SirLynix
ddf0dc88bc
Minor fixes
2023-11-15 08:07:06 +01:00
Lynix
e5789d1749
Switch Nazara to C++20
2023-11-14 14:24:28 +01:00
SirLynix
949573636d
Graphics: RegisterDebugDrawPipelinePass
2023-11-06 21:30:49 +01:00
SirLynix
886991f86d
Graphics: Add PipelinePassList loader (able to load from a file)
...
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
ef0a34b7b1
Graphics: Add FramePipelinePassFlag to fix shadows
2023-11-06 21:30:49 +01:00
SirLynix
8fb6ea728d
Graphics: Add data-driven pipeline passes
...
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
c80e06226f
Graphics/Graphics: Create default depth texture in preferred depth format
2023-11-04 17:52:27 +01:00
SirLynix
6a9177a109
Graphics/ShadowMapping: Replace bias by a position scale
...
Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517 )
2023-10-21 19:31:07 +02:00
SirLynix
ceedfbabaf
Graphics/Shaders: Move shadow factor to a separate file
2023-10-14 14:46:49 +02:00
SirLynix
d6a99da2ea
Graphics/Graphics: Enable depth-clamp on shadow pass if supported
2023-10-14 14:46:49 +02:00
SirLynix
9aebb4f745
Graphics: Rework shadowing (add cascaded shadow mapping)
...
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix
c2e47501e4
Graphics: Embed new NZSL modules
2023-10-13 19:56:07 +02:00
SirLynix
cf6fdf258f
Graphics: Add new functions to get default material types/presets
2023-08-08 18:17:58 +02:00
SirLynix
816d9d1174
Allow to setup/override module configuration from commandline
2023-07-30 12:44:43 +02:00
SirLynix
cbe055d412
Core/AppFilesystemComponent: Use hash as key for resource parameters
2023-07-17 19:07:45 +02:00
SirLynix
dfe6b2ddcf
Make use of the new EnumMap class
2023-05-30 12:32:37 +02:00
SirLynix
1d32af53c5
Renderer: Add mipmaps generation support
2023-05-14 18:55:41 +02:00
SirLynix
5e6a20f479
Fix text outline render order
2023-02-26 13:46:19 +01:00
SirLynix
8bc953240d
Core/FilesystemComponent: Add a way to fix indices accross DLL boundaries
2023-01-29 18:13:35 +01:00
SirLynix
d27ca55943
Core/AppFilesystemComponent: Add support for default resource parameters
2023-01-28 11:27:49 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
fe8715f1fb
Renderer: Working compute implementation
2022-12-25 19:19:16 +01:00
SirLynix
9578ba3ef5
Add initial support for compute pipelines
2022-12-25 19:19:16 +01:00
SirLynix
08ea4c87a7
Improve texture view support
2022-12-08 18:17:13 +01:00
SirLynix
42f8cdb151
Add initial support for texture views
2022-12-08 18:17:13 +01:00
SirLynix
902dee6121
Renderer/TextureInfo: Separate layerCount from size
2022-12-08 18:17:13 +01:00
SirLynix
6ef4c14772
Renderer: Change binding members order
2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00
SirLynix
4a10c1f8fe
Add shadow mapping (wip)
2022-12-08 18:17:13 +01:00
SirLynix
ad1f3bc321
Graphics/Graphics: Add preferred depth format
2022-11-06 23:45:37 +01:00
SirLynix
5502e51d71
Graphics: Move skinning to a separate module
2022-11-05 00:26:56 +01:00
SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
99c9df5731
Graphics: Add default materials
2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b
Graphics: Fix TextureLoader
2022-09-08 08:56:57 +02:00
SirLynix
b37af6da31
Final skeletal fixes
2022-08-25 12:59:01 +02:00
SirLynix
bcdb0f98f0
Move Cook-Torrance functions to a separate module
2022-07-18 22:04:44 +02:00
SirLynix
ccd7885213
Fix compilation
2022-07-18 22:04:44 +02:00
SirLynix
3e21b4bea6
Add PBR rendering (WIP)
2022-07-18 22:04:44 +02:00
SirLynix
9f360f6675
Graphics: Watch dev files in debug for changes
2022-06-28 08:56:14 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
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* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
8784ec9b47
Add shader compiler (nzslc) and use it
2022-04-06 09:04:09 +02:00
Jérôme Leclercq
801b06abfe
Shader: Fix module overwriting
2022-03-15 18:35:02 +01:00
Jérôme Leclercq
0e92ef823d
Graphics: Use module name to retrieve material shaders
2022-03-15 13:14:43 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
2f26a1d9c7
Graphics: Move LightData to a shader module and add hotreload in debug
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00