Jérôme Leclercq
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044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
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Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
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Jérôme Leclercq
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3ef74d6e1d
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OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
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2021-02-20 19:14:13 +01:00 |
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Jérôme Leclercq
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f7442982a4
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OpenGLRenderer: Implement debug region data
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2021-02-20 19:10:32 +01:00 |
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Jérôme Leclercq
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8f9f943e2c
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OpenGLRenderer: Implement primitive mode
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2021-02-20 18:56:54 +01:00 |
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Jérôme Leclercq
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080fd9c7eb
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Minor fixes
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2021-02-15 18:17:30 +01:00 |
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Jérôme Leclercq
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a6b5246633
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OpenGLRenderer: Fix clear values
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2021-02-15 18:17:10 +01:00 |
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Jérôme Leclercq
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2ef772cec7
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Merge branch 'nazara-next' into graphics-next
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2021-01-28 16:37:46 +01:00 |
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Jérôme Leclercq
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5eedd3c0bc
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Renderers: Fix UploadPool
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2021-01-28 15:59:18 +01:00 |
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Jérôme Leclercq
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a6ff64106e
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Minor stuff
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2021-01-22 23:23:28 +01:00 |
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Jérôme Leclercq
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d52be87fd5
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OpenGLRenderer: Fix Draw[Indexed]Data states
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2021-01-22 23:18:35 +01:00 |
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Jérôme Leclercq
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dbcb4a61d0
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OpenGLRenderer: Fix context not being shared on OpenGL ES
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2021-01-22 23:17:55 +01:00 |
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Jérôme Leclercq
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c76d6505b0
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Renderer/ShaderBinder: Make Update take a pointer and size
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2021-01-22 23:15:31 +01:00 |
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Jérôme Leclercq
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96d7b9424b
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Renderer: Handle null textures in shader binding
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2021-01-14 22:03:01 +01:00 |
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Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
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Jérôme Leclercq
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73e86407b3
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Fix some warnings
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2020-10-30 23:08:27 +01:00 |
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Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
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Jérôme Leclercq
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d243e7bcd2
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OpenGLRenderer: Move error to string to Utils
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2020-09-26 20:43:55 +02:00 |
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Jérôme Leclercq
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9291ef6299
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Disable OpenGL overriding with MSVC / x86
Seems like a bug with MSVC when targetting 32bits targets
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2020-09-26 11:50:37 +02:00 |
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Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
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Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
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Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
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Jérôme Leclercq
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7a7a67cd40
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Update OpenGLVaoCache.cpp
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2020-09-17 18:54:41 +02:00 |
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Jérôme Leclercq
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f8dc5a5516
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OpenGLRenderer: Default to WGL on Windows
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2020-09-04 15:23:14 +02:00 |
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Jérôme Leclercq
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ab0cc800e3
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Remove VMA dependency from OpenGLRenderer
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2020-09-04 15:22:05 +02:00 |
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Jérôme Leclercq
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d98cddcfe0
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Remove no longer used code
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2020-09-04 14:19:11 +02:00 |
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Jérôme Leclercq
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a8b9a8c56d
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Workaround MSVC bug
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2020-09-04 14:18:57 +02:00 |
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Jérôme Leclercq
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3082620ef9
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Remove useless code
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2020-09-03 16:33:56 +02:00 |
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Jérôme Leclercq
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0255541b44
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Replace EGL symbol loader
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2020-09-03 16:33:37 +02:00 |
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Jérôme Leclercq
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addcd52552
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Try to get around MSVC bug
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2020-09-03 15:47:43 +02:00 |
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Jérôme Leclercq
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58efffc51f
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Improve code a bit
Prevent converting back and forth the same function pointer
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2020-09-03 13:58:45 +02:00 |
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Jérôme Leclercq
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0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
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Jérôme Leclercq
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6848ff8b34
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OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
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2020-09-03 13:39:34 +02:00 |
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Jérôme Leclercq
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df33262ab4
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OpenGLRenderer: Fix context activation
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2020-09-03 13:18:09 +02:00 |
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Jérôme Leclercq
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d622a75d73
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Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
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2020-09-02 17:19:52 +02:00 |
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Jérôme Leclercq
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d05df45cb6
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Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
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2020-09-02 15:40:57 +02:00 |
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Jérôme Leclercq
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bc2f18c852
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OpenGLRenderer: Try to fix EGLContext sharing with X11
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2020-09-01 20:10:09 +02:00 |
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Jérôme Leclercq
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f4186fdeac
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Fix context sharing
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2020-09-01 20:01:36 +02:00 |
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Jérôme Leclercq
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c4e63a582c
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OpenGLRenderer: initial support for X11
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2020-09-01 19:49:50 +02:00 |
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Jérôme Leclercq
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c7b0d103e1
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OpenGLRenderer: remove opengl32 dependency on Linux
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2020-09-01 19:28:10 +02:00 |
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Jérôme Leclercq
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ae34533595
|
Minor fixes
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2020-09-01 18:47:08 +02:00 |
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Jérôme Leclercq
|
ef737a8ecd
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Add basic EGL support
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2020-09-01 18:46:35 +02:00 |
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Jérôme Leclercq
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ea8f34c45e
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Rename WGL folder from Win32 to WGL
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2020-08-28 15:52:31 +02:00 |
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Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
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Jérôme Leclercq
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51ec9741df
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OpenGLRenderer: Handle resize/minimize
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2020-08-27 18:32:22 +02:00 |
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