Commit Graph

5299 Commits

Author SHA1 Message Date
Jérôme Leclercq
7fd3264d08 Add FieldOffsets class 2020-08-04 01:33:52 +02:00
Jérôme Leclercq
7736312c2f ShaderNodes: Replace union by std::variant 2020-08-04 01:33:31 +02:00
Lynix
50bd150345 WIP 2020-08-02 20:42:51 +02:00
Lynix
10860ed562 Improve code 2020-07-31 12:36:37 +02:00
Lynix
2271432748 Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch 2020-07-29 14:39:34 +02:00
Lynix
a02dd3bf05 Renderer: Add ShaderRecursiveVisitor 2020-07-29 14:31:54 +02:00
Jérôme Leclercq
251810ca99 WIP SpirvWriter 2020-07-29 11:22:52 +02:00
Jérôme Leclercq
59add283cf Add shader type 2020-07-27 18:52:58 +02:00
Lynix
aff617f147 Network: Replace some String by std::string 2020-07-25 14:32:53 +02:00
Jérôme Leclercq
6d0a59caab VulkanTest: Use generated shader nodes 2020-07-22 14:48:35 +02:00
Jérôme Leclercq
063b7dd602 Renderer/GlslWriter: Add parenthesis where required (wip) 2020-07-22 14:48:15 +02:00
Jérôme Leclercq
c6c301c9f5 ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
Jérôme Leclercq
7b1d712560 ShaderNode: Fix struct members serialization 2020-07-22 14:47:13 +02:00
Jérôme Leclercq
471194ec16 ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
Jérôme Leclercq
5a350ee76b ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Jérôme Leclercq
b441bab218 Renderer/ShaderNodes: Fix BinOp expression type 2020-07-22 14:45:40 +02:00
Jérôme Leclercq
db945d11fb Renderer/GlslWriter: Fix generation bugs 2020-07-22 14:45:19 +02:00
Jérôme Leclercq
f66758f99b Renderer/ShaderSerializer: Fix AccessMember 2020-07-22 14:44:49 +02:00
Jérôme Leclercq
5ce67f434b Finish BufferField 2020-07-20 20:41:22 +02:00
Jérôme Leclercq
042eb067a0 Move and rename functions 2020-07-20 11:21:31 +02:00
Jérôme Leclercq
405c020125 Set some struct in default scene for testing 2020-07-19 21:08:53 +02:00
Jérôme Leclercq
3c1c61fb5e Improve code 2020-07-19 21:08:43 +02:00
Jérôme Leclercq
e342c88e64 ShaderNodes/InputValue: Fix output type when using Float1 2020-07-19 21:08:25 +02:00
Jérôme Leclercq
5258f0b61a ShaderNodes: Add BufferField node 2020-07-19 21:08:21 +02:00
Jérôme Leclercq
086f76fb97 Renderer/ShaderNodes: Add support for accessing struct fields 2020-07-19 21:05:46 +02:00
Jérôme Leclercq
1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq
c7a8091e68 ShaderNode: Add buffers and structs 2020-07-14 22:00:17 +02:00
Jérôme Leclercq
fbba281d14 Renderer: Add support for struct and UBO 2020-07-14 21:59:49 +02:00
Jérôme Leclercq
4c0dc7813d VulkanTest: Enable relative mouse mode 2020-07-14 21:59:25 +02:00
ImperatorS79
ee3b5347b8 Add a define on POSIX system for lua to silence a warning about tmpname vs mkstmp
Since the define LUA_USE_MACOSX and LUA_USE_LINUX seems to lead to the same subdefine it will do the job
2020-07-14 18:47:03 +02:00
Jérôme Leclercq
cd01facd01 GlslWriter: Handle OpenGL ES precision qualifier 2020-07-08 22:52:33 +02:00
Jérôme Leclercq
b076a517c6 Merge branch 'vulkan' into shader-nodes 2020-07-08 22:38:24 +02:00
ImperatorS79
ee93680083 Fix arrayLayers not being correctly computed in VulkanTexture.cpp for ImageType_2D_array 2020-07-08 22:32:50 +02:00
Jérôme Leclercq
5164294bec ShaderNodes: Add TextureEdit dialog 2020-07-04 22:52:17 +02:00
Jérôme Leclercq
33d94c05f3 ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
Jérôme Leclercq
884a34704d PhysicsComponent2D: Disable simulation when entity is disabled 2020-07-03 16:27:30 +02:00
Jérôme Leclercq
83cf358d02 Physics2D/RigidBody2D: Fix EnableSimulation 2020-07-03 16:27:14 +02:00
Lynix
4f671873c1 Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer 2020-06-18 20:05:22 +02:00
Lynix
58e59be267 ShaderNode: Add compile to binary action 2020-06-18 20:04:39 +02:00
Lynix
74acf440fc Minor fixes 2020-06-18 20:04:25 +02:00
Lynix
691de5b5c4 Renderer/ShaderSerialize: Use ByteStream instead of ByteArray 2020-06-18 20:03:56 +02:00
Lynix
bc490a2fe5 Renderer/GlslWriter: Fix double identifier bug 2020-06-18 20:03:33 +02:00
Lynix
66a98b234f Renderer/GlslWriter: Add environment 2020-06-18 20:03:22 +02:00
Lynix
736ca1c409 Renderer/ShaderAst: Add serialization 2020-06-17 20:09:21 +02:00
Lynix
0ff10bf1e2 Improve GLSL output when using intrinsic 2020-06-17 16:07:58 +02:00
Lynix
40ade49767 Update global headers 2020-06-17 16:00:16 +02:00
Lynix
f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix
463b540739 ShaderEditor: Add VecFloatMul 2020-06-16 17:46:03 +02:00
Lynix
80527dec3e ShaderEditor: Add VecDot 2020-06-16 17:45:36 +02:00
Lynix
d3db22ce22 ShaderEditor/VecBinOp: Add component check 2020-06-16 17:45:21 +02:00