Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
0dd5e92a50
|
Audio: Add FLAC support
|
2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
|
f0b26efcd3
|
Audio/Music: Fix Seek method
|
2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
6fe7e5b16b
|
Graphics/FrameGraph: Fix infinite recursion when traversing graph
|
2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
|
43b73da3f4
|
Graphics/FrameGraph: Add support for loading a previous output texture
|
2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
|
eb6ca428a3
|
Update shader binaries
|
2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
c243217dd8
|
Audio/minimp3Loader: Fix some warnings
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
577643d128
|
Audio: Remove libsndfile loader
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
312a6d3ba8
|
Fix libvorbisfile dependency
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2d16cf81d1
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
79b6b87379
|
Audio: Add .ogg loader (using libvorbisfile)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2cd09833a4
|
Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
7ced0e5f08
|
Audio: Add .wav loader (using dr_wav)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
28f1d8aa76
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
9d1c821a16
|
Remove stb from thirdparty and use xmake instead
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
41baacd9ab
|
Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ac57b3fbf4
|
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
b936946154
|
Upgrade NazaraAudio
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a52103a641
|
Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
709604c070
|
Shader/Spirv: Fix OpFunctionParameter type
|
2021-05-22 16:45:57 +02:00 |
Jérôme Leclercq
|
eab6b4a279
|
Update shaders
|
2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
|
2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
|
031e52b63f
|
Network: Fix compilation under Linux (fix merge)
|
2021-05-19 20:54:10 +02:00 |
Jérôme Leclercq
|
35060ab24e
|
Fix minor stuff
|
2021-05-19 20:32:16 +02:00 |
Jérôme Leclercq
|
49a2cda0a1
|
VulkanRenderer: Fix descriptor pool release
|
2021-05-19 20:32:02 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
|
0339ea346f
|
Shader: Fix unary plus/minus on vector
|
2021-05-19 20:30:29 +02:00 |
Jérôme Leclercq
|
82d80a68ff
|
Shader: Cleanup optimizer
|
2021-05-18 17:25:48 +02:00 |
Jérôme Leclercq
|
a002d5c210
|
Shader: Add constant cast optimization
|
2021-05-18 17:25:37 +02:00 |
Jérôme Leclercq
|
e716b44aa3
|
Add tests and SDK
|
2021-05-17 23:08:37 +02:00 |
Jérôme Leclercq
|
26de5872eb
|
Merge branch 'master' into graphics-next
|
2021-05-17 18:58:04 +02:00 |
Lynix
|
b0b1acf497
|
Shader: Fix LangWriter
|
2021-05-17 17:43:38 +02:00 |
Lynix
|
ccccbfe0ad
|
Shader/SpirV: Fix UInt32 support
|
2021-05-16 23:14:39 +02:00 |
Lynix
|
f2000f6068
|
Graphics: useDedicatedRenderDevice as false will now try to select an integrated device
|
2021-05-16 23:14:10 +02:00 |
Lynix
|
7bf380ad48
|
VulkanRenderer: Fix VkValidationFeatureEnableEXT usage
|
2021-05-16 23:13:40 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
525f24af2e
|
Shader/ShaderLang: Add support for Unary operators
|
2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
a4052112fe
|
Update UnicodeData.hpp
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
6ed3d2b144
|
Fix newton include
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
223b41490b
|
Fix sndfile inclusion
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2641117847
|
Add building using xmake and cleanup thirdparty
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
a18d8859d5
|
Update basicmaterial binary
|
2021-05-14 02:11:08 +02:00 |
Jérôme Leclercq
|
8840f0bba8
|
Shader: Fix SPIRV operand for vector / primitive division
|
2021-05-14 02:10:29 +02:00 |
Jérôme Leclercq
|
bb207fea4f
|
Shader: Fix Swizzle generation for SPIRV
|
2021-05-14 02:09:54 +02:00 |
Jérôme Leclercq
|
830ec6ac94
|
Add a few helper functions
|
2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
51ecff2912
|
ShaderLang: Add support for length intrinsic
|
2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
9376cfefd2
|
Graphics/FrameGraph: Add support for pass name (as debug sections)
|
2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
|
ee690072f8
|
VulkanRenderer: Enable synchronization validation in debug
|
2021-05-05 12:06:30 +02:00 |
Jérôme Leclercq
|
961c3bf1df
|
Shader: Fix LangWriter generation
|
2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
|
7d4a084a62
|
Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
|
2021-05-05 12:05:46 +02:00 |
Jérôme Leclercq
|
eb67990b7b
|
Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
|
2021-05-05 12:04:09 +02:00 |
Jérôme Leclercq
|
bfb93bc925
|
VulkanRenderer: Fix VkRenderWindow subpass dependencies
|
2021-05-05 12:02:00 +02:00 |
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
|
990193ebb4
|
Minor fixes
|
2021-05-02 13:58:56 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
377129586b
|
Renderer: Rename some TextureLayout entry
|
2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
|
8028044966
|
Fix Linux compilation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f85d11e55b
|
Fix Graphics module compilation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0cc392b78f
|
Shader/SpirvWriter: Fix Image not registering Float as a dependent type
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
044195b209
|
Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
2238bbfa0c
|
Shader: Add AstReflect
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
500ccda85a
|
Shader: StatementPtr& => const StatementPtr&
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
1a8599ba29
|
Shader: Add sanitization of identifiers (fixes GLSL generation)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8359d46711
|
Graphics fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5bdbb866b5
|
Shader: Add LangWriter (outputs NZSL)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e7a9fd95ea
|
ShaderNode fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3a7f5c2630
|
Shader: Fix optimization
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9fd4249a87
|
Shader: compilation fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fce336bfc9
|
