Commit Graph

119 Commits

Author SHA1 Message Date
SirLynix ddf0dc88bc Minor fixes 2023-11-15 08:07:06 +01:00
Lynix e5789d1749 Switch Nazara to C++20 2023-11-14 14:24:28 +01:00
SirLynix 949573636d Graphics: RegisterDebugDrawPipelinePass 2023-11-06 21:30:49 +01:00
SirLynix 886991f86d Graphics: Add PipelinePassList loader (able to load from a file)
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix ef0a34b7b1 Graphics: Add FramePipelinePassFlag to fix shadows 2023-11-06 21:30:49 +01:00
SirLynix 8fb6ea728d Graphics: Add data-driven pipeline passes
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix c80e06226f Graphics/Graphics: Create default depth texture in preferred depth format 2023-11-04 17:52:27 +01:00
SirLynix 6a9177a109 Graphics/ShadowMapping: Replace bias by a position scale
Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517)
2023-10-21 19:31:07 +02:00
SirLynix ceedfbabaf Graphics/Shaders: Move shadow factor to a separate file 2023-10-14 14:46:49 +02:00
SirLynix d6a99da2ea Graphics/Graphics: Enable depth-clamp on shadow pass if supported 2023-10-14 14:46:49 +02:00
SirLynix 9aebb4f745 Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix c2e47501e4 Graphics: Embed new NZSL modules 2023-10-13 19:56:07 +02:00
SirLynix cf6fdf258f Graphics: Add new functions to get default material types/presets 2023-08-08 18:17:58 +02:00
SirLynix 816d9d1174 Allow to setup/override module configuration from commandline 2023-07-30 12:44:43 +02:00
SirLynix cbe055d412 Core/AppFilesystemComponent: Use hash as key for resource parameters 2023-07-17 19:07:45 +02:00
SirLynix dfe6b2ddcf Make use of the new EnumMap class 2023-05-30 12:32:37 +02:00
SirLynix 1d32af53c5 Renderer: Add mipmaps generation support 2023-05-14 18:55:41 +02:00
SirLynix 5e6a20f479 Fix text outline render order 2023-02-26 13:46:19 +01:00
SirLynix 8bc953240d Core/FilesystemComponent: Add a way to fix indices accross DLL boundaries 2023-01-29 18:13:35 +01:00
SirLynix d27ca55943 Core/AppFilesystemComponent: Add support for default resource parameters 2023-01-28 11:27:49 +01:00
SirLynix f98cbcd00a Copyright year update 2023-01-22 17:41:18 +01:00
SirLynix fe8715f1fb Renderer: Working compute implementation 2022-12-25 19:19:16 +01:00
SirLynix 9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix 08ea4c87a7 Improve texture view support 2022-12-08 18:17:13 +01:00
SirLynix 42f8cdb151 Add initial support for texture views 2022-12-08 18:17:13 +01:00
SirLynix 902dee6121 Renderer/TextureInfo: Separate layerCount from size 2022-12-08 18:17:13 +01:00
SirLynix 6ef4c14772 Renderer: Change binding members order 2022-12-08 18:17:13 +01:00
SirLynix e990a320cc WIP 2022-12-08 18:17:13 +01:00
SirLynix 4a10c1f8fe Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
SirLynix ad1f3bc321 Graphics/Graphics: Add preferred depth format 2022-11-06 23:45:37 +01:00
SirLynix 5502e51d71 Graphics: Move skinning to a separate module 2022-11-05 00:26:56 +01:00
SirLynix 1205155466 Graphics/Material: Rename CreateInstance to Instantiate 2022-11-05 00:14:16 +01:00
Jérôme Leclercq dc6ce8427c
Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix 99c9df5731 Graphics: Add default materials 2022-09-08 08:57:11 +02:00
SirLynix 7f7ddb415b Graphics: Fix TextureLoader 2022-09-08 08:56:57 +02:00
SirLynix b37af6da31 Final skeletal fixes 2022-08-25 12:59:01 +02:00
SirLynix bcdb0f98f0 Move Cook-Torrance functions to a separate module 2022-07-18 22:04:44 +02:00
SirLynix ccd7885213 Fix compilation 2022-07-18 22:04:44 +02:00
SirLynix 3e21b4bea6 Add PBR rendering (WIP) 2022-07-18 22:04:44 +02:00
SirLynix 9f360f6675 Graphics: Watch dev files in debug for changes 2022-06-28 08:56:14 +02:00
SirLynix 6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix 8784ec9b47 Add shader compiler (nzslc) and use it 2022-04-06 09:04:09 +02:00
Jérôme Leclercq 801b06abfe Shader: Fix module overwriting 2022-03-15 18:35:02 +01:00
Jérôme Leclercq 0e92ef823d Graphics: Use module name to retrieve material shaders 2022-03-15 13:14:43 +01:00
Jérôme Leclercq e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 2f26a1d9c7 Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq f466a7494b Update for EnTT 3.9 2022-02-08 20:05:14 +01:00
Jérôme Leclercq 249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00