Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
6457854e03
Minor fixes
2022-02-04 13:54:26 +01:00
Jérôme Leclercq
de7fee348a
Graphics/ForwardFramePipeline: Frustum cull lights
2022-02-02 19:39:46 +01:00
Jérôme Leclercq
109127459b
Graphics/ForwardFramePipeline: Reuse light UBO
2022-02-02 13:47:29 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
29a01e975c
Merge fix
2022-01-23 20:00:11 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
b3ff5767f7
Graphics/Sprite: Fix AABB
2022-01-21 21:44:21 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
ed3ee34565
Graphics/Sprite: Allow to change origin
2021-12-23 17:32:18 +01:00
Jérôme Leclercq
5963f4c848
Graphics/FrameGraph: Fix texture pool issue
2021-12-19 18:29:20 +01:00
Jérôme Leclercq
07199301df
Graphics/FrameGraph: Handle invalidation and flush barriers
2021-12-16 18:29:40 +01:00
Jérôme Leclercq
90ab0e9438
Graphics/FramePass: Add SetReadInput method
2021-12-13 23:44:34 +01:00
Jérôme Leclercq
dfa2a0040a
Graphics/FrameGraph: Add AttachmentProxy
2021-12-13 23:44:14 +01:00
Jérôme Leclercq
4eb96849db
Graphics/FrameGraph: Reuse textures if possible
2021-12-05 16:53:02 +01:00
Jérôme Leclercq
11d4ba22da
Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
2021-12-03 22:17:24 +01:00
Jérôme Leclercq
61779d1cad
Graphics/Widgets: Add support for scissoring
2021-12-01 20:26:33 +01:00
Jérôme Leclercq
a483e16e15
Graphics: Fix render layer sorting
2021-12-01 20:25:55 +01:00
Jérôme Leclercq
653c9e0028
Graphics/GraphicsComponent: Make renderMask a mandatory parameter
2021-12-01 18:58:25 +01:00
Jérôme Leclercq
8b899253b1
Graphics/InstancedRenderable: Add support for render layer
2021-12-01 18:57:50 +01:00
Jérôme Leclercq
45e5baf194
Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
2021-12-01 10:41:15 +01:00
Jérôme Leclercq
e1a378e733
Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching
2021-12-01 10:40:47 +01:00
Jérôme Leclercq
b256ddd06b
Graphics/SlicedSprite: Handle corner removal + lower size
2021-12-01 10:38:53 +01:00
Jérôme Leclercq
db88f0ca0d
Graphics: Add SlicedSprite class
2021-11-28 20:19:59 +01:00
Jérôme Leclercq
01cd4986cc
Minor fixes
2021-11-28 20:19:37 +01:00
Jérôme Leclercq
0c3bcf6c86
Graphics/Camera: Add render order property
2021-11-28 20:15:22 +01:00
Jérôme Leclercq
b6d366c89d
Graphics/Sprite: Reverse vertices
2021-11-24 22:29:47 +01:00
Jérôme Leclercq
d2cfc5fdf5
Graphics/GraphicsComponent: Add visibility control
2021-11-24 22:07:56 +01:00
Jérôme Leclercq
c9aba016a8
Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
2021-11-24 22:00:29 +01:00
Jérôme Leclercq
b8b0552a4e
Graphics: Fix blending (temporary fix until frame graph handles it)
2021-11-24 21:56:33 +01:00
Jérôme Leclercq
8f1cc79dc2
Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
2021-11-21 19:06:10 +01:00
Jérôme Leclercq
2a8568f2ac
Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method
2021-11-21 17:14:39 +01:00
Jérôme Leclercq
8c3a0a9200
Graphics/Camera: Update default values (according to projecting type)
2021-11-14 19:54:30 +01:00
Jérôme Leclercq
ecd1e43890
Graphics: Add support for multi-viewer rendering (a bit hacky)
2021-11-13 20:08:03 +01:00
Jérôme Leclercq
342c053faa
Graphics/Camera: Add clear color per viewer
2021-11-13 20:06:34 +01:00
Lynix
5d849129fd
Graphics: Remove CullingList (fixes MinGW compilation)
2021-10-30 00:51:54 +02:00
Jérôme Leclercq
9e1df33440
Graphics: Add RenderMask (WIP)
2021-10-29 16:50:38 +02:00
Jérôme Leclercq
a3d9aaf1fb
Merge branch 'master' into automatic-file-fix
2021-10-28 09:57:59 +02:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
4067116eb8
Graphics/ForwardFramePipeline: Handle material invalidation correctly
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
66bbf63e87
Core/Algorithm: Add SafeCast
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
6bab824e4f
