Commit Graph

407 Commits

Author SHA1 Message Date
Jérôme Leclercq 009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq 3b2e375382 WIP 2020-09-26 20:04:05 +02:00
Jérôme Leclercq 2b6a463a45 Remove Nz::String and Nz::StringStream 2020-09-25 19:31:01 +02:00
Jérôme Leclercq f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq 37418d482e Renderer: Allow to set a preferred render api using configuration 2020-09-17 20:11:10 +02:00
Jérôme Leclercq 36d3c51eeb Add module configurations 2020-09-17 20:10:39 +02:00
Jérôme Leclercq 98e20ecbb7 Last modules fixes 2020-09-17 18:54:33 +02:00
Jérôme Leclercq fd1d416510 Rename Module to ModuleBase 2020-09-11 13:39:18 +02:00
Jérôme Leclercq a7fac3beb8 Rework modules 2020-09-10 20:12:09 +02:00
Jérôme Leclercq 8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Jérôme Leclercq 7c9dcdfbe4 Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
Jérôme Leclercq cbdac32f5f VulkanRenderer: Handle window resize 2020-08-27 16:16:33 +02:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq d4f60c174e OpenGLRenderer: Flip screenspace 2020-08-09 18:40:59 +02:00
Jérôme Leclercq 0da2ee6c99 First rendering using Spir-V generated shaders \o/ 2020-08-09 00:24:07 +02:00
Jérôme Leclercq 3829f0a002 ShaderAstCloner: Improve code readability 2020-08-05 16:28:41 +02:00
Jérôme Leclercq d6d452d43d Add ShaderAstCloner 2020-08-05 15:30:23 +02:00
Jérôme Leclercq 74fb01af28 Rename a few classes 2020-08-04 15:31:47 +02:00
Jérôme Leclercq 7a5f91f740 SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
2020-08-04 01:35:30 +02:00
Jérôme Leclercq 7736312c2f ShaderNodes: Replace union by std::variant 2020-08-04 01:33:31 +02:00
Lynix 50bd150345 WIP 2020-08-02 20:42:51 +02:00
Lynix 10860ed562 Improve code 2020-07-31 12:36:37 +02:00
Lynix 2271432748 Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch 2020-07-29 14:39:34 +02:00
Lynix a02dd3bf05 Renderer: Add ShaderRecursiveVisitor 2020-07-29 14:31:54 +02:00
Jérôme Leclercq 251810ca99 WIP SpirvWriter 2020-07-29 11:22:52 +02:00
Jérôme Leclercq 59add283cf Add shader type 2020-07-27 18:52:58 +02:00
Jérôme Leclercq 063b7dd602 Renderer/GlslWriter: Add parenthesis where required (wip) 2020-07-22 14:48:15 +02:00
Jérôme Leclercq 086f76fb97 Renderer/ShaderNodes: Add support for accessing struct fields 2020-07-19 21:05:46 +02:00
Jérôme Leclercq 1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq fbba281d14 Renderer: Add support for struct and UBO 2020-07-14 21:59:49 +02:00
Lynix 4f671873c1 Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer 2020-06-18 20:05:22 +02:00
Lynix 691de5b5c4 Renderer/ShaderSerialize: Use ByteStream instead of ByteArray 2020-06-18 20:03:56 +02:00
Lynix 66a98b234f Renderer/GlslWriter: Add environment 2020-06-18 20:03:22 +02:00
Lynix 736ca1c409 Renderer/ShaderAst: Add serialization 2020-06-17 20:09:21 +02:00
Lynix f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix 2258a4f87f Add ShaderValidator 2020-06-06 16:44:17 +02:00
Lynix 8467c79021 Renderer: Add shader serialization 2020-06-05 19:47:29 +02:00
Lynix de1c64253e Fix missing files 2020-06-04 18:31:43 +02:00
Lynix 25562a5856 Renderer/ShaderAst: Add BinaryFunc 2020-06-04 18:29:50 +02:00
Lynix effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix 3fc4de26e3 ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement 2020-05-27 20:08:41 +02:00
Lynix e4348349da Merge branch 'vulkan' into shader-nodes 2020-05-27 20:04:37 +02:00
Lynix e0e7435c55 Merge fixes 2020-05-27 20:03:46 +02:00
Lynix 68208f5426 Merge branch 'master' into vulkan 2020-05-27 19:48:22 +02:00
Lynix 81f03f04e5 Revert Renderer to its pre-SDL state 2020-05-27 19:42:53 +02:00
Lynix 2d189dc85e Fix WindowHandles 2020-05-27 18:55:03 +02:00
Lynix b0c72a6101 Replace platform backends by SDL 2020-05-27 17:47:52 +02:00
Jérôme Leclercq 1425f99edf Merge branch 'master' into SDL2 2020-05-27 11:11:21 +02:00
Lynix d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00
Lynix 8fa456bdf5 Renderer: Remake backend selection 2020-05-23 22:07:22 +02:00