Commit Graph

758 Commits

Author SHA1 Message Date
Lynix 18cc3b16df Fixed leaks
Former-commit-id: 61b219e69fb048eef08ce03dca3a9cb2741760b4
2013-07-09 01:13:14 +02:00
Lynix 87a4da40bc Fixed compilation error
Former-commit-id: d7354d3ab3de1627e7a6985f4377607c4f87607a
2013-07-09 01:07:26 +02:00
Lynix 5b730f1d4c ResourceListener no longer add a resource reference
Former-commit-id: b249d472b4140b85e4e286552323fde6b9b66bd7
2013-07-09 01:06:11 +02:00
Lynix 588077396c Defaulted [Point|Spot]Light radius to 5 meters
Former-commit-id: 7faefa121b90dcd31c83ea6c5baaae264f1c0960
2013-07-09 00:55:18 +02:00
Lynix 291cdeddfa Enabled Geometry Shader
Former-commit-id: 06e64ab9019bd8f9ad4a4902e7d2bc23070a4383
2013-07-09 00:54:52 +02:00
Lynix b31771471a Added automatic uniforms: (Inv)TargetSize
Former-commit-id: 382351590abe98dc9ef8f6ab4ecb30c8b42806a4
2013-07-09 00:54:17 +02:00
Lynix b035852576 Optimisations
Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
2013-07-03 01:17:22 +02:00
Lynix 3c1c04b2aa Fixed HUGE memory leak (Thanks to Raakz, again)
Former-commit-id: 5a0acd6816b95b83484b20dbbdf8c5e9b4e9f237
2013-07-02 14:57:24 +02:00
Lynix 321d4df911 Fixed potential shader bug
Former-commit-id: 5309ae4ab70cd7d2f8d29c8e21efacdd9e26cc06
2013-07-02 12:57:56 +02:00
Lynix 43b455bacd Removed 16bits rendering demo
Former-commit-id: a1dffd557b64e868597420852e37338eed329c87
2013-07-02 01:23:31 +02:00
Lynix eecb0225c0 Instancing should work now
Former-commit-id: f1f70d19893030ee87e11e5b4d5a1a7c8a1b9a2a
2013-07-02 00:52:04 +02:00
Lynix f7681df2eb Fixed potential bug
Former-commit-id: e59fa471b79e9d07b815d69c988aaf2b4ac05768
2013-07-01 20:13:49 +02:00
Lynix b120e14b21 Fixed compilation error
Former-commit-id: 8abcae77e3b62bb9ea1005a92be6bf8c88ae6cbe
2013-07-01 18:31:15 +02:00
Lynix 7d688ec8c7 Fixed some IndexBuffer generation
Former-commit-id: cb65a63ee0d8193004b264323941a7d1f214a3c4
2013-07-01 18:11:42 +02:00
Lynix 9197f05fdf Fixed typo
Former-commit-id: baf322c10dc625ca2f66e31525f1420a6a16fa7d
2013-07-01 16:31:00 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 35d9a2fef7 Fixed Vector2 division operators
Former-commit-id: cceddfe0bdb1ac94355ad3d04e4c9dab51d2edce
2013-07-01 16:04:50 +02:00
Lynix 7172ceaa6b Reworked (fixed and optimized) matrix handling
Former-commit-id: 6148748da07e228a746f51950231126b036b05eb
2013-06-27 19:04:22 +02:00
Lynix 30cb518c74 Added Alpha Test
Former-commit-id: 59dc6ef8f1dbff49bb13cf452bf75326ad7a6257
2013-06-27 19:02:31 +02:00
Lynix 9d8ce1ce4b Fixed OBJ loader not correctly loading alpha
Former-commit-id: f90feace73669f4a54e1791dae23b16867bb1d8b
2013-06-27 18:57:14 +02:00
Lynix f4ef89bb32 Made Matrix4::ConcatenateAffine more robust
Former-commit-id: 7d6f74959b29a597fa9b08d8d3c58fbaf9e2555e
2013-06-27 18:56:05 +02:00
Lynix 984ade783a Added Renderer::DrawFullscreenQuad
Made [Color|Texture]Background use a new shader-based algorithm