Graphics: Use default white texture if material has empty texture slot
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
e84ec8e4ac
Proof of concept
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
58485cfa79
Rework shader bindings (WIP)
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Lynix
c3999d708f
Graphics: Add DistanceAsSortKey function
2021-10-18 16:46:03 +02:00
Jérôme Leclercq
a66f6faed1
Add widgets (WIP)
2021-10-04 09:25:45 +02:00
Jérôme Leclercq
601ed047ba
Fix some initialization order
2021-09-24 15:24:21 +02:00
Jérôme Leclercq
74534236ef
Graphics: Fix some warnings
2021-09-13 23:35:46 +02:00
Jérôme Leclercq
7f6b61df53
Graphics/SpriteChainRenderer: Improve copy
2021-09-13 23:35:31 +02:00
Jérôme Leclercq
72f2a5b531
Graphics: Add initial support for transparency
2021-09-08 19:08:44 +02:00
Jérôme Leclercq
c6763bc623
Graphics/Camera: Fix Orthographic projection matrix
2021-09-08 19:08:21 +02:00
Jérôme Leclercq
ece18bf472
Implement back text rendering (WIP)
2021-09-07 18:45:10 +02:00
Jérôme Leclercq
abdcd63058
Graphics: Add support for draw call data (texture overlay)
2021-09-05 18:26:12 +02:00
Jérôme Leclercq
26e5a41dce
Graphics/SpriteChainRenderer: Reuse vertex buffers and memory
2021-09-05 16:04:10 +02:00
Jérôme Leclercq
938d965e06
Graphics: Add SpriteChainRenderer
2021-09-05 15:50:17 +02:00
Jérôme Leclercq
732bb89a86
Graphics/UberShader: Add config callback
2021-09-05 15:46:59 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
0179ef4d65
Graphics: Improve frustum culling (do it once per viewer)
2021-08-21 01:42:53 +02:00
Jérôme Leclercq
8546631f62
Add frustum culling (WIP)
2021-08-19 23:26:34 +02:00
Jérôme Leclercq
8db8533300
Fixes a lot of warnings and move math enums to enum classes
2021-08-19 20:27:20 +02:00
Jérôme Leclercq
a2a0e6bd54
Graphics: Add DepthMaterial
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7aafcfaae9
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
c8e7fa5063
Graphics: Fix RenderElement missing export
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
793952eb67
Graphics: Add Camera class
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
9a311da2c8
Graphics: Add MaterialPassRegistry
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5b1123b971
Graphics: Fix WorldInstance removal while being in use
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
289472dc9f
Graphics/ForwardFramePipeline: Minor fixes
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
3de0edec6f
Graphics/RenderQueue: Remake it with a naive implementation
...
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6
Graphics: Add RenderElement and ElementRenderer (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7fb5109dfa
Graphics/FrameGraph: Make use of RenderPassCache
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
f61deabe92
Graphics/BakedFrameGraph: Don't release in flight resources
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
90df17d45a
Graphics/Material(Pipeline): Remove leftovers attributes
2021-07-13 14:38:09 +02:00
Jérôme Leclercq
99876d935d
Graphics/Material: Fix IsDepthClampEnabled method
2021-07-13 12:04:19 +02:00
Jérôme Leclercq
ae364934bb
Graphics/CameraComponent: Add remaining features
2021-07-10 14:27:38 +02:00
Jérôme Leclercq
c72dfc8004
Graphics: Add forceDisableFeatures config
2021-07-09 12:37:11 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
1c482bbde6
Graphics/BakedFrameGraph: Handle resize in a better way
2021-07-03 13:57:18 +02:00
Jérôme Leclercq
e073e1a44d
Graphics/Material: Add PrimitiveMode support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
0eda2d0721
Improve global header generation to take ECS into account
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
c1a9a22177
Add initial ECS support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
6f87a01fb2
Graphics: Improve WorldInstance handling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
