Commit Graph

3446 Commits

Author SHA1 Message Date
Lynix 1e81b38c0f Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix d7d5c09428 Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes 2023-11-21 23:02:07 +01:00
Lynix dca8555d34 Fix compilation 2023-11-21 22:18:20 +01:00
Lynix 80cab34088 Graphics: Add RenderTextureBlit 2023-11-21 22:06:44 +01:00
Lynix f3aacc0cd2 Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput 2023-11-21 22:06:24 +01:00
Lynix 6a19ab7ba2 Graphics/FrameGraph: Rename BindAttachmentToExternalTexture 2023-11-21 20:46:22 +01:00
Lynix a018701251 Graphics/ForwardFramePipeline: Fix render size mixup 2023-11-21 19:41:08 +01:00
Lynix c352e78e11 Compilation fixes 2023-11-21 07:44:44 +01:00
SirLynix eddd4e992b Fix previous commit 2023-11-20 23:19:41 +01:00
SirLynix 7991071e41 Graphics/RenderTexture: Remove no longer used config 2023-11-20 23:12:20 +01:00
SirLynix 448cf3b86e Math/Ray: Fix Intersect(Box) 2023-11-20 23:00:29 +01:00
SirLynix 938ba09d45 Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix d06f9bda89 Fix compilation again 2023-11-20 12:36:34 +01:00
SirLynix aaf3d97954 Graphics: Add RenderTexture class 2023-11-20 12:36:34 +01:00
Lynix 4f08d0b3c1 Fix compilation 2023-11-20 10:16:00 +01:00
SirLynix 97d5640967 Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix f2e77fb8a5 Rename Nz::Functor to Nz::AbstractFunctor 2023-11-17 13:19:21 +01:00
SirLynix 5a14808a57 Minor fixes 2023-11-17 11:58:03 +01:00
SirLynix ddc8cc6797 Core: Rework ParameterFile
Improve parsing and usage
2023-11-17 11:57:05 +01:00
SirLynix 5e643bca7b Fix MinGW compilation 2023-11-15 08:06:50 +01:00
Lynix e5789d1749 Switch Nazara to C++20 2023-11-14 14:24:28 +01:00
Lynix 592780562e Try to fix MinGW compilation error
It shouldn't make a difference since static constexpr already implies inline but we're talking about MinGW
2023-11-12 22:31:01 +01:00
SirLynix f0fd3b232c Core: Add generic ParameterConfig
This still needs to be improved
2023-11-12 12:54:34 +01:00
SirLynix 86e26008b3 Minor fixes 2023-11-12 12:51:56 +01:00
SirLynix db58921cc4 Graphics/PipelinePassList: Add support for attachment proxy 2023-11-06 21:30:49 +01:00
SirLynix 886991f86d Graphics: Add PipelinePassList loader (able to load from a file)
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix ef0a34b7b1 Graphics: Add FramePipelinePassFlag to fix shadows 2023-11-06 21:30:49 +01:00
SirLynix 8fb6ea728d Graphics: Add data-driven pipeline passes
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix 5382dd3ccd Graphics/UberShader: Hotreload shader when an imported module is modified 2023-11-04 17:55:04 +01:00
SirLynix c80e06226f Graphics/Graphics: Create default depth texture in preferred depth format 2023-11-04 17:52:27 +01:00
SirLynix 4749e6ec80 Core: Fix NazaraAssert in release mode 2023-11-02 15:49:51 +01:00
SirLynix 4b8a475bbd Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
SirLynix 8fb53f467b Core/ResourceLoader: Fix format error 2023-11-02 08:27:37 +01:00
SirLynix 2c6b507e62 Graphics/AbstractViewer: Make Project/Unproject const 2023-10-30 18:36:41 +01:00
Lynix bb9f907691 Math/Ray: Fix return 0 to return false 2023-10-25 20:22:29 +02:00
SirLynix f7e9ee9f60 Graphics/Enums: Add GammaCorrection to FramePipelineAllExtraPasses 2023-10-14 16:43:30 +02:00
SirLynix c191cb227b Fix compilation 2023-10-14 14:46:49 +02:00
SirLynix c826b537ab Math/VectorI: Add Apply static method 2023-10-14 14:46:49 +02:00
SirLynix 413dd2ce71 Graphics/FrameGraph: Fix parameter type 2023-10-14 14:46:49 +02:00
SirLynix 96504a0a21 Graphics/FramePipeline: Fix UpdateViewerRenderMask name (=> RenderOrder) 2023-10-14 14:46:49 +02:00
SirLynix 9aebb4f745 Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix a08850946a Graphics/FrameGraph: Fix texture 2D array reuse 2023-10-14 14:46:49 +02:00
SirLynix e10f15243d Graphics: Replace runtime structs offsets by compile-time struct offsets
now that nzsl::FieldOffsets is constexpr this is possible
2023-10-14 14:46:49 +02:00
SirLynix 929b599337 Graphics/ViewerData: Add near and far plane 2023-10-14 14:46:49 +02:00
SirLynix 2a3da7384d Graphics/RenderSystem: Add support for external swapchains 2023-10-13 20:17:31 +02:00
SirLynix 9066fe78bb Graphics/Camera: Allow to enable/disable passes without re-specifying 2023-10-13 19:56:07 +02:00
SirLynix d40b8af68d Graphics: Add gamma correction 2023-10-13 19:56:07 +02:00
SirLynix 041be74b9d Color: Add sRGB <=> Linear conversion methods 2023-10-13 19:56:07 +02:00
SirLynix b09b4d2419 Graphics: Add a way to set which passes are enabled in a frame pipeline
This will be replaced soon with a better system
2023-10-08 23:44:24 +02:00
SirLynix 50c90fd725 Renderer/DebugDrawer: Add DrawBoxCorners 2023-10-08 23:38:03 +02:00