Commit Graph

192 Commits

Author SHA1 Message Date
Jérôme Leclercq
d7586aaef7 Oopsie 2020-09-01 19:28:54 +02:00
Jérôme Leclercq
c7b0d103e1 OpenGLRenderer: remove opengl32 dependency on Linux 2020-09-01 19:28:10 +02:00
Jérôme Leclercq
ef737a8ecd Add basic EGL support 2020-09-01 18:46:35 +02:00
Jérôme Leclercq
09f85e8244 Moar fix 2020-08-28 16:00:11 +02:00
Jérôme Leclercq
35dccd822c Remove useless Wrapper.hpp headers 2020-08-28 15:52:42 +02:00
Jérôme Leclercq
ea8f34c45e Rename WGL folder from Win32 to WGL 2020-08-28 15:52:31 +02:00
Jérôme Leclercq
8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Jérôme Leclercq
51ec9741df OpenGLRenderer: Handle resize/minimize 2020-08-27 18:32:22 +02:00
Jérôme Leclercq
7c9dcdfbe4 Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
Jérôme Leclercq
cbdac32f5f VulkanRenderer: Handle window resize 2020-08-27 16:16:33 +02:00
Jérôme Leclercq
982d28cace Fix infinite loop 2020-08-25 12:34:43 +02:00
Jérôme Leclercq
581a5344e6 OpenGLRenderer: Add wglSwapIntervalEXT 2020-08-11 00:15:34 +02:00
Jérôme Leclercq
837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq
ac7b523bc7 OpenGLRenderer: Fix textures 2020-08-09 18:38:58 +02:00
Lynix
74acf440fc Minor fixes 2020-06-18 20:04:25 +02:00
Lynix
8fa456bdf5 Renderer: Remake backend selection 2020-05-23 22:07:22 +02:00
Lynix
6a23d51147 OpenGL: Implement commands buffers 2020-05-11 14:12:13 +02:00
Lynix
fe5b70ae1c OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
Lynix
332278dded OpenGL: Random stuff I forgot 2020-05-11 14:05:40 +02:00
Lynix
2ea03fe05f OpenGL: Implement Framebuffers 2020-05-11 14:03:54 +02:00
Lynix
3cf53c4d9a OpenGL: Implement RenderPipeline 2020-05-11 14:01:17 +02:00
Lynix
49c68e581a OpenGL: Fix TextureSampler mipmap issue 2020-05-11 13:58:12 +02:00
Lynix
6073d8f592 OpenGL: Implement UploadPool 2020-05-11 13:57:11 +02:00
Lynix
eba0571f03 OpenGL: Implement program wrapper 2020-04-26 18:22:31 +02:00
Lynix
b7a7c84a89 Minor fixes 2020-04-26 18:22:07 +02:00
Lynix
32157503e8 OpenGL: Implement RenderPipelineLayout 2020-04-26 18:21:38 +02:00
Lynix
0b05feb7e3 OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Lynix
494801282d Minor fixes 2020-04-26 16:29:39 +02:00
Lynix
e9f0b01e02 OpenGLRenderer: Implement TextureSampler (and texture units) 2020-04-26 16:29:31 +02:00
Lynix
1c23949608 OpenGLRenderer: Use generic DeviceObject 2020-04-26 16:26:08 +02:00
Lynix
b4b15f826d OpenGL: Implement textures 2020-04-19 15:33:56 +02:00
Lynix
349e915e10 OpenGL: Link contexts to device 2020-04-19 15:33:36 +02:00
Lynix
bd6924d66d OpenGL: Handle Spir-V 2020-04-19 15:31:48 +02:00
Lynix
f63d045676 OpenGL: Better handling for activation/desactivation 2020-04-19 15:28:59 +02:00
Lynix
d62e99091f OpenGL: Implement debug callback 2020-04-19 15:19:16 +02:00
Lynix
a842e89881 Fix some missing files 2020-04-19 01:38:52 +02:00
Lynix
506099fcd7 OpenGL: Implement ShaderStage 2020-04-19 01:38:38 +02:00
Lynix
9dd208c3cf OpenGL: Fix contexts & loaders 2020-04-19 01:38:19 +02:00
Lynix
4dc8920a73 Implement some classes 2020-04-19 01:37:56 +02:00
Lynix
5c3eb31d4a OpenGL: Implement device 2020-04-19 01:36:44 +02:00
Lynix
0fa095e8f7 OpenGL: Rework contexts 2020-04-19 01:35:19 +02:00
Lynix
68760209c1 Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00