298beaedc0
Graphics/BasicMaterial: Add IsAlphaTestEnabled()
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Lynix
54d56abc56
WIP
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
e26c1f8e68
Graphics: Add ViewerInstance class
2021-06-05 19:06:02 +02:00
Jérôme Leclercq
743f8eeb24
Graphics/ModelInstance: Add UpdateWorldMatrix method
2021-06-05 19:05:06 +02:00
Jérôme Leclercq
9ee3a0d6be
DeferredShading: Add bloom
2021-06-01 20:28:19 +02:00
Jérôme Leclercq
cce32a64d4
Upgrade Utility
2021-05-25 10:40:07 +02:00
Lynix
13feaf4aab
Renderer: RenderWindow now requires a RenderDevice
2021-05-16 23:13:00 +02:00
Jérôme Leclercq
830ec6ac94
Add a few helper functions
2021-05-14 02:09:25 +02:00
Jérôme Leclercq
adbf1e1da0
Renderer: Add proper support for blending
2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346
Lot of small fixes/improvements
2021-05-14 01:48:47 +02:00
Jérôme Leclercq
9376cfefd2
Graphics/FrameGraph: Add support for pass name (as debug sections)
2021-05-14 01:45:45 +02:00
Jérôme Leclercq
55c2dd8485
Add FrameGraph (WIP)
2021-05-02 13:58:35 +02:00
Jérôme Leclercq
500ccda85a
Shader: StatementPtr& => const StatementPtr&
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
08c2f711b0
Graphics/Material: Add UpdateBuffers
2021-02-15 18:16:19 +01:00
Jérôme Leclercq
41c921bcf6
Function order
2021-01-27 18:53:02 +01:00
Jérôme Leclercq
b9151d8a7a
Graphics: Improve TextureSampler handling
2021-01-27 18:50:49 +01:00
Jérôme Leclercq
a9e9ef2524
Graphics: Add GraphicalMesh and Model classes
2021-01-27 16:45:00 +01:00
Jérôme Leclercq
e3e5c4ba8f
Graphics: Add ModelInstance class
2021-01-22 23:32:32 +01:00
Jérôme Leclercq
19783f7755
Graphics/Material: Rework UBO handling
2021-01-22 23:31:54 +01:00
Jérôme Leclercq
a0d5750ec8
Graphics: Add GetViewerDataUBO
2021-01-22 23:27:11 +01:00
Jérôme Leclercq
a6ff64106e
Minor stuff
2021-01-22 23:23:28 +01:00
Jérôme Leclercq
079834ca6a
Graphics/UberShader: Fix inline keyword
2021-01-03 10:52:02 +01:00
Jérôme Leclercq
a801754f6e
Remove Material::EnableAlphaTest (superseded by conditions)
2021-01-03 10:48:47 +01:00
Jérôme Leclercq
f327932738
Commit current work
...
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
8027ae9abe
Graphics: Fix PredefinedShaderBinding enum
2020-10-31 16:27:35 +01:00
Jérôme Leclercq
89609570f4
Graphics: WIP (almost working)
2020-10-30 23:08:48 +01:00
Jérôme Leclercq
3b2e375382
WIP
2020-09-26 20:04:05 +02:00
Jérôme Leclercq
95c9ad0fd8
Add graphics module base
2020-09-20 14:52:44 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
68208f5426
Merge branch 'master' into vulkan
2020-05-27 19:48:22 +02:00
Lynix
9507c56fc9
PixelFormat rename
...
PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
2020-04-10 14:19:36 +02:00
Lynix
da5d8bc4c2
Bypass MSVC parser regression
2020-03-20 20:56:15 +01:00
Lynix
c23b6dfa01
Copyright year update
...
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Lynix
548ede4613
Utility/*TextDrawer: Use float internally
...
+ some fixes
2020-01-25 19:07:20 +01:00
Lynix
79b0bd644c
Add text outlines!
2019-04-16 01:46:26 +02:00
Jérôme Leclercq
e665ea5373
Graphics/Material: Fix Configure resetting textures
2019-04-12 15:29:15 +02:00
Lynix
0ca823f9a6
Graphics: Remove sprite limit
2019-03-31 16:31:02 +02:00
larnin
b002a054df
Fix tilemap multimaterial ( #197 )
2019-02-13 01:03:47 +01:00
Lynix
ecd42704a6
Remove MSVC-specific fix
2019-01-19 02:21:29 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
...
* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
dc6fbfc90f
Replace floating point angle by Angle class instance
2018-10-09 23:20:53 +02:00
Lynix
7f2826f192
Graphics/CullingList: Fix visibility hash being always the same, causing visibility issues
2018-10-05 19:53:35 +02:00
Jérôme Leclercq
7bb6c84752
Graphics/CullingList: Improve culling list
...
