Commit Graph

834 Commits

Author SHA1 Message Date
SirLynix ad1f3bc321 Graphics/Graphics: Add preferred depth format 2022-11-06 23:45:37 +01:00
SirLynix ea3c363b58 Graphics/ShaderReflection: Add support for texture arrays 2022-11-06 23:15:22 +01:00
SirLynix 04a8b03cf3 Graphics/TextureLoader: Add support for alpha-test and alpha-blending 2022-11-05 00:29:25 +01:00
SirLynix fe0d70d9e1 Graphics/MaterialInstance: Add LoadFrom* 2022-11-05 00:28:33 +01:00
SirLynix 5502e51d71 Graphics: Move skinning to a separate module 2022-11-05 00:26:56 +01:00
SirLynix 1205155466 Graphics/Material: Rename CreateInstance to Instantiate 2022-11-05 00:14:16 +01:00
SirLynix ab154819a7 Graphics: Make use of new auto_binding 2022-10-31 22:44:19 +01:00
Jérôme Leclercq dc6ce8427c
Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix 9cd7976a91 Remove "MemoryManager" and very old code 2022-09-24 14:25:52 +02:00
SirLynix 6bf4ccaae1 Core/ParameterList: Rework Parameter getter using Result 2022-09-09 13:47:06 +02:00
SirLynix 3f38c52455 xmake check-files -f 2022-09-08 08:58:22 +02:00
SirLynix a8c54abdd0 Graphics: Add skinning support to DepthMaterial 2022-09-08 08:57:37 +02:00
SirLynix 99c9df5731 Graphics: Add default materials 2022-09-08 08:57:11 +02:00
SirLynix 7f7ddb415b Graphics: Fix TextureLoader 2022-09-08 08:56:57 +02:00
SirLynix fbdc1faf8c Graphics: Add TextureLoader 2022-09-07 13:31:21 +02:00
SirLynix 04d2f4a6c2 Graphics/MaterialPipeline: Rework GetRenderPipeline
Decrease the need for memory allocations in most cases (especially for sprites)
2022-08-30 19:29:23 +02:00
SirLynix 017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix 50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix 7ada266917 Graphics: Add PredefinedSkeletalData 2022-08-25 12:59:01 +02:00
SirLynix b37af6da31 Final skeletal fixes 2022-08-25 12:59:01 +02:00
SirLynix a9801894e8 Merge fixes 2022-08-25 12:59:01 +02:00
SirLynix d60fce169a Fix merge 2022-08-25 12:59:01 +02:00
SirLynix 104f60f3e7 Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
SirLynix 507a4f16be Fix compilation 2022-08-17 20:22:49 +02:00
SirLynix c669c68533 Minor fixes 2022-08-17 20:13:00 +02:00
SirLynix f1549b934c Graphics: Add DebugDrawer support 2022-08-17 20:12:49 +02:00
Lynix bff356f7df PhysicallyBasedMaterial: Fix AmbientColor/SpecularColor 2022-07-19 20:03:05 +02:00
Lynix ad8b46db38 Rename Diffuse to BaseColor 2022-07-19 20:02:01 +02:00
Lynix 75015862dc Fix PBR example 2022-07-18 22:34:14 +02:00
SirLynix bcdb0f98f0 Move Cook-Torrance functions to a separate module 2022-07-18 22:04:44 +02:00
SirLynix b2fad27618 Fix basic material and add demo 2022-07-18 22:04:44 +02:00
SirLynix ccd7885213 Fix compilation 2022-07-18 22:04:44 +02:00
SirLynix 3e21b4bea6 Add PBR rendering (WIP) 2022-07-18 22:04:44 +02:00
SirLynix 6882163693 Update for latest NZSL version 2022-07-16 14:17:04 +02:00
SirLynix 96599d1116 Graphics: Add LinearSlicedSprite class 2022-07-12 08:45:02 +02:00
SirLynix 6203d5f0d1 Graphics/SlicedSprite: Fix GetTopLeftCorner linking 2022-07-12 08:44:43 +02:00
SirLynix 1b678defae Add system graph (wip) 2022-07-02 19:45:50 +02:00
SirLynix cefa620b20 PhongMaterial: Move TBN computation to fragment shader 2022-06-28 08:56:43 +02:00
SirLynix 9f360f6675 Graphics: Watch dev files in debug for changes 2022-06-28 08:56:14 +02:00
SirLynix 87012a4a52 GraphicalMesh: Handle missing index buffer 2022-06-28 08:55:48 +02:00
SirLynix 813314b5d5 UberShader: Handle case where entry points come from imported modules 2022-06-17 19:07:40 +02:00
SirLynix 6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
SirLynix 62ba4f172b Graphics/GraphicalMesh: Allow to update submeshes 2022-06-16 18:19:48 +02:00
SirLynix 2cc4944f58 Fix compilation 2022-06-16 18:19:19 +02:00
SirLynix 8e8bee7037 Temp fix for NZSL update 2022-06-15 20:26:14 +02:00
SirLynix c7b6d83bbc Last nzsl version update 2022-06-07 20:18:16 +02:00
