SirLynix
ad1f3bc321
Graphics/Graphics: Add preferred depth format
2022-11-06 23:45:37 +01:00
SirLynix
ea3c363b58
Graphics/ShaderReflection: Add support for texture arrays
2022-11-06 23:15:22 +01:00
SirLynix
04a8b03cf3
Graphics/TextureLoader: Add support for alpha-test and alpha-blending
2022-11-05 00:29:25 +01:00
SirLynix
fe0d70d9e1
Graphics/MaterialInstance: Add LoadFrom*
2022-11-05 00:28:33 +01:00
SirLynix
5502e51d71
Graphics: Move skinning to a separate module
2022-11-05 00:26:56 +01:00
SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
SirLynix
ab154819a7
Graphics: Make use of new auto_binding
2022-10-31 22:44:19 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
9cd7976a91
Remove "MemoryManager" and very old code
2022-09-24 14:25:52 +02:00
SirLynix
6bf4ccaae1
Core/ParameterList: Rework Parameter getter using Result
2022-09-09 13:47:06 +02:00
SirLynix
3f38c52455
xmake check-files -f
2022-09-08 08:58:22 +02:00
SirLynix
a8c54abdd0
Graphics: Add skinning support to DepthMaterial
2022-09-08 08:57:37 +02:00
SirLynix
99c9df5731
Graphics: Add default materials
2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b
Graphics: Fix TextureLoader
2022-09-08 08:56:57 +02:00
SirLynix
fbdc1faf8c
Graphics: Add TextureLoader
2022-09-07 13:31:21 +02:00
SirLynix
04d2f4a6c2
Graphics/MaterialPipeline: Rework GetRenderPipeline
...
Decrease the need for memory allocations in most cases (especially for sprites)
2022-08-30 19:29:23 +02:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
7ada266917
Graphics: Add PredefinedSkeletalData
2022-08-25 12:59:01 +02:00
SirLynix
b37af6da31
Final skeletal fixes
2022-08-25 12:59:01 +02:00
SirLynix
a9801894e8
Merge fixes
2022-08-25 12:59:01 +02:00
SirLynix
d60fce169a
Fix merge
2022-08-25 12:59:01 +02:00
SirLynix
104f60f3e7
Add support for GPU skinning (WIP)
2022-08-25 12:59:01 +02:00
SirLynix
507a4f16be
Fix compilation
2022-08-17 20:22:49 +02:00
SirLynix
c669c68533
Minor fixes
2022-08-17 20:13:00 +02:00
SirLynix
f1549b934c
Graphics: Add DebugDrawer support
2022-08-17 20:12:49 +02:00
Lynix
bff356f7df
PhysicallyBasedMaterial: Fix AmbientColor/SpecularColor
2022-07-19 20:03:05 +02:00
Lynix
ad8b46db38
Rename Diffuse to BaseColor
2022-07-19 20:02:01 +02:00
Lynix
75015862dc
Fix PBR example
2022-07-18 22:34:14 +02:00
SirLynix
bcdb0f98f0
Move Cook-Torrance functions to a separate module
2022-07-18 22:04:44 +02:00
SirLynix
b2fad27618
Fix basic material and add demo
2022-07-18 22:04:44 +02:00
SirLynix
ccd7885213
Fix compilation
2022-07-18 22:04:44 +02:00
SirLynix
3e21b4bea6
Add PBR rendering (WIP)
2022-07-18 22:04:44 +02:00
SirLynix
6882163693
Update for latest NZSL version
2022-07-16 14:17:04 +02:00
SirLynix
96599d1116
Graphics: Add LinearSlicedSprite class
2022-07-12 08:45:02 +02:00
SirLynix
6203d5f0d1
Graphics/SlicedSprite: Fix GetTopLeftCorner linking
2022-07-12 08:44:43 +02:00
SirLynix
1b678defae
Add system graph (wip)
2022-07-02 19:45:50 +02:00
SirLynix
cefa620b20
PhongMaterial: Move TBN computation to fragment shader
2022-06-28 08:56:43 +02:00
SirLynix
9f360f6675
Graphics: Watch dev files in debug for changes
2022-06-28 08:56:14 +02:00
SirLynix
87012a4a52
GraphicalMesh: Handle missing index buffer
2022-06-28 08:55:48 +02:00
SirLynix
813314b5d5
UberShader: Handle case where entry points come from imported modules
2022-06-17 19:07:40 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b
Graphics/GraphicalMesh: Allow to update submeshes
2022-06-16 18:19:48 +02:00
SirLynix
2cc4944f58
Fix compilation
2022-06-16 18:19:19 +02:00
SirLynix
8e8bee7037
Temp fix for NZSL update
2022-06-15 20:26:14 +02:00
SirLynix
c7b6d83bbc
Last nzsl version update
2022-06-07 20:18:16 +02:00
SirLynix
510ef8c41e
Update shaders to new import syntax
2022-06-05 18:51:46 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
41712a3f18
Minor fixes
2022-05-08 13:21:20 +02:00
SirLynix
e7274b24e9
Core/Color: Switch formal from RGBA8 to RGBA32F
