Jérôme Leclercq
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97356349fe
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Utility/FieldOffsets: Add GetLayout method
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2022-01-23 19:59:44 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
|
2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
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89e9e41357
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Core/SparsePtr: Use template type for +/- and +=/-=
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2022-01-23 13:27:39 +01:00 |
Jérôme Leclercq
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bba5d7a803
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Fix compilation (6000th commit!)
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2022-01-23 10:18:00 +01:00 |
Jérôme Leclercq
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2ebcddf9de
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Core/CallOnExit: Rework to use template instead of std::function
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2022-01-23 00:16:09 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
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b3ff5767f7
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Graphics/Sprite: Fix AABB
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2022-01-21 21:44:21 +01:00 |
Lynix
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b917738ed4
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Core/ResourceSaver: Remove leading point (".obj" => "obj")
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2022-01-20 16:51:07 +01:00 |
Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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aac6e38da2
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Core/Algorithm: Improve SafeCast to handle references
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2022-01-02 21:59:58 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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d1841356bf
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Core/Algorithm: Improve AccessByOffset check and add error message
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2021-12-29 14:35:26 +01:00 |
Jérôme Leclercq
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101a3d70da
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Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
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feb1774eb2
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Update Algorithm.inl
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2021-12-25 20:25:43 +01:00 |
Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
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8ad01f9e6e
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Core/Algorithm: Rewrite SafeCast
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2021-12-25 18:37:07 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
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2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
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b53d2a0560
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Rework shader module unit tests
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2021-12-23 17:39:24 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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ed3ee34565
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Graphics/Sprite: Allow to change origin
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2021-12-23 17:32:18 +01:00 |
Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
Jérôme Leclercq
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5963f4c848
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Graphics/FrameGraph: Fix texture pool issue
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2021-12-19 18:29:20 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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07199301df
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Graphics/FrameGraph: Handle invalidation and flush barriers
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2021-12-16 18:29:40 +01:00 |
Jérôme Leclercq
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38b143ce8f
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VulkanRenderer: Improve ImageAspectFlags handling
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2021-12-16 18:29:15 +01:00 |
Jérôme Leclercq
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90ab0e9438
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Graphics/FramePass: Add SetReadInput method
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2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
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dfa2a0040a
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Graphics/FrameGraph: Add AttachmentProxy
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2021-12-13 23:44:14 +01:00 |
Jérôme Leclercq
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0aec863300
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Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
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7e4a058d41
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Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
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2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
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4eb96849db
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Graphics/FrameGraph: Reuse textures if possible
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2021-12-05 16:53:02 +01:00 |
Jérôme Leclercq
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11d4ba22da
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Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
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2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
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17df8fafa4
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Renderer/CommandBuffer: Add support for texture blit/copy
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2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
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84bc04cee7
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Fix compilation
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2021-12-01 20:35:18 +01:00 |
Jérôme Leclercq
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61779d1cad
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Graphics/Widgets: Add support for scissoring
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2021-12-01 20:26:33 +01:00 |
Jérôme Leclercq
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a483e16e15
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Graphics: Fix render layer sorting
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2021-12-01 20:25:55 +01:00 |
Jérôme Leclercq
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8f897084d7
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Widgets: Add support for render layer (fixes rendering)
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2021-12-01 18:58:48 +01:00 |
Jérôme Leclercq
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653c9e0028
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Graphics/GraphicsComponent: Make renderMask a mandatory parameter
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2021-12-01 18:58:25 +01:00 |
Jérôme Leclercq
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8b899253b1
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Graphics/InstancedRenderable: Add support for render layer
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2021-12-01 18:57:50 +01:00 |
Jérôme Leclercq
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a4c0cc8c34
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Widgets: Add CheckboxWidget
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2021-12-01 10:47:21 +01:00 |
Jérôme Leclercq
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26d6448076
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Minor fixes
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2021-12-01 10:44:28 +01:00 |
Jérôme Leclercq
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45e5baf194
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Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
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2021-12-01 10:41:15 +01:00 |
Jérôme Leclercq
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e1a378e733
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Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching
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2021-12-01 10:40:47 +01:00 |
Jérôme Leclercq
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b256ddd06b
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Graphics/SlicedSprite: Handle corner removal + lower size
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2021-12-01 10:38:53 +01:00 |
Jérôme Leclercq
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b62d5f6846
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Widgets: Improve default theme
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2021-12-01 10:37:48 +01:00 |
Jérôme Leclercq
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f289d13101
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Physics3D: Ensure RigidBody are destroyed on world destruction
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2021-11-30 18:17:53 +01:00 |
Jérôme Leclercq
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2d236afe0f
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Minor fixes
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2021-11-30 12:42:19 +01:00 |
Jérôme Leclercq
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461a06ab8c