- Now supports box culling
- Removed branch
- Removed complex hash combination and replaced it with a much faster algorithm
- It now supports partial visibility
2018-08-31 17:26:50 +02:00
Lynix
fd9db1b639
Graphics/CullingList: Add forceInvalidation parameter
2018-08-25 22:41:34 +02:00
Lynix
a3a4ed89b8
Graphics/Material: Fix reflection mode not being copied
2018-08-25 22:41:05 +02:00
Lynix
602992609f
Sdk/RenderSystem: Add EnableCulling method
2018-08-04 15:38:05 +02:00
S6066
58ce182983
Bugfix: invalid variable still used after move ( #171 )
2018-07-11 19:16:54 +02:00
Lynix
6390da95d3
Fix previous commit crash
2018-07-07 14:35:11 +02:00
Jérôme Leclercq
cb6885d6a9
Graphics/CullingList: Fix compilation errors on MSVC with /permissive-
2018-07-06 15:24:30 +02:00
Lynix
ea57252081
Graphics/Model: Fix material copy for good
2018-07-01 20:36:42 +02:00
Lynix
78adc11323
Graphics/TileMap: Fix warning
2018-06-24 22:04:48 +02:00
S6066
858d0da5f2
Fix Sprite & GraphicsComponent copy constructors leaving some members uninitialized ( #166 )
...
* Fix Sprite copy constructor (corner colors)
* Also add change to changelog
* [GraphicsComponent] Bugfix: Initialize m_scissorRect in copy ctor
* Add change to changelog
* Move GraphicsComponent fix change to correct section in Changelog
* Use default copy constructor for Sprite
2018-06-17 18:54:02 +02:00
Jérôme Leclercq
41e2d3e448
Graphics/Material: Add EnableVertexColor temporary
2018-06-15 14:13:18 +02:00
Jérôme Leclercq
15f84dc712
Noexcept all the things!
2018-06-12 11:37:44 +02:00
Lynix
e9f0bdeb25
Graphics/ForwardRenderTechnique: Optimize sprite rendering
2018-06-06 21:38:40 +02:00
Lynix
bc2f6f67cc
Graphics/InstancedRenderable: Add Clone method
2018-06-06 19:36:46 +02:00
Lynix
2f0c62df20
Graphics/InstancedRenderable: Make SetMaterial methods public
2018-06-06 19:32:28 +02:00
Lynix
db0e3267da
Graphics/AbstractViewer: Add ProjectDepth method
2018-05-29 23:55:51 +02:00
Lynix
af34567ae7
Graphics/AbstractViewer: Add Project/Unproject methods
2018-05-27 21:45:06 +02:00
Lynix
b782fd8431
Graphics/Model: add ModelLibrary, ModelManager, ModelSaver
2018-05-27 14:15:29 +02:00
Lynix
8e2efb5007
Graphics/TextSprite: Fix initial local bounds
2018-05-20 13:38:48 +02:00
Jérôme Leclercq
d53c245c78
Graphics/Model: Fix model not invalidating their bounding volume when their mesh AABB got updated
2018-05-03 13:32:53 +02:00
Jérôme Leclercq
8b1efa974f
Revert "Oops again"
...
This reverts commit 1c608596e1 .
2018-04-27 11:31:04 +02:00
Lynix
1c608596e1
Oops again
2018-04-26 22:49:14 +02:00
Lynix
19f17fa059
Graphics: Add 2D & cubemap white textures
2018-04-13 00:00:36 +02:00
Jérôme Leclercq
2da086b7df
New Render queues ( #161 )
...
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix
ad82de2962
Replace typedef keywords by using
2018-03-20 20:59:04 +01:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
68fae51548
Graphics: Fix compilation
2018-01-07 13:54:45 +01:00
Lynix
0b34b2374a
Fix warning
2018-01-07 04:13:58 +01:00
Gawaboumga
f991a9529e
General bug fixes ( #142 )
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* Core/Bitset: Fix TestAll method
* Fix documentation
* Fix color and their conversions
* Core/ByteStream: Fix return of Write
* Fix compiler warnings
* Math/Algorithm: Fix angle normalization
* Math/BoundingVolume: Fix lerp
* Math: Fix relation between Matrix4 and Quaternion
* More tests
* X11/Window: Fix mouse moved event generated when doing Mouse::SetPosition
* Update ChangeLog
* Should fix compilation on Windows
* Should fix compilation on Windows
Forgot to include array for Windows
2017-11-21 12:16:46 +01:00
Lynix
786a11fc78
Graphics/Material: Fix missing reflection initialization
2017-10-31 00:14:50 +01:00
Jérôme Leclercq
bf82a34fc4
Graphics/Sprite: Fix #138
2017-10-26 15:33:30 +02:00
Lynix
be38aee1fa
Fix some warnings
2017-10-18 22:02:21 +02:00
Lynix
c763dea4e1
Merge branch 'master' into reflection-mapping
2017-10-02 21:11:15 +02:00
larnin
40a678889d
Vertex declaration changes ( #135 )
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* Add type to ComponentType conversion
* Change type to ComponentType conversion
* Change assert to condition, add check on particle mapper.
