Jérôme Leclercq
|
37418d482e
|
Renderer: Allow to set a preferred render api using configuration
|
2020-09-17 20:11:10 +02:00 |
Jérôme Leclercq
|
36d3c51eeb
|
Add module configurations
|
2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
|
7a7a67cd40
|
Update OpenGLVaoCache.cpp
|
2020-09-17 18:54:41 +02:00 |
Jérôme Leclercq
|
98e20ecbb7
|
Last modules fixes
|
2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
|
fd1d416510
|
Rename Module to ModuleBase
|
2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
|
a7fac3beb8
|
Rework modules
|
2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
|
193deb6c04
|
Fix some minor stuff
|
2020-09-06 17:09:39 +02:00 |
Jérôme Leclercq
|
67b0d70b7c
|
Upgrade to Newton 3.14 and make it a thirdparty lib
|
2020-09-06 17:09:19 +02:00 |
Jérôme Leclercq
|
1e29790831
|
Physics2D/RigidBody2D: Fix velocity func not being copied
|
2020-09-05 12:56:35 +02:00 |
Jérôme Leclercq
|
385927b05a
|
Fix minor stuff
|
2020-09-04 16:14:11 +02:00 |
Jérôme Leclercq
|
33e60a97b6
|
VulkanRenderer: Fix case where swapchain has more image than requested
|
2020-09-04 15:59:01 +02:00 |
Jérôme Leclercq
|
53e5aa924f
|
VulkanRenderer/Swapchain: Rename Buffer to Image
|
2020-09-04 15:58:07 +02:00 |
Jérôme Leclercq
|
55ac0ccdf6
|
Restore Vulkan renderer
|
2020-09-04 15:25:49 +02:00 |
Jérôme Leclercq
|
f8dc5a5516
|
OpenGLRenderer: Default to WGL on Windows
|
2020-09-04 15:23:14 +02:00 |
Jérôme Leclercq
|
ab0cc800e3
|
Remove VMA dependency from OpenGLRenderer
|
2020-09-04 15:22:05 +02:00 |
Jérôme Leclercq
|
e0a4d27c2e
|
Fix some warnings
|
2020-09-04 15:21:53 +02:00 |
Jérôme Leclercq
|
69dda85e45
|
Vulkan: Refactor function list headers
|
2020-09-04 15:21:46 +02:00 |
Jérôme Leclercq
|
d98cddcfe0
|
Remove no longer used code
|
2020-09-04 14:19:11 +02:00 |
Jérôme Leclercq
|
a8b9a8c56d
|
Workaround MSVC bug
|
2020-09-04 14:18:57 +02:00 |
Jérôme Leclercq
|
3082620ef9
|
Remove useless code
|
2020-09-03 16:33:56 +02:00 |
Jérôme Leclercq
|
0255541b44
|
Replace EGL symbol loader
|
2020-09-03 16:33:37 +02:00 |
Jérôme Leclercq
|
addcd52552
|
Try to get around MSVC bug
|
2020-09-03 15:47:43 +02:00 |
Jérôme Leclercq
|
58efffc51f
|
Improve code a bit
Prevent converting back and forth the same function pointer
|
2020-09-03 13:58:45 +02:00 |
Jérôme Leclercq
|
0609a10c25
|
OpenGLRenderer: Get rid of std::function by using function indexes
|
2020-09-03 13:54:44 +02:00 |
Jérôme Leclercq
|
6848ff8b34
|
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
|
2020-09-03 13:39:34 +02:00 |
Jérôme Leclercq
|
df33262ab4
|
OpenGLRenderer: Fix context activation
|
2020-09-03 13:18:09 +02:00 |
Jérôme Leclercq
|
d622a75d73
|
Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
|
2020-09-02 17:19:52 +02:00 |
Jérôme Leclercq
|
b85a734e6e
|
Utility/OBJParser: Make OBJ meshes order deterministic
|
2020-09-02 16:30:31 +02:00 |
Jérôme Leclercq
|
d05df45cb6
|
Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
|
2020-09-02 15:40:57 +02:00 |
Jérôme Leclercq
|
bc2f18c852
|
OpenGLRenderer: Try to fix EGLContext sharing with X11
|
2020-09-01 20:10:09 +02:00 |
Jérôme Leclercq
|
f4186fdeac
|
Fix context sharing
|
2020-09-01 20:01:36 +02:00 |
Jérôme Leclercq
|
c4e63a582c
|
OpenGLRenderer: initial support for X11
|
2020-09-01 19:49:50 +02:00 |
Jérôme Leclercq
|
c7b0d103e1
|
OpenGLRenderer: remove opengl32 dependency on Linux
|
2020-09-01 19:28:10 +02:00 |
Jérôme Leclercq
|
e6c2302927
|
Renderer: Add prefix for Linux
|
2020-09-01 19:24:30 +02:00 |
Jérôme Leclercq
|
424e6437c1
|
VulkanRenderer: Enable Wayland/XLib support
|
2020-09-01 19:20:59 +02:00 |