Shader: Fix struct attributes handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
afe3a0ea93
|
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8515c9cea1
|
Shader: Improve ShaderAstCloner
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0bb9c37a38
|
Shader/Lang: [[attribute]] => [attribute]
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
54c34869a4
|
Fix Shader unit tests
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3e704b9ea6
|
Shader: Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
85ce6a4f43
|
Shader: Fix struct nesting
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0860a0689f
|
Shader/GlslWriter: Improve GLSL readability
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a90937eb4f
|
Update ShaderNode
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
aababb205f
|
Shader: Move attribute parsing to parser, simplifying writer code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
bca1561f73
|
Shader/GlslWriter: Improve GLSL output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
854bb16320
|
VulkanRenderer: Fix OpEntryPoint parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
ea99c6a19e
|
Shader: First working version on both Vulkan & OpenGL (ES)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f93a5bbdc1
|
Shader: Rework scope handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
feffcfa6e5
|
VulkanRenderer: Fix handling of shader modules
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
09df5f389e
|
Shader: Add SpirvDecoder
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
c1d1838336
|
ShaderLang: Proof of concept (add support for a lot of things)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9d8ce8f2cd
|
Shader: Add support for function attributes (entry)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a318b28cd6
|
Shader: Improve SpirvPrinter output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
593d80c80e
|
SpirV grammar parser: Add result id operand and version info
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f694eb767f
|
Shader: Fix return type not being properly registered
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5598487e87
|
ShaderLang: Improve lexer
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
da81a5b871
|
Shader: Add attribute parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8135f22b2f
|
Shader: Add attribute and square bracket tokens (first step for attribute support)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3f74ee4d66
|
Shader: Rework Parser internals
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
48b93a9dea
|
Shader: Fix SPIRV generation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fed7370e77
|
Rework shader AST (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b320b5b44e
|
Shader: Add function parameters and return handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9a0f201433
|
Initial shaderlang commit
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
57adfa09de
|
VulkanRenderer: Fix Depth24Stencil8 format
|
2021-02-20 19:25:38 +01:00 |
Jérôme Leclercq
|
b291f8a21c
|
Renderer: Implement TextureUsage
|
2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
|
311cfeaf3c
|
OpenGLRenderer: Fix Y flipping for FBOs
|
2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
|
3ef74d6e1d
|
OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
|
2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
|
f7442982a4
|
OpenGLRenderer: Implement debug region data
|
2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
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8f9f943e2c
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OpenGLRenderer: Implement primitive mode
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2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
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ac3db8a8bf
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Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
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2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
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36be581d9a
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Shader/SpirV: Fix missing OpSelectionMerge before branching
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2021-02-19 14:51:06 +01:00 |
Jérôme Leclercq
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32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |
Jérôme Leclercq
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080fd9c7eb
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Minor fixes
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2021-02-15 18:17:30 +01:00 |
Jérôme Leclercq
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a6b5246633
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OpenGLRenderer: Fix clear values
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2021-02-15 18:17:10 +01:00 |
Jérôme Leclercq
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08c2f711b0
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Graphics/Material: Add UpdateBuffers
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2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
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d058a127e1
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Renderer/RenderPass: Implement RenderPass correctly
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2021-02-15 18:14:47 +01:00 |
Jérôme Leclercq
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2ef772cec7
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Merge branch 'nazara-next' into graphics-next
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2021-01-28 16:37:46 +01:00 |
Jérôme Leclercq
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5eedd3c0bc
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Renderers: Fix UploadPool
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2021-01-28 15:59:18 +01:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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a9e9ef2524
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Graphics: Add GraphicalMesh and Model classes
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2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
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e3e5c4ba8f
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Graphics: Add ModelInstance class