* Change particle life type
* Changes as requested
* Fix Travis try 1
* Changes as requested
* move IsSuitableForComponent to inl
2017-10-02 15:21:03 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
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* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Gawaboumga
5aa072cee3
New module: Platform - Split window management from Utility module ( #128 )
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* New module: Platform - Split window management from Utility module
Final touch
* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
Lynix
75d57b3c29
Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping
2017-05-11 20:52:04 +02:00
Lynix
af41b240ad
Graphics: Add support for depth-sorted sprites
2017-04-23 13:40:13 +02:00
Lynix
52a4a590e1
Graphics/Material: Fix depth sorting flag handling for meshes
2017-04-22 17:13:51 +02:00
Lynix
140e52203d
Graphics/ForwardRenderQueue: Cleanup a bit
2017-04-21 21:48:05 +02:00
Lynix
f7cd52d947
Small update
2017-04-17 17:39:26 +02:00
Lynix
6851428c3c
Components/GraphicsComponent: Watch every used material to handle reflective information
2017-03-28 23:36:08 +02:00
Lynix
65393d98fb
Graphics/Material: Add SetReflectionMode
2017-03-19 17:01:48 +01:00
Lynix
496cdfd32c
Merge branch 'master' into reflection-mapping
2017-02-23 00:08:57 +01:00
Gawaboumga
c2e4ccaf72
Various little fixes ( #118 )
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* Add missing override qualifier
* Mostly shadowing, virtual destructor and other little things
2017-02-19 23:15:13 +01:00
Lynix
f99d465760
Merge branch 'reflection-mapping' of https://github.com/DigitalPulseSoftware/NazaraEngine into reflection-mapping
2017-02-18 15:07:11 +01:00
Lynix
7d5d21f025
Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping
2017-01-21 15:56:37 +01:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
e3aed7ddea
Graphics/InstancedRenderable: Optimize OnInstancedRenderableInvalidateMaterial signal
2017-01-11 17:11:14 +01:00
Lynix
1fad7606c7
Graphics/Sprite: Fix sprites not initializing materials
2017-01-09 14:23:30 +01:00
Lynix
e0db2e69f8
Graphics/InstancedRenderable: Add OnInstancedRenderableInvalidateMaterial signal
2017-01-09 14:23:05 +01:00
Lynix
6b949afb9b
Graphics: Add support of skins to InstancedRenderable + big clean up
2017-01-09 01:52:00 +01:00
Lynix
37d36a89a6
Graphics: Add basic reflection mapping
2016-12-18 01:18:48 +01:00
Lynix
682dab32b3
Graphics/Shader: Make texture units statics
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Provides better performances and prevents the sampler type bug to happen
2016-12-18 01:13:46 +01:00
Lynix
997a874c0e
Graphics/ForwardRenderTechnique: Fix light selection
2016-12-15 23:55:35 +01:00
Lynix
f5f6c859d7
Math/Sphere: Remove SquaredDistance method
2016-12-15 18:32:58 +01:00
Lynix
ff5b72b469
Graphics/DepthRenderTechnique: No longer require a viewer
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Fixes crash
2016-12-15 14:37:12 +01:00
Lynix
6ebbf882f3
Graphics/CullingList: Fix compilation for all major compilers
2016-11-29 15:57:29 +01:00
Lynix
3c5594c206
Merge remote-tracking branch 'refs/remotes/origin/master' into culling
2016-11-28 17:27:12 +01:00
Lynix
d37a9d0230
Graphics/CullingList: Fix compilation (Thanks MSVC!)
2016-11-28 17:26:52 +01:00
Lynix
3ae5bfad63
Graphics/TextSprite: Fix scale not affecting bounding volume
2016-11-24 09:40:04 +01:00
Lynix
7e7549b182
Merge remote-tracking branch 'refs/remotes/origin/master' into culling
2016-11-23 14:12:46 +01:00