Commit Graph

204 Commits

Author SHA1 Message Date
SirLynix 5130a2ff84 Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix e64c2b036e Remove Utility module and move its content to Core and TextRenderer modules 2024-02-11 22:48:38 +01:00
SirLynix 89c08d3925 OpenGLRenderer/ContextObject: Fix destruction after move 2024-02-09 13:48:19 +01:00
SirLynix 6757de1be8 Add end-of-line spaces checker 2024-01-26 10:43:00 +01:00
SirLynix 5c7059c8fc Minor fixes 2024-01-13 16:19:46 +01:00
SirLynix d2e2c075b4 Update copyright year 2024-01-02 12:02:14 +01:00
Jérôme Leclercq 79ec135af7
Optimize out a lot of std::string construction and allocations (#415)
Update CommandLineParameters.hpp

Update CommandLineParametersTests.cpp

Update WebContext.hpp

xmake check-files -f

Fix MaterialPassRegistry
2023-12-30 14:50:57 +01:00
Lynix 1e81b38c0f Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
SirLynix aaf3d97954 Graphics: Add RenderTexture class 2023-11-20 12:36:34 +01:00
SirLynix 97d5640967 Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix 4b8a475bbd Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
SirLynix 5f8b7b361e Renderer/CommandBuffer: Add support for InsertDebugLabel 2023-09-06 13:24:31 +02:00
SirLynix bd53245f42 Core/StringExt: Don't pass string_view by ref
https://quuxplusone.github.io/blog/2021/11/09/pass-string-view-by-value/
2023-08-24 08:23:14 +02:00
SirLynix a741672a51 Allow error message to be formatted 2023-08-15 01:10:01 +02:00
SirLynix e8620894f7 Renderer: Expose present mode and allow to query/set it 2023-08-13 18:16:03 +02:00
SirLynix dee47c6f15 Renderer: Fix BuildMipmaps 2023-07-21 12:12:10 +02:00
SirLynix 4db5b59ec9 Renderer: Refactor transient resources (allow access at any time) 2023-07-21 12:12:10 +02:00
SirLynix e34ba8c05d Add ComputeParticlesTest
Renderer: Add a way to execute commands on the device
2023-07-21 12:12:10 +02:00
SirLynix f2bc1bff7a Update for latest nazarautils update 2023-07-17 19:05:15 +02:00
SirLynix 628a3a8375 Include fixes 2023-06-07 13:30:25 +02:00
SirLynix 2886a2e0c0 Rename EnumMap to EnumArray after nazarautils update 2023-05-30 13:49:19 +02:00
SirLynix dfe6b2ddcf Make use of the new EnumMap class 2023-05-30 12:32:37 +02:00
SirLynix 1d32af53c5 Renderer: Add mipmaps generation support 2023-05-14 18:55:41 +02:00
SirLynix 3957687a31 OpenGLRenderer/CommandBuffer: Replace std::visit by a switch (to improve performance) 2023-04-30 21:12:33 +02:00
SirLynix 6fd90d63ef Fix check-files 2023-03-21 13:21:49 +01:00
SirLynix 507cd27eaf Start working on documentation generator 2023-03-21 13:21:00 +01:00
SirLynix 9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix 99c8027fd0 Remove .inl inclusion of their .hpp files
It has no real purpose and is breaking Clang parsing
2023-03-10 13:33:10 +01:00
SirLynix 2629d2052e xmake check-files -f 2023-03-03 13:16:13 +01:00
SirLynix 421e684344 OpenGLRenderer: Fix FboFramebuffer making context switches
When a window was created and rendered onto, FBO rendering was made on the device reference context which required a context switch.

This has been fixed with OpenGLFboFramebuffer managing a per-context framebuffer and creating one when needed
2023-02-26 13:43:21 +01:00
SirLynix 5833ce573d Graphics: Switch glyph atlases to R8 instead of A8
A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead
2023-02-22 19:11:41 +01:00
SirLynix 5a57aca66a Last changes 2023-02-02 20:34:25 +01:00
SirLynix 5b3703347f OpenGLRenderer: Use a single context with WebGL 2023-02-02 20:34:25 +01:00
SirLynix ea5c5240fc Improve emscripten support 2023-02-02 20:34:25 +01:00
REMqb 7cb90782de ~ fix post rebase & dirty fix avoid deleting shaders before linking them 2023-02-02 20:34:25 +01:00
REMqb f172330aaf ~ WIP port emscripen (WebGL) 2023-02-02 20:34:25 +01:00
SirLynix 97fa4d98be Rework EnTT integration
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix f98cbcd00a Copyright year update 2023-01-22 17:41:18 +01:00
SirLynix d3c05c9ade Update globalheaders and fix includes/header guards 2023-01-22 12:37:58 +01:00
SirLynix 18851c9185 Replace RenderWindow with swapchains 2023-01-22 12:37:58 +01:00
SirLynix a8b6d9cb42 Renderer/RenderFrame: Use FunctionRef instead of std::function to avoid allocations 2023-01-01 19:48:51 +01:00
SirLynix fe8715f1fb Renderer: Working compute implementation 2022-12-25 19:19:16 +01:00
SirLynix 9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix e4064997d8 Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums 2022-12-25 16:11:28 +01:00
SirLynix f8238a6e6c Graphics: Implement point-light shadow-mapping 2022-12-08 18:17:13 +01:00
SirLynix 56acbb2694 Renderer: Improve texture view support (and support emulation for OGL) 2022-12-08 18:17:13 +01:00
SirLynix 08ea4c87a7 Improve texture view support 2022-12-08 18:17:13 +01:00
SirLynix 42f8cdb151 Add initial support for texture views 2022-12-08 18:17:13 +01:00
SirLynix 902dee6121 Renderer/TextureInfo: Separate layerCount from size 2022-12-08 18:17:13 +01:00
SirLynix e990a320cc WIP 2022-12-08 18:17:13 +01:00