 +02:00
SirLynix 9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
SirLynix f14b10baf4 Graphics/ViewerInstance: fix typo 2022-03-31 13:35:08 +02:00
SirLynix 8146ec251a Shader: Add support for partial sanitization 2022-03-25 12:54:51 +01:00
Jérôme Leclercq 615509d1ba Add support for shader hotreloading 2022-03-17 21:36:36 +01:00
Jérôme Leclercq 0e92ef823d Graphics: Use module name to retrieve material shaders 2022-03-15 13:14:43 +01:00
Jérôme Leclercq e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq a7acf32886 Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq fe16584c8c Minor fixes 2022-02-23 23:48:20 +01:00
Jérôme Leclercq 0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq 20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq cc0fc53bd3 Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00