SirLynix
5130a2ff84
Remove Config.hpp options and refactor headers
...
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix
e64c2b036e
Remove Utility module and move its content to Core and TextRenderer modules
2024-02-11 22:48:38 +01:00
SirLynix
89c08d3925
OpenGLRenderer/ContextObject: Fix destruction after move
2024-02-09 13:48:19 +01:00
SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
5c7059c8fc
Minor fixes
2024-01-13 16:19:46 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
Jérôme Leclercq
79ec135af7
Optimize out a lot of std::string construction and allocations ( #415 )
...
Update CommandLineParameters.hpp
Update CommandLineParametersTests.cpp
Update WebContext.hpp
xmake check-files -f
Fix MaterialPassRegistry
2023-12-30 14:50:57 +01:00
Lynix
1e81b38c0f
Graphics: Replace RenderFrame by RenderResources
...
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
SirLynix
aaf3d97954
Graphics: Add RenderTexture class
2023-11-20 12:36:34 +01:00
SirLynix
97d5640967
Renderer: Blit texture to window instead of using a full renderpass
...
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
5f8b7b361e
Renderer/CommandBuffer: Add support for InsertDebugLabel
2023-09-06 13:24:31 +02:00
SirLynix
bd53245f42
Core/StringExt: Don't pass string_view by ref
...
https://quuxplusone.github.io/blog/2021/11/09/pass-string-view-by-value/
2023-08-24 08:23:14 +02:00
SirLynix
a741672a51
Allow error message to be formatted
2023-08-15 01:10:01 +02:00
SirLynix
e8620894f7
Renderer: Expose present mode and allow to query/set it
2023-08-13 18:16:03 +02:00
SirLynix
dee47c6f15
Renderer: Fix BuildMipmaps
2023-07-21 12:12:10 +02:00
SirLynix
4db5b59ec9
Renderer: Refactor transient resources (allow access at any time)
2023-07-21 12:12:10 +02:00
SirLynix
e34ba8c05d
Add ComputeParticlesTest
...
Renderer: Add a way to execute commands on the device
2023-07-21 12:12:10 +02:00
SirLynix
f2bc1bff7a
Update for latest nazarautils update
2023-07-17 19:05:15 +02:00
SirLynix
628a3a8375
Include fixes
2023-06-07 13:30:25 +02:00
SirLynix
2886a2e0c0
Rename EnumMap to EnumArray after nazarautils update
2023-05-30 13:49:19 +02:00
SirLynix
dfe6b2ddcf
Make use of the new EnumMap class
2023-05-30 12:32:37 +02:00
SirLynix
1d32af53c5
Renderer: Add mipmaps generation support
2023-05-14 18:55:41 +02:00
SirLynix
3957687a31
OpenGLRenderer/CommandBuffer: Replace std::visit by a switch (to improve performance)
2023-04-30 21:12:33 +02:00
SirLynix
6fd90d63ef
Fix check-files
2023-03-21 13:21:49 +01:00
SirLynix
507cd27eaf
Start working on documentation generator
2023-03-21 13:21:00 +01:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
99c8027fd0
Remove .inl inclusion of their .hpp files
...
It has no real purpose and is breaking Clang parsing
2023-03-10 13:33:10 +01:00
SirLynix
2629d2052e
xmake check-files -f
2023-03-03 13:16:13 +01:00
SirLynix
421e684344
OpenGLRenderer: Fix FboFramebuffer making context switches
...
When a window was created and rendered onto, FBO rendering was made on the device reference context which required a context switch.
This has been fixed with OpenGLFboFramebuffer managing a per-context framebuffer and creating one when needed
2023-02-26 13:43:21 +01:00
SirLynix
5833ce573d
Graphics: Switch glyph atlases to R8 instead of A8
...
A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead
2023-02-22 19:11:41 +01:00
SirLynix
5a57aca66a
Last changes
2023-02-02 20:34:25 +01:00
SirLynix
5b3703347f
OpenGLRenderer: Use a single context with WebGL
2023-02-02 20:34:25 +01:00
SirLynix
ea5c5240fc
Improve emscripten support
2023-02-02 20:34:25 +01:00
REMqb
7cb90782de
~ fix post rebase & dirty fix avoid deleting shaders before linking them
2023-02-02 20:34:25 +01:00
REMqb
f172330aaf
~ WIP port emscripen (WebGL)
2023-02-02 20:34:25 +01:00
SirLynix
97fa4d98be
Rework EnTT integration
...
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
d3c05c9ade
Update globalheaders and fix includes/header guards
2023-01-22 12:37:58 +01:00
SirLynix
18851c9185
Replace RenderWindow with swapchains
2023-01-22 12:37:58 +01:00
SirLynix
a8b6d9cb42
Renderer/RenderFrame: Use FunctionRef instead of std::function to avoid allocations
2023-01-01 19:48:51 +01:00
SirLynix
fe8715f1fb
Renderer: Working compute implementation
2022-12-25 19:19:16 +01:00
SirLynix
9578ba3ef5
Add initial support for compute pipelines
2022-12-25 19:19:16 +01:00
SirLynix
e4064997d8
Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums
2022-12-25 16:11:28 +01:00
SirLynix
f8238a6e6c
Graphics: Implement point-light shadow-mapping
2022-12-08 18:17:13 +01:00
SirLynix
56acbb2694
Renderer: Improve texture view support (and support emulation for OGL)
2022-12-08 18:17:13 +01:00
SirLynix
08ea4c87a7
Improve texture view support
2022-12-08 18:17:13 +01:00
SirLynix
42f8cdb151
Add initial support for texture views
2022-12-08 18:17:13 +01:00
SirLynix
902dee6121
Renderer/TextureInfo: Separate layerCount from size
2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00