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2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
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19783f7755
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Graphics/Material: Rework UBO handling
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2021-01-22 23:31:54 +01:00 |
Jérôme Leclercq
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a0d5750ec8
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Graphics: Add GetViewerDataUBO
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2021-01-22 23:27:11 +01:00 |
Jérôme Leclercq
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a6ff64106e
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Minor stuff
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2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
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d52be87fd5
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OpenGLRenderer: Fix Draw[Indexed]Data states
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2021-01-22 23:18:35 +01:00 |
Jérôme Leclercq
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dbcb4a61d0
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OpenGLRenderer: Fix context not being shared on OpenGL ES
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2021-01-22 23:17:55 +01:00 |
Jérôme Leclercq
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c76d6505b0
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Renderer/ShaderBinder: Make Update take a pointer and size
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2021-01-22 23:15:31 +01:00 |
Jérôme Leclercq
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e6ada6846d
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Graphics: Fix PredefinedViewerData size
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2021-01-22 18:04:58 +01:00 |
Jérôme Leclercq
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711199fe51
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Shader/ShaderAstOptimizer: Fix branch optimization
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2021-01-15 19:19:19 +01:00 |
Jérôme Leclercq
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bb18ca13ca
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Fix shader generation
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2021-01-15 19:19:05 +01:00 |
Jérôme Leclercq
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96d7b9424b
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Renderer: Handle null textures in shader binding
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2021-01-14 22:03:01 +01:00 |
Jérôme Leclercq
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c8f4e53244
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ShaderNode: Add code output window
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2021-01-14 22:02:34 +01:00 |
Jérôme Leclercq
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a037eef4c9
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Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff
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2021-01-14 22:01:53 +01:00 |
Jérôme Leclercq
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00ac6e8a0a
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Shader: Add ShaderAstOptimizer
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2021-01-14 22:01:05 +01:00 |
Jérôme Leclercq
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acb998f67e
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ShaderAst: Add NoOp node
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2021-01-14 21:58:06 +01:00 |
Jérôme Leclercq
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a9f2e05b57
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Fix typo in enum
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2021-01-14 21:56:55 +01:00 |
Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
Jérôme Leclercq
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44bc86d082
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Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
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2021-01-03 11:11:54 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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ed72d668d9
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Shader: Add Discard node
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2020-12-30 20:05:16 +01:00 |
ImperatorS79
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9a613c6fd6
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Fix ShaderNodes on macos
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2020-11-27 14:44:19 +01:00 |
ImperatorS79
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f05ed5781b
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IP_MTU missing on macos
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2020-11-22 13:32:17 +01:00 |
ImperatorS79
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d4cd0581e4
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Update SocketImpl.cpp
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2020-11-21 21:35:51 +01:00 |
ImperatorS79
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255812c80e
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Fix missing MSG_NOSIGNAL and TCP_KEEPIDLE on macos
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2020-11-21 21:29:23 +01:00 |
ImperatorS79
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143d7d391a
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Remove Value for size_t and correctly fix the problem
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2020-11-21 20:21:26 +01:00 |
ImperatorS79
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4bf49876c6
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Build Nazara on macos up to Nazara_network (not included
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2020-11-21 20:05:19 +01:00 |
Jérôme Leclercq
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960817a1f1
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Add conditional expression/statement support for shaders
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2020-11-19 13:56:54 +01:00 |
Jérôme Leclercq
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bd9d30407c
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Fix SDL2 cursor