SirLynix 510ef8c41e Update shaders to new import syntax 2022-06-05 18:51:46 +02:00
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix 41712a3f18 Minor fixes 2022-05-08 13:21:20 +02:00
SirLynix e7274b24e9 Core/Color: Switch formal from RGBA8 to RGBA32F 2022-04-23 16:08:15 +02:00
SirLynix a10682628d Warning fixes 2022-04-23 12:25:54 +02:00
SirLynix 5a7bd44744 Graphics/MaterialPass: Fix option values in release 2022-04-19 19:16:03 +02:00
SirLynix c209552f81 Math/Matrix4: Rework "transform matrix" support 2022-04-19 18:32:16 +02:00
SirLynix cd08d97ac6 Graphics: Fix submesh rendering 2022-04-19 18:32:16 +02:00
SirLynix ca9854d06a Graphics/FrameGraph: Fix pipeline barrier from output to input 2022-04-08 13:36:07 +02:00
SirLynix 8784ec9b47 Add shader compiler (nzslc) and use it 2022-04-06 09:04:09 +02:00
SirLynix 68d2dfcae6 Move FieldOffsets class to Shader module and remove Utility dependency 2022-04-04 19:22:18 +02:00
SirLynix 9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
SirLynix 66ff6cfa81 Minor fixes 2022-04-04 08:17:03 +02:00
Lynix 83de0939bb Shader: Fix validation and cast from u32 to i32 2022-04-02 21:20:01 +02:00
SirLynix f14b10baf4 Graphics/ViewerInstance: fix typo 2022-03-31 13:35:08 +02:00
SirLynix 8146ec251a Shader: Add support for partial sanitization 2022-03-25 12:54:51 +01:00
Jérôme Leclercq 63320fa205 macOS fixes (+ cache deps) 2022-03-20 11:29:39 +01:00
Jérôme Leclercq 615509d1ba Add support for shader hotreloading 2022-03-17 21:36:36 +01:00
Jérôme Leclercq 801b06abfe Shader: Fix module overwriting 2022-03-15 18:35:02 +01:00
Jérôme Leclercq 0e92ef823d Graphics: Use module name to retrieve material shaders 2022-03-15 13:14:43 +01:00
Jérôme Leclercq 6bd9f1a9e4 Add unity build support 2022-03-15 12:44:21 +01:00
Jérôme Leclercq e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 2f26a1d9c7 Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 98bd04e35a Shader/SanitizeVisitor: Fix an issue when double-sanitizing
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq a7acf32886 Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq fe16584c8c Minor fixes 2022-02-23 23:48:20 +01:00
Jérôme Leclercq 40a9d75bb7 spoilers... 2022-02-23 13:36:38 +01:00
Jérôme Leclercq f38d2747b8 Minor stuff (mostly to shut up static analysis) 2022-02-23 13:20:06 +01:00
Jérôme Leclercq 1e9e05adfa Graphics/MaterialPass: Fix shader option index 2022-02-23 13:14:30 +01:00
Jérôme Leclercq 004c0d84b1 Graphics/RenderSystem: Fix invisible graphics/lights unregistration 2022-02-23 13:10:33 +01:00
Jérôme Leclercq 9ee8196b83 Static analysis fix 2022-02-22 13:31:37 +01:00
Jérôme Leclercq 0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq 20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq a1b6f51398 Minor fixes 2022-02-21 20:46:37 +01:00
Jérôme Leclercq cc0fc53bd3 Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq f466a7494b Update for EnTT 3.9 2022-02-08 20:05:14 +01:00
Jérôme Leclercq 6457854e03 Minor fixes 2022-02-04 13:54:26 +01:00
Jérôme Leclercq d113b58b5a Graphics/RenderSystem: Fix light removal 2022-02-02 19:41:21 +01:00
Jérôme Leclercq de7fee348a Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Jérôme Leclercq 109127459b Graphics/ForwardFramePipeline: Reuse light UBO 2022-02-02 13:47:29 +01:00
Jérôme Leclercq 8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq e6951d54a5 Shader: Switch type<subtype> to type[subtype] 2022-01-26 19:24:46 +01:00
Jérôme Leclercq 29a01e975c Merge fix 2022-01-23 20:00:11 +01:00
Jérôme Leclercq 249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00
Jérôme Leclercq 29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq 7976ea27b9 Add initial support for normal mapping and other light types 2022-01-18 06:01:15 +01:00
Jérôme Leclercq b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
Jérôme Leclercq 1f15328fdd Shader: Add initial support for arrays 2022-01-01 23:01:31 +01:00
SirLynix 89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00