Jérôme Leclercq
|
7ea0b223ec
|
Linux fixes
|
2020-09-01 19:18:27 +02:00 |
Jérôme Leclercq
|
ae34533595
|
Minor fixes
|
2020-09-01 18:47:08 +02:00 |
Jérôme Leclercq
|
7d2673eabd
|
Shader: Fix shader serialization
|
2020-09-01 18:46:57 +02:00 |
Jérôme Leclercq
|
ef737a8ecd
|
Add basic EGL support
|
2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
|
4dc0005c6f
|
VulkanRenderer: Fix standard validation layers
|
2020-08-28 15:53:03 +02:00 |
Jérôme Leclercq
|
ea8f34c45e
|
Rename WGL folder from Win32 to WGL
|
2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
0ff0425045
|
Some more fixes, hopefully GCC will stop shitting itself now
|
2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
|
4aee707bb4
|
Some more fixes
|
2020-08-27 21:43:19 +02:00 |
Jérôme Leclercq
|
36120b9501
|
Compilation fixes
|
2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
|
b2a7e620e0
|
Merge branch 'master' into nazara-next
|
2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
|
df51526841
|
Fix some compilation errors
|
2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
2873eaefaa
|
SDK: Remove deprecated LuaBinding
|
2020-08-27 19:26:14 +02:00 |
Jérôme Leclercq
|
94523980fa
|
Fix Audio & Physics compilation
|
2020-08-27 19:26:04 +02:00 |
Jérôme Leclercq
|
a28635ec70
|
Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
|
2020-08-27 18:38:21 +02:00 |
Jérôme Leclercq
|
51ec9741df
|
OpenGLRenderer: Handle resize/minimize
|
2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
|
7c9dcdfbe4
|
Allocate command buffers from pools
|
2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
63f259b907
|
SpirvAstVisitor: Add safety assert
|
2020-08-24 16:49:59 +02:00 |
Jérôme Leclercq
|
f5fa211609
|
ShaderAstCloner: Fix Swizzle case
|
2020-08-24 16:49:38 +02:00 |
Jérôme Leclercq
|
ba777ebbca
|
Shader/SpirvPrinter: Add settings
|
2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
|
77b66620c9
|
Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
|
2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
|
93de44d293
|
Big SpirVWriter refactor
|
2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
|
66a14721cb
|
Shader/Spirv: Put types and constants in the same section
|
2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
|
cd23c01ace
|
Shader: AccessMember can now access nested fields
|
2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
0b507708f4
|
Shader/SpirvWriter: Split section to another class + improve variadic parameters support
|
2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
|
73e88a2573
|
Add Spir-V header/source generator
|
2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
|
608b80981d
|
Fix OpenGL & Vulkan renderers
|
2020-08-11 00:13:00 +02:00 |
Jérôme Leclercq
|
1a12e18a36
|
Fix copyright dates and some defines
|
2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
0313f2d0a6
|
Enable GL_DEBUG_OUTPUT
|
2020-08-09 18:43:44 +02:00 |
Jérôme Leclercq
|
d9b34b4ba8
|
OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
|
2020-08-09 18:41:28 +02:00 |
Jérôme Leclercq
|
d4f60c174e
|
OpenGLRenderer: Flip screenspace
|
2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
|
ac7b523bc7
|
OpenGLRenderer: Fix textures
|
2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
3829f0a002
|
ShaderAstCloner: Improve code readability
|
2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
|
d6d452d43d
|
Add ShaderAstCloner
|
2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
|
Rename a few classes
|
2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
|
7a5f91f740
|
SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
