Commit Graph

2710 Commits

Author SHA1 Message Date
Jérôme Leclercq c6611fcb9f Renderer/RenderTarget: Add size method and signal 2021-07-10 11:49:35 +02:00
Jérôme Leclercq c72dfc8004 Graphics: Add forceDisableFeatures config 2021-07-09 12:37:11 +02:00
Jérôme Leclercq 681cf31b66 OpenGLRenderer: Disable notification messages 2021-07-09 12:36:00 +02:00
Jérôme Leclercq 56776c19c4 OpenGLRenderer: Fix device features not being correctly reported 2021-07-09 12:35:35 +02:00
Jérôme Leclercq 552dfbc01e Renderer: Add pipeline and texture sampler info validation 2021-07-09 12:34:38 +02:00
Jérôme Leclercq 8458301a64 Add support for depth clamping 2021-07-09 00:22:08 +02:00
Jérôme Leclercq 3a3279246f OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6 2021-07-09 00:01:33 +02:00
Jérôme Leclercq 996b5ef85c Shader: Rename ConstantIndexExpression to ConstantExpression 2021-07-08 15:24:22 +02:00
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq d3e0d8a39f Shader: Replace select_opt by const_select 2021-07-08 10:53:11 +02:00
Jérôme Leclercq 5aa63831e8 Remove Nazara SDK 2021-07-07 22:56:50 +02:00
Jérôme Leclercq 309fd547e1 Fix compilation errors and warnings 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq ae73f68d8c Shader: Fix variable shadowing with GLSL 2021-07-06 11:43:47 +02:00
Jérôme Leclercq 4ac5fe7cba Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
Jérôme Leclercq 7cd772a254 Core/TypeList: Add Apply, Empty and Size operations 2021-07-06 11:00:53 +02:00
Jérôme Leclercq f9b453bd2b Shader: Add support for branching and discard statements 2021-07-03 19:13:22 +02:00
Jérôme Leclercq f2bb1a839c Math/Matrix4: Remove implicit conversion to pointer 2021-07-03 18:20:00 +02:00
Jérôme Leclercq ffb28a9044 Physics3D/RigidBody3D: Remove transform callback 2021-07-03 16:34:51 +02:00
Jérôme Leclercq 1c482bbde6 Graphics/BakedFrameGraph: Handle resize in a better way 2021-07-03 13:57:18 +02:00
Jérôme Leclercq f14db3f5e9 Renderer: Expose RenderTarget and framebuffers indices 2021-07-03 13:52:29 +02:00
Jérôme Leclercq d88c4ecb5b Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
Jérôme Leclercq c188d0616a OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer 2021-06-22 17:26:40 +02:00
Jérôme Leclercq 8eb1eb71ba Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next 2021-06-20 14:13:21 +02:00
Jérôme Leclercq dae8f328ad Renderer: Increase allocation pool blocks size 2021-06-20 14:08:38 +02:00
Jérôme Leclercq de6be67ea6 Utility/Mesh: Add Build static method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq e073e1a44d Graphics/Material: Add PrimitiveMode support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq fe06cc210d Physics3D/Collider3D: Add GenerateMesh method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq dbe4abefb8 Math: Add PidController class 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 0eda2d0721 Improve global header generation to take ECS into account 2021-06-20 14:06:28 +02:00
Jérôme Leclercq c1a9a22177 Add initial ECS support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 6f87a01fb2 Graphics: Improve WorldInstance handling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 3ef3580ee7 Physics3D: Fix movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 1ac0b2e11a Utility/Node: Implement movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq b13c5c950a OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 298beaedc0 Graphics/BasicMaterial: Add IsAlphaTestEnabled() 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 3cd9172f7a Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Lynix 54d56abc56 WIP 2021-06-16 16:50:00 +02:00
Jérôme Leclercq b85cb174ce Reverse Y axis (+Y is now up) 2021-06-06 15:59:25 +02:00
Jérôme Leclercq 86097b331b Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
Jérôme Leclercq e26c1f8e68 Graphics: Add ViewerInstance class 2021-06-05 19:06:02 +02:00
Jérôme Leclercq 743f8eeb24 Graphics/ModelInstance: Add UpdateWorldMatrix method 2021-06-05 19:05:06 +02:00
Jérôme Leclercq bd1f5214b8 Math: Replace M_PI defines with template constexpr constants 2021-06-05 16:35:15 +02:00
Jérôme Leclercq fde60dab95 Add missing include 2021-06-05 01:38:49 +02:00