2022-04-23 16:08:15 +02:00
SirLynix
a10682628d
Warning fixes
2022-04-23 12:25:54 +02:00
SirLynix
5a7bd44744
Graphics/MaterialPass: Fix option values in release
2022-04-19 19:16:03 +02:00
SirLynix
c209552f81
Math/Matrix4: Rework "transform matrix" support
2022-04-19 18:32:16 +02:00
SirLynix
cd08d97ac6
Graphics: Fix submesh rendering
2022-04-19 18:32:16 +02:00
SirLynix
ca9854d06a
Graphics/FrameGraph: Fix pipeline barrier from output to input
2022-04-08 13:36:07 +02:00
SirLynix
8784ec9b47
Add shader compiler (nzslc) and use it
2022-04-06 09:04:09 +02:00
SirLynix
68d2dfcae6
Move FieldOffsets class to Shader module and remove Utility dependency
2022-04-04 19:22:18 +02:00
SirLynix
9d526741b9
Add proper support for IndexType and uint32 indices
2022-04-04 09:02:00 +02:00
SirLynix
66ff6cfa81
Minor fixes
2022-04-04 08:17:03 +02:00
Lynix
83de0939bb
Shader: Fix validation and cast from u32 to i32
2022-04-02 21:20:01 +02:00
SirLynix
f14b10baf4
Graphics/ViewerInstance: fix typo
2022-03-31 13:35:08 +02:00
SirLynix
8146ec251a
Shader: Add support for partial sanitization
2022-03-25 12:54:51 +01:00
Jérôme Leclercq
63320fa205
macOS fixes (+ cache deps)
2022-03-20 11:29:39 +01:00
Jérôme Leclercq
615509d1ba
Add support for shader hotreloading
2022-03-17 21:36:36 +01:00
Jérôme Leclercq
801b06abfe
Shader: Fix module overwriting
2022-03-15 18:35:02 +01:00
Jérôme Leclercq
0e92ef823d
Graphics: Use module name to retrieve material shaders
2022-03-15 13:14:43 +01:00
Jérôme Leclercq
6bd9f1a9e4
Add unity build support
2022-03-15 12:44:21 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
2f26a1d9c7
Graphics: Move LightData to a shader module and add hotreload in debug
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
98bd04e35a
Shader/SanitizeVisitor: Fix an issue when double-sanitizing
...
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a7acf32886
Shader: Replace indices-based option keys by CRC32
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
2022-02-27 18:37:05 +01:00
Jérôme Leclercq
fe16584c8c
Minor fixes
2022-02-23 23:48:20 +01:00
Jérôme Leclercq
40a9d75bb7
spoilers...
2022-02-23 13:36:38 +01:00
Jérôme Leclercq
f38d2747b8
Minor stuff (mostly to shut up static analysis)
2022-02-23 13:20:06 +01:00
Jérôme Leclercq
1e9e05adfa
Graphics/MaterialPass: Fix shader option index
2022-02-23 13:14:30 +01:00
Jérôme Leclercq
004c0d84b1
Graphics/RenderSystem: Fix invisible graphics/lights unregistration
2022-02-23 13:10:33 +01:00
Jérôme Leclercq
9ee8196b83
Static analysis fix
2022-02-22 13:31:37 +01:00
Jérôme Leclercq
0dd8c21543
Graphics/ForwardFramePipeline: Fix scissor update
2022-02-22 13:31:22 +01:00
Jérôme Leclercq
20a86312ff
Graphics/FramePipeline: Replace maps with memory pools and indices
2022-02-21 20:47:11 +01:00
Jérôme Leclercq
a1b6f51398
Minor fixes
2022-02-21 20:46:37 +01:00
Jérôme Leclercq
cc0fc53bd3
Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
2022-02-21 20:44:54 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
5ce8120a0c
Graphics: Move FramePipeline passes to separate classes
2022-02-16 18:29:27 +01:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
6457854e03
Minor fixes
2022-02-04 13:54:26 +01:00
Jérôme Leclercq
d113b58b5a
Graphics/RenderSystem: Fix light removal
2022-02-02 19:41:21 +01:00
Jérôme Leclercq
de7fee348a
Graphics/ForwardFramePipeline: Frustum cull lights
2022-02-02 19:39:46 +01:00
Jérôme Leclercq
109127459b
Graphics/ForwardFramePipeline: Reuse light UBO
2022-02-02 13:47:29 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
29a01e975c
Merge fix
2022-01-23 20:00:11 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
7976ea27b9
Add initial support for normal mapping and other light types
2022-01-18 06:01:15 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
1f15328fdd
Shader: Add initial support for arrays
2022-01-01 23:01:31 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00