SirLynix
938ba09d45
Graphics: Rework RenderTargets
...
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
aaf3d97954
Graphics: Add RenderTexture class
2023-11-20 12:36:34 +01:00
SirLynix
4749e6ec80
Core: Fix NazaraAssert in release mode
2023-11-02 15:49:51 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
3aa72029df
Examples/Showcase: Rework lights
2023-10-14 14:46:49 +02:00
SirLynix
6323cb5372
Examples: Enable gamma correction pass
2023-10-13 19:56:07 +02:00
SirLynix
d40b8af68d
Graphics: Add gamma correction
2023-10-13 19:56:07 +02:00
Lynix
216686e7c1
Add support for static compilation on all platforms
2023-08-22 08:17:03 +02:00
SirLynix
cf6fdf258f
Graphics: Add new functions to get default material types/presets
2023-08-08 18:17:58 +02:00
SirLynix
a7eba496fb
Examples: Pass argc/argv to Application
2023-07-30 12:46:18 +02:00
SirLynix
d7cc1a8151
Core/EnttWorld: Add GetAliveEntityCount method
2023-07-27 15:09:51 +02:00
SirLynix
c081811760
JoltPhysics3D: Allow to construct components without using the system
2023-07-23 13:05:33 +02:00
SirLynix
96618cbb5b
Fix some warnings
2023-06-27 19:31:24 +02:00
SirLynix
de5e7bd8a8
Core/ApplicationBase: Add support for updaters with intervals
2023-04-23 19:45:33 +02:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
f7d0f4ca23
Example/Showcase: fix use after move
2023-04-10 17:12:23 +02:00
SirLynix
d610baf920
JoltPhysics3D: Rework RigidBody wrapper
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- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
21e08798ce
Test Showcase with JoltPhysics
2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00
SirLynix
9306ce246f
Re-enable demo using Physics3D on web
2023-04-10 17:12:23 +02:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
506d3939a8
Minor improvements
2023-03-17 19:24:33 +01:00
SirLynix
faa16380df
Fix warnings
2023-03-09 17:51:29 +01:00
SirLynix
55f2937678
Graphics/GraphicalMesh: Add AABB
2023-03-09 17:50:38 +01:00
SirLynix
5a57aca66a
Last changes
2023-02-02 20:34:25 +01:00
SirLynix
cee75dcc11
Merge fixes
2023-02-02 20:34:25 +01:00
SirLynix
292ca60592
WIP
2023-02-02 20:34:25 +01:00
REMqb
7cb90782de
~ fix post rebase & dirty fix avoid deleting shaders before linking them
2023-02-02 20:34:25 +01:00
SirLynix
3f200edeb6
Graphics: Set default render mask for LightComponent and GraphicsComponent
2023-01-29 11:38:08 +01:00
SirLynix
4a91f3d470
Renderer: Make WindowSwapchain a RenderTarget
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To make it easier to handle window re-creation
2023-01-29 10:38:35 +01:00
SirLynix
97fa4d98be
Rework EnTT integration
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- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix
4668a1d158
Update examples and tests code
2023-01-22 12:37:58 +01:00
Jérôme Leclercq
dd421a6385
Replace float/UInt64 durations by a more precise Time class ( #388 )
...
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix
9a553e5e9d
Core: Make Color constexpr
2022-12-29 12:13:00 +01:00
SirLynix
f8238a6e6c
Graphics: Implement point-light shadow-mapping
2022-12-08 18:17:13 +01:00
SirLynix
06f45db91c
Improve demos
2022-12-08 18:17:13 +01:00
SirLynix
ec3bc45544
Graphics/LightComponent: Replace AttachLight with AddLight
2022-12-08 18:17:13 +01:00
SirLynix
d6b9b4327a
Showcase: add multiple lights
2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00
SirLynix
4a10c1f8fe
Add shadow mapping (wip)
2022-12-08 18:17:13 +01:00
SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
6bf4ccaae1
Core/ParameterList: Rework Parameter getter using Result
2022-09-09 13:47:06 +02:00
SirLynix
99c9df5731
Graphics: Add default materials
2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b
Graphics: Fix TextureLoader
2022-09-08 08:56:57 +02:00
SirLynix
7949c57f16
Utility: Add a better way to attach objects to joints
2022-08-30 18:31:04 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
7ada266917
Graphics: Add PredefinedSkeletalData
2022-08-25 12:59:01 +02:00
SirLynix
3a366cc1e4
Core: Rewrite plugin system
2022-08-25 12:59:01 +02:00