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2020-11-17 17:44:31 +01:00 |
Jérôme Leclercq
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7526923a8d
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Platform: Fix space not generating a text event
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2020-11-17 17:43:42 +01:00 |
Jérôme Leclercq
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af55ecc2a5
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Fix SDL2 crash when creating cursor
Enfoiré de REMqb
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2020-11-12 16:28:33 +01:00 |
Jérôme Leclercq
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f52c43df49
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Network: Fix TcpClient::PollConnection on Linux
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2020-10-31 17:33:56 +01:00 |
Jérôme Leclercq
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ad88561245
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Graphics: Fix MaterialPipeline::GetRenderPipeline
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2020-10-31 16:29:02 +01:00 |
Jérôme Leclercq
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8027ae9abe
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Graphics: Fix PredefinedShaderBinding enum
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2020-10-31 16:27:35 +01:00 |
Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
Jérôme Leclercq
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73e86407b3
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Fix some warnings
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2020-10-30 23:08:27 +01:00 |
Jérôme Leclercq
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e5cd461bae
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ShaderNode: Fix possible crash with incompatible types
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2020-10-30 23:08:03 +01:00 |
Jérôme Leclercq
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5ca9776755
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ShaderNode: Fix missing "add texture" button
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2020-10-30 23:07:42 +01:00 |
Jérôme Leclercq
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b62130dab9
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VulkanRenderer: Fix physical device bullshit
Keep a single list instead of many
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2020-10-30 23:06:56 +01:00 |
Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
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d243e7bcd2
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OpenGLRenderer: Move error to string to Utils
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2020-09-26 20:43:55 +02:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |
Jérôme Leclercq
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abf58857d7
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Core/StringExt: Make PointerToString portable
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2020-09-26 12:22:49 +02:00 |
Jérôme Leclercq
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9291ef6299
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Disable OpenGL overriding with MSVC / x86
Seems like a bug with MSVC when targetting 32bits targets
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2020-09-26 11:50:37 +02:00 |
Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Lynix
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d665af1f9d
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Shader/SpirV: Fix sampler storage class
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2020-09-22 21:50:56 +02:00 |
Lynix
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79c53061e0
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Shader: Add type functions
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2020-09-22 21:50:07 +02:00 |
Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
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95c9ad0fd8
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Add graphics module base
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2020-09-20 14:52:44 +02:00 |
Jérôme Leclercq
|
790815e9ee
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Merge branch 'master' into nazara-next
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2020-09-17 20:28:11 +02:00 |
Jérôme Leclercq
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37418d482e
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Renderer: Allow to set a preferred render api using configuration
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2020-09-17 20:11:10 +02:00 |
Jérôme Leclercq
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36d3c51eeb
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Add module configurations
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2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
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7a7a67cd40
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Update OpenGLVaoCache.cpp
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2020-09-17 18:54:41 +02:00 |
Jérôme Leclercq
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98e20ecbb7
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Last modules fixes
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2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
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fd1d416510
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Rename Module to ModuleBase
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2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
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a7fac3beb8
|
Rework modules
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2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
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193deb6c04
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Fix some minor stuff
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2020-09-06 17:09:39 +02:00 |
Jérôme Leclercq
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67b0d70b7c
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Upgrade to Newton 3.14 and make it a thirdparty lib
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2020-09-06 17:09:19 +02:00 |