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Widgets: Improve theme
- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
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2021-11-30 12:42:05 +01:00 |
Jérôme Leclercq
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b20897a2fb
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Widgets/Canvas: Improve mouse owner system
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2021-11-30 12:40:19 +01:00 |
Jérôme Leclercq
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86071eae88
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Widgets/TextAreaWidget: Add support for double/triple click selection
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2021-11-30 12:39:53 +01:00 |
Jérôme Leclercq
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e73489e958
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Platform/Events: Replace MousebuttonDoubleClicked with clickCount in MouseButtonEvent
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2021-11-30 12:38:57 +01:00 |
Jérôme Leclercq
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f7b69e11c2
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Widgets: Add widget theme (WIP)
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2021-11-28 23:04:56 +01:00 |
Jérôme Leclercq
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bb93209713
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Widgets/[Rich]TextAreaWidget: Add copy/cut/paste support
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2021-11-28 20:21:07 +01:00 |
Jérôme Leclercq
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a29c0b0e63
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Widgets/Canvas: Add mouse owner system
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2021-11-28 20:20:30 +01:00 |
Jérôme Leclercq
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db88f0ca0d
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Graphics: Add SlicedSprite class
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2021-11-28 20:19:59 +01:00 |
Jérôme Leclercq
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01cd4986cc
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Minor fixes
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2021-11-28 20:19:37 +01:00 |
Jérôme Leclercq
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0c3bcf6c86
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Graphics/Camera: Add render order property
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2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
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d0aad3ee1e
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Platform: Add initial Clipboard support (only text is supported)
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2021-11-28 20:14:15 +01:00 |
Jérôme Leclercq
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b6d366c89d
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Graphics/Sprite: Reverse vertices
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2021-11-24 22:29:47 +01:00 |
Jérôme Leclercq
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a33a118ed3
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Minor fixes
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2021-11-24 22:29:09 +01:00 |
Jérôme Leclercq
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caf1a0f1e8
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Widgets: Add [Rich]TextAreaWidget
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2021-11-24 22:25:39 +01:00 |
Jérôme Leclercq
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643b1a2b15
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Widgets: Add ImageWidget
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2021-11-24 22:24:57 +01:00 |
Jérôme Leclercq
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6c97f538a1
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Widgets: Reimplement Hide/Show
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2021-11-24 22:24:14 +01:00 |
Jérôme Leclercq
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d2cfc5fdf5
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Graphics/GraphicsComponent: Add visibility control
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2021-11-24 22:07:56 +01:00 |
Jérôme Leclercq
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c9aba016a8
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Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
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2021-11-24 22:00:29 +01:00 |
Jérôme Leclercq
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b8b0552a4e
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Graphics: Fix blending (temporary fix until frame graph handles it)
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2021-11-24 21:56:33 +01:00 |
Jérôme Leclercq
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4df0b16d19
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Widgets: Fix ButtonWidget
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2021-11-21 19:07:46 +01:00 |
Jérôme Leclercq
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d0f55df3ca
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Widgets: Reuse materials to improve performance
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2021-11-21 19:07:06 +01:00 |
Jérôme Leclercq
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a1b5e5b4f4
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Math/Vector3: Fix ToString()
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2021-11-21 19:06:33 +01:00 |
Jérôme Leclercq
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8f1cc79dc2
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Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
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2021-11-21 19:06:10 +01:00 |
Jérôme Leclercq
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1b271a29ef
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Widgets/BaseWidget: Fix background position and render mask
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2021-11-21 17:14:59 +01:00 |
Jérôme Leclercq
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2a8568f2ac
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Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method
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2021-11-21 17:14:39 +01:00 |
Lynix
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57d39f7eeb
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Shader/GlslWriter: Rename scaleZPosition to remapZPosition
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2021-11-21 16:15:56 +01:00 |
Jérôme Leclercq
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237602a33f
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Widgets/Canvas: Add render mask parameter
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2021-11-14 19:54:47 +01:00 |
Jérôme Leclercq
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8c3a0a9200
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Graphics/Camera: Update default values (according to projecting type)
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2021-11-14 19:54:30 +01:00 |
Jérôme Leclercq
|
c85263c9e7
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Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
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2021-11-14 13:00:15 +01:00 |
Jérôme Leclercq
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ecd1e43890
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Graphics: Add support for multi-viewer rendering (a bit hacky)
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2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
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342c053faa
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Graphics/Camera: Add clear color per viewer
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2021-11-13 20:06:34 +01:00 |
Jérôme Leclercq
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a643d0fc3a
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OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
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2021-11-02 09:43:30 +01:00 |
Jérôme Leclercq
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9946c17a23
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OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
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2021-11-02 09:13:12 +01:00 |
Lynix
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5d849129fd
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Graphics: Remove CullingList (fixes MinGW compilation)
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2021-10-30 00:51:54 +02:00 |
Lynix
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90c738023a
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OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
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2021-10-30 00:51:17 +02:00 |
Jérôme Leclercq
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9e1df33440
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Graphics: Add RenderMask (WIP)
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2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
|
078060cfc9
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Fix some issues found with WSLg
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2021-10-29 14:38:56 +02:00 |
Jérôme Leclercq
|
32c204e95f
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Minor fixes
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2021-10-29 13:29:49 +02:00 |
Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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66206868cd
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XMake: Add automatic header order fix
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2021-10-28 09:53:43 +02:00 |