Former-commit-id: cfd319b33712c270726eb697e258d61db2ca6835
2013-06-27 12:54:20 +02:00
Lynix 1a6e55881b Renamed Background to AbstractBackground
Former-commit-id: c99ed2e48c4d82fb1100f412a85468c698142815
2013-06-27 12:53:04 +02:00
Lynix 308c2cfd78 Decreased useless OpenGL calls (Optimization)
Former-commit-id: b07c32afa9aa98b91eb8bd146a175f693af539ed
2013-06-27 12:50:38 +02:00
Lynix 5b33a992ad Fixed MaterialDiffuse not used without lighting
Former-commit-id: b60d410dcc04b1e9f4d5f55a03390c007539dcec
2013-06-26 20:15:55 +02:00
Lynix abe56631dd Changed default material
Former-commit-id: 60fe21986d8cdd22e89ea4ccfbb9c5b33ba8eed6
2013-06-26 19:59:34 +02:00
Lynix 57e12a2625 Fixed box generation
Former-commit-id: 99534bcd90ffb81ba362ea2c709d68b643a9bdbb
2013-06-26 18:55:09 +02:00
Lynix 245d6e105e Experimental new algorithm to sort transparents objets
Former-commit-id: ad8704584598e1edcd3699d234abaa132d88e581
2013-06-26 15:20:07 +02:00
Lynix f9c9c67076 Fixed depth buffer sometimes not cleared
Former-commit-id: a5bda481479a51787601549a306f3a6b809c6afb
2013-06-26 15:19:29 +02:00
Lynix 0ece160382 Fixed error messages
Former-commit-id: 401e78d1e3903210916abf9b7d70a858df805fe2
2013-06-26 15:19:01 +02:00
Lynix 844c6d7d3d Potential optimization
Former-commit-id: 85a2f1836e459a66a29cad5f417f6839390b461b
2013-06-26 15:18:54 +02:00
Lynix d7a66d08b6 OBJLoader now support transparency
Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
2013-06-26 15:17:53 +02:00
Lynix f3603a0b31 Fixed model using last mesh materials for new mesh
Former-commit-id: 91bd231b45b701b18d6e86eab74afbd141a51ded
2013-06-25 14:50:38 +02:00
Lynix 9a3616f538 Meshes have at least one material
Former-commit-id: c1b7fc15541e4e7f6a5eb1b25220dee2978fe9c5
2013-06-25 14:50:14 +02:00
Lynix b7c4d607ce Improved interface of Primitive
Former-commit-id: bcd4f2eb247c8f7fb59d864884e6ecda5f60afb1
2013-06-25 14:06:04 +02:00
Lynix 0bd70f8df1 Readded DebugDrawer::Draw[Binormals|Normals|Tangent]
Former-commit-id: 7e5f98670914da0618d40b2e5fcf49b66f0627a1
2013-06-25 00:31:31 +02:00
Lynix 3b88cd936c Fixed bug with threads and OpenGL contexts
Former-commit-id: 044923d57873f4e1a1eb4001395a83dbe97aabed
2013-06-25 00:26:18 +02:00
Lynix 0e3a4fa90b Updated physics module (Still experimental)
Former-commit-id: 4852b7cf6eca5ba3177397586877fe3d3c39dbd9
2013-06-24 13:33:54 +02:00
Lynix 050f9c2eb7 Fixed (?) potential bug with Shader::SendTexture
Former-commit-id: bd59f728396589aec5a420d675cf290019c0c042
2013-06-24 00:31:57 +02:00
Lynix e78db0feca Fixed MD5Anim loaders not being unregistred
Former-commit-id: b9414a479bdb3aff1560c606239bc1ee79c053f9
2013-06-24 00:29:59 +02:00
Lynix 44fdb48384 OpenGL's VAOs are now used the right way
Former-commit-id: 04a944b55d7406bc6028a2d90a5550b0d5e888f0
2013-06-24 00:24:22 +02:00
Lynix 3609f31708 Added std::hash for String, made use of unordered_map
Former-commit-id: 20f3d12bc3222873706949f0a7d0a131e237a247
2013-06-23 16:53:37 +02:00
Lynix 3e82794b70 Fixed warning with AMD drivers
Occured when deleting a shader created by a deleted context, but since
shaders are shareable, this should not be an issue (OpenGL 4.2: D.1.1)


Former-commit-id: 2427ec045bbb9d7415aaa4f8670b724601a07fe3
2013-06-23 13:17:39 +02:00
Lynix 00c2e824d1 The OpenGL wrapper now handles context change
Fixed some bugs
Thanks to Raakz


Former-commit-id: f156ba7aa3307cccd83c9c02987dadad02cd8185
2013-06-21 01:28:11 +02:00
Lynix cca920e597 Enabled GCC vectorization
Former-commit-id: f585c662924d7167457373633ee0df424bbe9cdb
2013-06-19 15:23:40 +02:00
Lynix 35dec6160a Removed useless code
Former-commit-id: 620d12e1e2a0d5c53d9190cd096086e210b08e47
2013-06-19 14:59:11 +02:00
Lynix 17c9461610 Optimized String::GetWord (2x faster)
Former-commit-id: 9257614bff0d2a38d089f8073ce7f7de2fa51467
2013-06-19 14:59:02 +02:00
Lynix 3f9faa3a5a Fixed stack corruption
Former-commit-id: 0ec71c8cc8f69d3dbf3b8ffda6556a9eebfeac1e
2013-06-19 14:33:06 +02:00
Lynix b0c46b2384 Revised String class
Renamed String::Substr to SubString


Former-commit-id: 6aa925799e71af6916f7808368a3faa26efbe1bc
2013-06-19 02:25:19 +02:00
Lynix c1e57c829c Added experimental implementation of ByteArrays
Former-commit-id: c95729bb45059c199344471a61042d98090034c8
2013-06-18 21:07:53 +02:00