Jérôme Leclercq
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1e29790831
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Physics2D/RigidBody2D: Fix velocity func not being copied
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2020-09-05 12:56:35 +02:00 |
Jérôme Leclercq
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385927b05a
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Fix minor stuff
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2020-09-04 16:14:11 +02:00 |
Jérôme Leclercq
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33e60a97b6
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VulkanRenderer: Fix case where swapchain has more image than requested
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2020-09-04 15:59:01 +02:00 |
Jérôme Leclercq
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53e5aa924f
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VulkanRenderer/Swapchain: Rename Buffer to Image
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2020-09-04 15:58:07 +02:00 |
Jérôme Leclercq
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55ac0ccdf6
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Restore Vulkan renderer
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2020-09-04 15:25:49 +02:00 |
Jérôme Leclercq
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f8dc5a5516
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OpenGLRenderer: Default to WGL on Windows
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2020-09-04 15:23:14 +02:00 |
Jérôme Leclercq
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ab0cc800e3
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Remove VMA dependency from OpenGLRenderer
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2020-09-04 15:22:05 +02:00 |
Jérôme Leclercq
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e0a4d27c2e
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Fix some warnings
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2020-09-04 15:21:53 +02:00 |
Jérôme Leclercq
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69dda85e45
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Vulkan: Refactor function list headers
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2020-09-04 15:21:46 +02:00 |
Jérôme Leclercq
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d98cddcfe0
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Remove no longer used code
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2020-09-04 14:19:11 +02:00 |
Jérôme Leclercq
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a8b9a8c56d
|
Workaround MSVC bug
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2020-09-04 14:18:57 +02:00 |
Jérôme Leclercq
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3082620ef9
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Remove useless code
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2020-09-03 16:33:56 +02:00 |
Jérôme Leclercq
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0255541b44
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Replace EGL symbol loader
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2020-09-03 16:33:37 +02:00 |
Jérôme Leclercq
|
addcd52552
|
Try to get around MSVC bug
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2020-09-03 15:47:43 +02:00 |
Jérôme Leclercq
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58efffc51f
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Improve code a bit
Prevent converting back and forth the same function pointer
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2020-09-03 13:58:45 +02:00 |
Jérôme Leclercq
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0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
Jérôme Leclercq
|
6848ff8b34
|
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
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2020-09-03 13:39:34 +02:00 |
Jérôme Leclercq
|
df33262ab4
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OpenGLRenderer: Fix context activation
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2020-09-03 13:18:09 +02:00 |
Jérôme Leclercq
|
d622a75d73
|
Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
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2020-09-02 17:19:52 +02:00 |
Jérôme Leclercq
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b85a734e6e
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Utility/OBJParser: Make OBJ meshes order deterministic
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2020-09-02 16:30:31 +02:00 |
Jérôme Leclercq
|
d05df45cb6
|
Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
|
2020-09-02 15:40:57 +02:00 |
Jérôme Leclercq
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bc2f18c852
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OpenGLRenderer: Try to fix EGLContext sharing with X11
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2020-09-01 20:10:09 +02:00 |
Jérôme Leclercq
|
f4186fdeac
|
Fix context sharing
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2020-09-01 20:01:36 +02:00 |
Jérôme Leclercq
|
c4e63a582c
|
OpenGLRenderer: initial support for X11
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2020-09-01 19:49:50 +02:00 |
Jérôme Leclercq
|
c7b0d103e1
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OpenGLRenderer: remove opengl32 dependency on Linux
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2020-09-01 19:28:10 +02:00 |
Jérôme Leclercq
|
e6c2302927
|
Renderer: Add prefix for Linux
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2020-09-01 19:24:30 +02:00 |
Jérôme Leclercq
|
424e6437c1
|
VulkanRenderer: Enable Wayland/XLib support
|
2020-09-01 19:20:59 +02:00 |
Jérôme Leclercq
|
7ea0b223ec
|
Linux fixes
|
2020-09-01 19:18:27 +02:00 |
Jérôme Leclercq
|
ae34533595
|
Minor fixes
|
2020-09-01 18:47:08 +02:00 |
Jérôme Leclercq
|
7d2673eabd
|
Shader: Fix shader serialization
|
2020-09-01 18:46:57 +02:00 |
Jérôme Leclercq
|
ef737a8ecd
|
Add basic EGL support
|
2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
|
4dc0005c6f
|
VulkanRenderer: Fix standard validation layers
|
2020-08-28 15:53:03 +02:00 |
Jérôme Leclercq
|
ea8f34c45e
|
Rename WGL folder from Win32 to WGL
|
2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
0ff0425045
|
Some more fixes, hopefully GCC will stop shitting itself now
|
2020-08-27 23:22:13 +02:00 |