|
2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
|
7fd3264d08
|
Add FieldOffsets class
|
2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
|
7736312c2f
|
ShaderNodes: Replace union by std::variant
|
2020-08-04 01:33:31 +02:00 |
Lynix
|
50bd150345
|
WIP
|
2020-08-02 20:42:51 +02:00 |
Lynix
|
10860ed562
|
Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
|
2271432748
|
Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
|
2020-07-29 14:39:34 +02:00 |
Lynix
|
a02dd3bf05
|
Renderer: Add ShaderRecursiveVisitor
|
2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
|
251810ca99
|
WIP SpirvWriter
|
2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
59add283cf
|
Add shader type
|
2020-07-27 18:52:58 +02:00 |
Lynix
|
aff617f147
|
Network: Replace some String by std::string
|
2020-07-25 14:32:53 +02:00 |
Jérôme Leclercq
|
063b7dd602
|
Renderer/GlslWriter: Add parenthesis where required (wip)
|
2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
|
c6c301c9f5
|
ShaderNode: Fix BufferField remaining bugs
|
2020-07-22 14:47:57 +02:00 |
Jérôme Leclercq
|
7b1d712560
|
ShaderNode: Fix struct members serialization
|
2020-07-22 14:47:13 +02:00 |
Jérôme Leclercq
|
471194ec16
|
ShaderNode: Add PositionOutputValue
|
2020-07-22 14:47:00 +02:00 |
Jérôme Leclercq
|
5a350ee76b
|
ShaderNode: Add Mat4x4 type and nodes
|
2020-07-22 14:46:44 +02:00 |
Jérôme Leclercq
|
b441bab218
|
Renderer/ShaderNodes: Fix BinOp expression type
|
2020-07-22 14:45:40 +02:00 |
Jérôme Leclercq
|
db945d11fb
|
Renderer/GlslWriter: Fix generation bugs
|
2020-07-22 14:45:19 +02:00 |
Jérôme Leclercq
|
f66758f99b
|
Renderer/ShaderSerializer: Fix AccessMember
|
2020-07-22 14:44:49 +02:00 |
Jérôme Leclercq
|
5ce67f434b
|
Finish BufferField
|
2020-07-20 20:41:22 +02:00 |
Jérôme Leclercq
|
042eb067a0
|
Move and rename functions
|
2020-07-20 11:21:31 +02:00 |
Jérôme Leclercq
|
405c020125
|
Set some struct in default scene for testing
|
2020-07-19 21:08:53 +02:00 |
Jérôme Leclercq
|
3c1c61fb5e
|
Improve code
|
2020-07-19 21:08:43 +02:00 |
Jérôme Leclercq
|
e342c88e64
|
ShaderNodes/InputValue: Fix output type when using Float1
|
2020-07-19 21:08:25 +02:00 |
Jérôme Leclercq
|
5258f0b61a
|
ShaderNodes: Add BufferField node
|
2020-07-19 21:08:21 +02:00 |
Jérôme Leclercq
|
086f76fb97
|
Renderer/ShaderNodes: Add support for accessing struct fields
|
2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
|
1d2fb88198
|
Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
|
2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
|
c7a8091e68
|
ShaderNode: Add buffers and structs
|
2020-07-14 22:00:17 +02:00 |
Jérôme Leclercq
|
fbba281d14
|
Renderer: Add support for struct and UBO
|
2020-07-14 21:59:49 +02:00 |
Jérôme Leclercq
|
cd01facd01
|
GlslWriter: Handle OpenGL ES precision qualifier
|
2020-07-08 22:52:33 +02:00 |
Jérôme Leclercq
|
b076a517c6
|
Merge branch 'vulkan' into shader-nodes
|
2020-07-08 22:38:24 +02:00 |
ImperatorS79
|
ee93680083
|
Fix arrayLayers not being correctly computed in VulkanTexture.cpp for ImageType_2D_array
|
2020-07-08 22:32:50 +02:00 |
Jérôme Leclercq
|
5164294bec
|
ShaderNodes: Add TextureEdit dialog
|
2020-07-04 22:52:17 +02:00 |
Jérôme Leclercq
|
33d94c05f3
|
ShaderNodes: Use PreviewValues instead of QImage
|
2020-07-03 22:53:00 +02:00 |
Jérôme Leclercq
|
83cf358d02
|
Physics2D/RigidBody2D: Fix EnableSimulation
|
2020-07-03 16:27:14 +02:00 |
Lynix
|
4f671873c1
|
Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
|
2020-06-18 20:05:22 +02:00 |
Lynix
|
58e59be267
|
ShaderNode: Add compile to binary action
|
2020-06-18 20:04:39 +02:00 |
