Jérôme Leclercq
cc4fdf2476
Network/ENet: Add compressor support
2017-09-22 15:22:43 +02:00
Jérôme Leclercq
74b5cada88
Utility/SimpleTextDrawer: Fix bounds computation
2017-09-21 14:40:22 +02:00
Lynix
9a6b007e70
Network/ENetHost: Fix crash
2017-09-16 10:47:00 +02:00
Jérôme Leclercq
c211abd977
Network/ENetHost: Fix typo
2017-09-14 14:12:32 +02:00
Jérôme Leclercq
f2870b83c0
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2017-09-08 09:41:10 +02:00
Jérôme Leclercq
b4d0854028
Physics2D/PhysWorld2D: Add damping control
2017-09-08 09:41:08 +02:00
Lynix
53020f27a5
Physics2D/RigidBody2D: Fix mass incorrectly reported at 0 after copy
2017-09-07 18:38:31 +02:00
Jérôme Leclercq
3153af485c
Physics2D: Handle kinematic objects properly
2017-09-07 16:16:11 +02:00
Jérôme Leclercq
305a72a7d2
Lua/LuaState: Fix movement not stealing pointer
2017-09-04 10:05:23 +02:00
Jérôme Leclercq
5915b6ce3a
Network/ENetHost: Fix error when using ENetHost without listening
2017-09-01 15:24:42 +02:00
Jérôme Leclercq
e37a7ad5fd
Network/ENetHost: Dismiss external peer connection if listen address is loopback
2017-09-01 15:22:27 +02:00
Jérôme Leclercq
7074876d68
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2017-09-01 14:26:30 +02:00
Jérôme Leclercq
38bd348ed6
Physics2D/RigidBody2D: Allows better control on inertia
2017-09-01 14:26:28 +02:00
Jérôme Leclercq
c087003bda
Physics2D/RigidBody2D: Use kinematic object instead of static ones when mass is set to zero
2017-09-01 13:34:04 +02:00
Lynix
a1ddce8dfb
Utility/SimpleTextDrawer: Fix drawer regenerating glyphs everytime
2017-09-01 08:59:27 +02:00
Lynix
01e928e324
Renderer/Renderer: Default to current GLSL version for AST generation
2017-08-30 18:21:45 +02:00
Lynix
cb69b1ed01
Renderer/ShaderAst: Add ConditionalStatement
2017-08-30 18:21:44 +02:00
Lynix
205b8b1ba6
Renderer/ShaderAst: Add Swizzle
2017-08-30 18:21:43 +02:00
Lynix
832237c6d4
Renderer/ShaderAst: Fix a few multiply/divide cases
2017-08-30 18:21:42 +02:00
Lynix
8a68df4c56
Forgot to save all files..
2017-08-30 18:21:41 +02:00
Lynix
f0a7430d34
Renderer/ShaderAst: Fix compilation errors on Linux
2017-08-30 18:21:40 +02:00
Lynix
bd8a3ba47d
Renderer: Replace shaders files by runtime-generated GLSL
2017-08-30 18:21:40 +02:00
Lynix
8fd152aec0
Renderer/ShaderAst: Rename Builtin enum to BuiltinEntry
2017-08-30 18:21:39 +02:00
Lynix
4a67f56e80
Renderer/GlslWriter: Fix exception
2017-08-30 18:21:38 +02:00
Lynix
a5a228e0c7
Renderer/ShaderAst: Add Constant overloads
2017-08-30 18:21:36 +02:00
Lynix
2a57af9896
Renderer/ShaderAst: Add Cast node
2017-08-30 18:21:34 +02:00
Lynix
a84391cf08
Renderer/ShaderAst: Add support for expression type
2017-08-30 18:21:33 +02:00
Lynix
9e8785cf01
Renderer/GlslWriter: Fix comment sections being "Uniforms" no matter the section value
2017-08-30 18:21:32 +02:00
Lynix
3ed661f387
Renderer/ShaderAst: Add input and outputs variables
2017-08-30 18:21:32 +02:00
Lynix
e82fb7fef4
Renderer/ShaderAst: Add NamedVariable and BuiltinVariable classes
2017-08-30 18:21:30 +02:00
Lynix
43e23fea47
Renderer/GlslWriter: Add comment sections
2017-08-30 18:21:29 +02:00
Lynix
114c4dbf58
Renderer/GlslWriter: Fix typo
2017-08-30 18:21:28 +02:00
Lynix
f487761940
Renderer/GlslWriter: Add #version directive
2017-08-30 18:21:28 +02:00
Lynix
d538a7ddf5
Renderer/GlslWriter: Add support for Uniform and Parameters variables
2017-08-30 18:21:27 +02:00
Lynix
5c3e67bb26
Renderer/GlslWriter: Move variables to the function scope
2017-08-30 18:21:26 +02:00
Lynix
5c6df52fbf
Commit current work
2017-08-30 18:21:25 +02:00
Lynix
c48d752ad4
Utility/MeshLoader: Fix pre-transformation matrix not affecting normal and tangents in some cases ( Fix #131 )
2017-08-30 15:58:19 +02:00
Gawaboumga
5aa072cee3
New module: Platform - Split window management from Utility module ( #128 )
...
* New module: Platform - Split window management from Utility module
Final touch
* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
Gawaboumga
41a1b5d493
Physics2D tests ( #129 )
...
* Quaternion: Fix singularity on Z axis when converting to euler angles
* CollisionComponent2D: Add method to retrieve AABB
* Collider2D: Fix constructor for Box with Vector2
* Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D
* Colider2D: Add New for convex and tests for the new classes
2017-08-20 21:47:23 +02:00
Lynix
9613ad5de6
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2017-08-16 20:33:40 +02:00
Lynix
b7692400c4
HardwareBuffer: Fix wtf behavior
2017-08-16 20:33:23 +02:00
Jérôme Leclercq
5531e81e65
Core: Add CRC64 and regenerate global headers
2017-08-15 12:32:19 +02:00
Lynix
84e5ea0023
SimpleTextDrawer: Fix Faux-Bold
2017-08-13 21:40:41 +02:00
Lynix
e512302305
RigidBody2D: Add experimental SetMomentOfInertia method
2017-08-06 23:46:55 +02:00
Lynix
506a963539
SimpleTextDrawer: Assert after update
2017-08-06 23:37:14 +02:00
Jérôme Leclercq
3d368b2fe7
Network/SocketPoller: Fix behavior of Wait method (-1 will block)
2017-08-04 13:37:17 +02:00
Jérôme Leclercq
b64ab862fe
Fix warnings
2017-07-27 14:39:48 +02:00
Jérôme Leclercq
6047018082
Physics3D/Collider3D: Improve CompoundCollider3D constructor
2017-07-27 11:40:42 +02:00
Jérôme Leclercq
afdc018778
Physics2D/Collider2D: Implement CompoundCollider2D and ConvexCollider2D
2017-07-27 11:39:23 +02:00
Jérôme Leclercq
b00487c88c
PhysicsID/RigidBody: Add GetWorld() accessor
2017-07-25 14:44:30 +02:00