Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
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Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
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Jérôme Leclercq
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8eb1eb71ba
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Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
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2021-06-20 14:13:21 +02:00 |
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Jérôme Leclercq
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233df1f0d4
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VulkanRenderer: Fix fillModeNonSolid feature handling
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2021-06-20 14:09:15 +02:00 |
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Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
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Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
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Jérôme Leclercq
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52490e0cf5
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VulkanRenderer: Wait for device idle before recreating the swapchain
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2021-06-04 19:35:59 +02:00 |
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Jérôme Leclercq
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4b3b595a99
|
Minor fixes
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2021-06-04 18:02:28 +02:00 |
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Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
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Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
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Jérôme Leclercq
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c2b61b6732
|
A lot of fixes
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2021-05-28 22:58:40 +02:00 |
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Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
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Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
|
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
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Jérôme Leclercq
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49a2cda0a1
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VulkanRenderer: Fix descriptor pool release
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2021-05-19 20:32:02 +02:00 |
|
Lynix
|
7bf380ad48
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VulkanRenderer: Fix VkValidationFeatureEnableEXT usage
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2021-05-16 23:13:40 +02:00 |
|
Lynix
|
13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
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Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
|
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
|
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
|
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
|
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
|
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
|
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
|
Jérôme Leclercq
|
ee690072f8
|
VulkanRenderer: Enable synchronization validation in debug
|
2021-05-05 12:06:30 +02:00 |
|
Jérôme Leclercq
|
bfb93bc925
|
VulkanRenderer: Fix VkRenderWindow subpass dependencies
|
2021-05-05 12:02:00 +02:00 |
|
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
|
Jérôme Leclercq
|
990193ebb4
|
Minor fixes
|
2021-05-02 13:58:56 +02:00 |
|
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
|
Jérôme Leclercq
|
377129586b
|
Renderer: Rename some TextureLayout entry
|
2021-05-02 13:57:24 +02:00 |
|
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
854bb16320
|
VulkanRenderer: Fix OpEntryPoint parsing
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
feffcfa6e5
|
VulkanRenderer: Fix handling of shader modules
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
57adfa09de
|
VulkanRenderer: Fix Depth24Stencil8 format
|
2021-02-20 19:25:38 +01:00 |
|
Jérôme Leclercq
|
b291f8a21c
|
Renderer: Implement TextureUsage
|
2021-02-20 19:25:25 +01:00 |
|
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
|
Jérôme Leclercq
|
ac3db8a8bf
|
Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
|
2021-02-20 18:01:03 +01:00 |
|
Jérôme Leclercq
|
080fd9c7eb
|
Minor fixes
|
2021-02-15 18:17:30 +01:00 |
|
Jérôme Leclercq
|
d058a127e1
|
Renderer/RenderPass: Implement RenderPass correctly
|
2021-02-15 18:14:47 +01:00 |
|
Jérôme Leclercq
|
5eedd3c0bc
|
Renderers: Fix UploadPool
|
2021-01-28 15:59:18 +01:00 |
|
Jérôme Leclercq
|
b9151d8a7a
|
Graphics: Improve TextureSampler handling
|
2021-01-27 18:50:49 +01:00 |
|
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
|
Jérôme Leclercq
|
c76d6505b0
|
Renderer/ShaderBinder: Make Update take a pointer and size
|
2021-01-22 23:15:31 +01:00 |
|
Jérôme Leclercq
|
96d7b9424b
|
Renderer: Handle null textures in shader binding
|
2021-01-14 22:03:01 +01:00 |
|