Lynix
|
74acf440fc
|
Minor fixes
|
2020-06-18 20:04:25 +02:00 |
Lynix
|
691de5b5c4
|
Renderer/ShaderSerialize: Use ByteStream instead of ByteArray
|
2020-06-18 20:03:56 +02:00 |
Lynix
|
bc490a2fe5
|
Renderer/GlslWriter: Fix double identifier bug
|
2020-06-18 20:03:33 +02:00 |
Lynix
|
66a98b234f
|
Renderer/GlslWriter: Add environment
|
2020-06-18 20:03:22 +02:00 |
Lynix
|
736ca1c409
|
Renderer/ShaderAst: Add serialization
|
2020-06-17 20:09:21 +02:00 |
Lynix
|
0ff10bf1e2
|
Improve GLSL output when using intrinsic
|
2020-06-17 16:07:58 +02:00 |
Lynix
|
f38bfdde8a
|
ShaderAst: Big refactor + add binding/location support
|
2020-06-17 16:00:03 +02:00 |
Lynix
|
463b540739
|
ShaderEditor: Add VecFloatMul
|
2020-06-16 17:46:03 +02:00 |
Lynix
|
80527dec3e
|
ShaderEditor: Add VecDot
|
2020-06-16 17:45:36 +02:00 |
Lynix
|
d3db22ce22
|
ShaderEditor/VecBinOp: Add component check
|
2020-06-16 17:45:21 +02:00 |
Lynix
|
9b911ac4bc
|
Renderer/ShaderAst: Minor fixes relative to float/vec multiplication
|
2020-06-16 17:44:54 +02:00 |
Lynix
|
90abb52e4e
|
ShaderEditor: Fixes
|
2020-06-16 17:44:20 +02:00 |
Lynix
|
2258a4f87f
|
Add ShaderValidator
|
2020-06-06 16:44:17 +02:00 |
Lynix
|
8467c79021
|
Renderer: Add shader serialization
|
2020-06-05 19:47:29 +02:00 |
Lynix
|
de1c64253e
|
Fix missing files
|
2020-06-04 18:31:43 +02:00 |
Lynix
|
0888589716
|
ShaderNode: Add save/load
|
2020-06-04 18:31:35 +02:00 |
Lynix
|
5790b502f7
|
ShaderNode: Add VecDiv
|
2020-06-04 18:30:54 +02:00 |
Lynix
|
725ecc7606
|
ShaderNode: Add FloatValue
|
2020-06-04 18:30:40 +02:00 |
Lynix
|
25562a5856
|
Renderer/ShaderAst: Add BinaryFunc
|
2020-06-04 18:29:50 +02:00 |
Lynix
|
41b50eeac3
|
Fix compilation
|
2020-06-03 19:09:51 +02:00 |
Lynix
|
1b4199c0a7
|
Platform/SDL2: Don't SDL_PumpEvents when not owning Windows
This is a temporary fix
|
2020-06-02 16:40:08 +02:00 |
Lynix
|
a73251f2df
|
OpenGLRenderer: Fix version parsing
OpenGL ES 3.0 implementations don't seem to follow the spec, use GL_MAJOR_VERSION and GL_MINOR_VERSION instead
|
2020-06-01 17:11:34 +02:00 |
Lynix
|
8f04412a3f
|
OpenGLRenderer: Fix GLES context creation
core profile bit has not meaning to OpenGL ES
|
2020-06-01 16:17:04 +02:00 |
Lynix
|
960a5c2d05
|
OpenGLRenderer: Fix extension loading
|
2020-06-01 16:16:41 +02:00 |
Lynix
|
effd1b4552
|
ShaderNode: Handle vector component count at runtime
|
2020-05-31 18:39:28 +02:00 |
Lynix
|
2ecc624fe4
|
ShaderNode: Add custom output support
|
2020-05-30 14:31:11 +02:00 |
Lynix
|
0a0dce4109
|
ShaderNode: Add possibility to set variable name (+ force variables)
|
2020-05-29 18:22:58 +02:00 |
Lynix
|
eabb8a630d
|
ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
|
2020-05-28 10:50:38 +02:00 |
Lynix
|
6ff670f13f
|
ShaderNode: Move VecData to DataTypes folder
|
2020-05-28 10:47:49 +02:00 |
Lynix
|
2db78f5b10
|
Seriously
|
2020-05-28 00:22:54 +02:00 |
Lynix
|
bc7ffb6ff3
|
ShaderNode: Add preview size option
|
2020-05-28 00:11:34 +02:00 |
Lynix
|
0ec927b82e
|
ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout
|
2020-05-28 00:11:16 +02:00 |
Lynix
|
f8779915d3
|
Update OpenGL.cpp
|
2020-05-28 00:10:40 +02:00 |
Lynix
|
0f36131d9d
|
Remove dependency to xcb_image
|
2020-05-28 00:00:48 +02:00 |
Lynix
|
a1d7bc49c2
|
Update ScopedXCB.cpp
|
2020-05-27 23:45:31 +02:00 |
Lynix
|
85a5e8eedd
|
Fix compilation
|
2020-05-27 22:57:32 +02:00 |
Lynix
|
89504de465
|
More commits for science
|
2020-05-27 21:24:56 +02:00 |
Lynix
|
3f5b041a81
|
Add some GLX files back
|
2020-05-27 21:16:59 +02:00 |
Lynix
|
4f9380da11
|
More Linux fixes
|
2020-05-27 21:01:14 +02:00 |