Commit Graph

3482 Commits

Author SHA1 Message Date
SirLynix
f2201404f3 Core/Clock: Add Tick method 2023-12-18 12:15:08 +01:00
SirLynix
8efebef26c Graphics/UberShader: Replace missing UInt32 by the new OptionHash using 2023-12-17 21:07:58 +01:00
SirLynix
83366e93d4 Make changes for breaking NZSL update
Fix build

Fix compilation (again)

Fix global included

TextureAsset belongs to another branch

Add missing include

Fix include (should be good, finally)
2023-12-17 20:40:45 +01:00
SirLynix
87bf4563f2 Update auto-gen files 2023-12-17 16:00:44 +01:00
SirLynix
b7bdc74f3f Graphics/SpotLight: Add UpdateAngles method 2023-12-17 15:59:53 +01:00
SirLynix
3514ac6340 Widgets/Canvas: Add mouse unhandled signals 2023-12-07 18:28:11 +01:00
SirLynix
f5fefc7b86 Math: Add AngleBetween and RotateTowards for Vector3 and Quaternion 2023-12-07 16:50:22 +01:00
SirLynix
3fd696385d JoltPhysics3D/JoltPhysWorld3D: Add CollisionQuery for points and shapes 2023-12-07 16:49:48 +01:00
SirLynix
26dbdef50d JoltPhysics3D: Add elapsedTime parameter to PostSimulate 2023-12-07 16:45:46 +01:00
SirLynix
6cbfb01243 JoltPhysics3D: Allow raycast to return hit characters (and retrieve their entities) 2023-12-07 16:45:14 +01:00
SirLynix
f2ab31cc4b Core/Error: Remove starting / from file log 2023-12-07 16:42:44 +01:00
SirLynix
62d5e611f1 Core/Error: Make error log only the filename where the error occurred 2023-12-04 18:22:40 +01:00
SirLynix
3fb1096d07 Audio: Implement support for ALC_EXT_thread_local_context 2023-12-04 17:38:05 +01:00
SirLynix
b5576ccb9f Audio: Fix data race when a device is used from multiple threads
OpenAL devices can be used from multiple threads and the error handling code (inspired by OpenGLRenderer) did not take that into account. This is not a problem for the OpenGLRenderer since contexts are thread-local which is not the case for OpenAL devices.
2023-12-04 11:01:01 +01:00
SirLynix
c06898fcde Audio: Fix compilation with emscripten 2023-12-04 09:45:09 +01:00
SirLynix
f75a00efe2 Audio: Fix loading of OpenAL extensions (pointers are context-local) 2023-12-04 00:23:39 +01:00
SirLynix
0137bd1871 Graphics/RenderTextureBlit: Fix default MemoryAccess 2023-12-03 15:29:54 +01:00
Lynix
76404f5e0e Core/Modules: Fix env var override when no parameter is passed 2023-12-02 13:56:24 +01:00
Lynix
4ee4092bba Cleanup includes 2023-12-02 13:56:24 +01:00
Lynix
5472514f4b Core: Add EnvironmentVariables 2023-12-02 13:56:23 +01:00
Lynix
36dcc03c11 Audio/OpenALDevice: Improve error when buffer/source creation fails 2023-12-02 13:56:06 +01:00
Jérôme Leclercq
32d227628c Integrate render target handling in frame graphs (#411)
* Graphics: Integrate RenderTarget in FrameGraph

- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs

* Graphics/RenderTarget: Allow to set any RenderTarget as output
2023-11-28 21:00:57 +01:00
Lynix
f57fc3c1d5 Fix previous commit 2023-11-28 20:33:21 +01:00
Lynix
63ddf35a86 Renderer/RenderResources: Fix PushReleaseCallback forwarding ref
Using a concept here breaks perfect forwarding
2023-11-28 20:20:36 +01:00
Lynix
079f153640 Minor fixes 2023-11-28 20:05:09 +01:00
SirLynix
962a2e71c7 Renderer/Texture: Allow to keep the texture format in TextureViewInfo 2023-11-26 21:29:49 +01:00
SirLynix
f09175228d JoltPhysics3D: Skip the rigid body update if no physics step took place
This improves the framerate if FPS > physics rate
2023-11-26 21:28:40 +01:00
SirLynix
72182327dd Core/PrimitiveList: Rework and inline the class 2023-11-26 21:27:24 +01:00
SirLynix
e8eebc1dfc Core/ParameterList: Take advantage of movement 2023-11-26 14:01:23 +01:00
SirLynix
2622951144 Minor fixes 2023-11-26 11:25:52 +01:00
SirLynix
1ac992b5c7 Graphics: Add Billboard support 2023-11-25 15:52:58 +01:00
Lynix
4cc8b78f5f Renderer/RenderResource: Half the number of virtual calls required on cleanup
Since most of the time objects are directly pushed for release instead of callbacks, it makes sense to optimize this case by not storing the object in a callback and removing the call to the virtual Release method. The virtual destructor does the job here.
2023-11-21 23:58:59 +01:00
Lynix
1e81b38c0f Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix
d7d5c09428 Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes 2023-11-21 23:02:07 +01:00
Lynix
dca8555d34 Fix compilation 2023-11-21 22:18:20 +01:00
Lynix
80cab34088 Graphics: Add RenderTextureBlit 2023-11-21 22:06:44 +01:00
Lynix
f3aacc0cd2 Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput 2023-11-21 22:06:24 +01:00
Lynix
6a19ab7ba2 Graphics/FrameGraph: Rename BindAttachmentToExternalTexture 2023-11-21 20:46:22 +01:00
Lynix
a018701251 Graphics/ForwardFramePipeline: Fix render size mixup 2023-11-21 19:41:08 +01:00
Lynix
c352e78e11 Compilation fixes 2023-11-21 07:44:44 +01:00
SirLynix
eddd4e992b Fix previous commit 2023-11-20 23:19:41 +01:00
SirLynix
7991071e41 Graphics/RenderTexture: Remove no longer used config 2023-11-20 23:12:20 +01:00
SirLynix
448cf3b86e Math/Ray: Fix Intersect(Box) 2023-11-20 23:00:29 +01:00
SirLynix
938ba09d45 Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
d06f9bda89 Fix compilation again 2023-11-20 12:36:34 +01:00
SirLynix
aaf3d97954 Graphics: Add RenderTexture class 2023-11-20 12:36:34 +01:00
Lynix
4f08d0b3c1 Fix compilation 2023-11-20 10:16:00 +01:00
SirLynix
97d5640967 Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix
f2e77fb8a5 Rename Nz::Functor to Nz::AbstractFunctor 2023-11-17 13:19:21 +01:00
SirLynix
5a14808a57 Minor fixes 2023-11-17 11:58:03 +01:00