Commit Graph

3778 Commits

Author SHA1 Message Date
SirLynix
eddd4e992b Fix previous commit 2023-11-20 23:19:41 +01:00
SirLynix
7991071e41 Graphics/RenderTexture: Remove no longer used config 2023-11-20 23:12:20 +01:00
SirLynix
938ba09d45 Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
f6c417ba8f Fix compilation 2023-11-20 12:36:34 +01:00
SirLynix
aaf3d97954 Graphics: Add RenderTexture class 2023-11-20 12:36:34 +01:00
SirLynix
674610e9f8 Graphics/BakedFrameGraph: Don't resize fixed-size textures
Fixed-size attachments such as shadows maps were recreated on resize (oops)
2023-11-20 00:01:24 +01:00
SirLynix
2ef9cd0128 Graphics/ForwardFramePipeline: Optimize out merge pass when only one viewer renders to a target 2023-11-17 17:00:08 +01:00
SirLynix
97d5640967 Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix
f2e77fb8a5 Rename Nz::Functor to Nz::AbstractFunctor 2023-11-17 13:19:21 +01:00
SirLynix
5a14808a57 Minor fixes 2023-11-17 11:58:03 +01:00
SirLynix
ddc8cc6797 Core: Rework ParameterFile
Improve parsing and usage
2023-11-17 11:57:05 +01:00
SirLynix
592845e353 Graphics: Fix default atlas check 2023-11-16 09:00:33 +01:00
SirLynix
b7aca4b22a Graphics: Update material shaders 2023-11-16 09:00:21 +01:00
SirLynix
f5df12e740 JoltPhysics3D: Update for v4 2023-11-15 08:08:45 +01:00
SirLynix
ddf0dc88bc Minor fixes 2023-11-15 08:07:06 +01:00
SirLynix
5e643bca7b Fix MinGW compilation 2023-11-15 08:06:50 +01:00
SirLynix
cf222941ec Utility/Image: Fix functions taking a Color 2023-11-14 15:41:59 +01:00
SirLynix
a4b10749f7 C++20 fixes 2023-11-14 15:40:48 +01:00
Lynix
e5789d1749 Switch Nazara to C++20 2023-11-14 14:24:28 +01:00
SirLynix
f0fd3b232c Core: Add generic ParameterConfig
This still needs to be improved
2023-11-12 12:54:34 +01:00
SirLynix
86e26008b3 Minor fixes 2023-11-12 12:51:56 +01:00
SirLynix
949573636d Graphics: RegisterDebugDrawPipelinePass 2023-11-06 21:30:49 +01:00
SirLynix
db58921cc4 Graphics/PipelinePassList: Add support for attachment proxy 2023-11-06 21:30:49 +01:00
SirLynix
578240cd6f Graphics/PipelinePassListLoader: Replace Result by exception to improve readability 2023-11-06 21:30:49 +01:00
SirLynix
886991f86d Graphics: Add PipelinePassList loader (able to load from a file)
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
ef0a34b7b1 Graphics: Add FramePipelinePassFlag to fix shadows 2023-11-06 21:30:49 +01:00
SirLynix
8fb6ea728d Graphics: Add data-driven pipeline passes
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
4995364418 Graphics/UberShader: Don't set debug level to regular by default 2023-11-04 17:55:26 +01:00
SirLynix
5382dd3ccd Graphics/UberShader: Hotreload shader when an imported module is modified 2023-11-04 17:55:04 +01:00
SirLynix
fa54f1a3e4 Graphics/Material: Fix error message when module is not init 2023-11-04 17:52:47 +01:00
SirLynix
c80e06226f Graphics/Graphics: Create default depth texture in preferred depth format 2023-11-04 17:52:27 +01:00
SirLynix
4b8a475bbd Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
SirLynix
a803a9cff4 Core: Update UnicodeData 2023-11-02 08:27:10 +01:00
SirLynix
2c6b507e62 Graphics/AbstractViewer: Make Project/Unproject const 2023-10-30 18:36:41 +01:00
SirLynix
6a9177a109 Graphics/ShadowMapping: Replace bias by a position scale
Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517)
2023-10-21 19:31:07 +02:00
SirLynix
b04d7662ce Graphics/SlicedSprite: Fix UV inversion when texture coordinates don't take the whole texture 2023-10-21 19:26:26 +02:00
SirLynix
a46e61e2e5 Widgets/SimpleWidgetStyles: Fix ImageButtonWidget pressed color 2023-10-21 19:26:26 +02:00
SirLynix
da2b49d719 OpenGLRenderer: Fix depthBias constant and slope factors inversion 2023-10-21 19:26:26 +02:00
SirLynix
ca4f1b49ac Graphics/Shaders: Adjust PBR ambient 2023-10-14 16:44:36 +02:00
SirLynix
f0d809c22a Graphics/ForwardFramePipeline: Fix depth-prepass 2023-10-14 16:43:58 +02:00
SirLynix
4fc5f68f3d Graphics/ViewerInstance: Initialize far and near planes 2023-10-14 14:46:49 +02:00
SirLynix
d92a307fb8 Graphics/Shader: Add light shadow support to PBR 2023-10-14 14:46:49 +02:00
SirLynix
ceedfbabaf Graphics/Shaders: Move shadow factor to a separate file 2023-10-14 14:46:49 +02:00
SirLynix
c191cb227b Fix compilation 2023-10-14 14:46:49 +02:00
SirLynix
d6a99da2ea Graphics/Graphics: Enable depth-clamp on shadow pass if supported 2023-10-14 14:46:49 +02:00
SirLynix
35414ec5d8 Use Nz::Bitset<> for-range 2023-10-14 14:46:49 +02:00
SirLynix
addbb98671 Graphics/Shaders: Add support for DistanceDepth (aka point-light shadow maps) 2023-10-14 14:46:49 +02:00
SirLynix
b3a43eb5ed Graphics: Improve directional light stabilization and split 2023-10-14 14:46:49 +02:00
SirLynix
96504a0a21 Graphics/FramePipeline: Fix UpdateViewerRenderMask name (=> RenderOrder) 2023-10-14 14:46:49 +02:00
SirLynix
9aebb4f745 Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00