SirLynix
db58921cc4
Graphics/PipelinePassList: Add support for attachment proxy
2023-11-06 21:30:49 +01:00
SirLynix
578240cd6f
Graphics/PipelinePassListLoader: Replace Result by exception to improve readability
2023-11-06 21:30:49 +01:00
SirLynix
886991f86d
Graphics: Add PipelinePassList loader (able to load from a file)
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Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
ef0a34b7b1
Graphics: Add FramePipelinePassFlag to fix shadows
2023-11-06 21:30:49 +01:00
SirLynix
8fb6ea728d
Graphics: Add data-driven pipeline passes
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Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
4995364418
Graphics/UberShader: Don't set debug level to regular by default
2023-11-04 17:55:26 +01:00
SirLynix
5382dd3ccd
Graphics/UberShader: Hotreload shader when an imported module is modified
2023-11-04 17:55:04 +01:00
SirLynix
fa54f1a3e4
Graphics/Material: Fix error message when module is not init
2023-11-04 17:52:47 +01:00
SirLynix
c80e06226f
Graphics/Graphics: Create default depth texture in preferred depth format
2023-11-04 17:52:27 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
a803a9cff4
Core: Update UnicodeData
2023-11-02 08:27:10 +01:00
SirLynix
2c6b507e62
Graphics/AbstractViewer: Make Project/Unproject const
2023-10-30 18:36:41 +01:00
SirLynix
6a9177a109
Graphics/ShadowMapping: Replace bias by a position scale
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Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517 )
2023-10-21 19:31:07 +02:00
SirLynix
b04d7662ce
Graphics/SlicedSprite: Fix UV inversion when texture coordinates don't take the whole texture
2023-10-21 19:26:26 +02:00
SirLynix
a46e61e2e5
Widgets/SimpleWidgetStyles: Fix ImageButtonWidget pressed color
2023-10-21 19:26:26 +02:00
SirLynix
da2b49d719
OpenGLRenderer: Fix depthBias constant and slope factors inversion
2023-10-21 19:26:26 +02:00
SirLynix
ca4f1b49ac
Graphics/Shaders: Adjust PBR ambient
2023-10-14 16:44:36 +02:00
SirLynix
f0d809c22a
Graphics/ForwardFramePipeline: Fix depth-prepass
2023-10-14 16:43:58 +02:00
SirLynix
4fc5f68f3d
Graphics/ViewerInstance: Initialize far and near planes
2023-10-14 14:46:49 +02:00
SirLynix
d92a307fb8
Graphics/Shader: Add light shadow support to PBR
2023-10-14 14:46:49 +02:00
SirLynix
ceedfbabaf
Graphics/Shaders: Move shadow factor to a separate file
2023-10-14 14:46:49 +02:00
SirLynix
c191cb227b
Fix compilation
2023-10-14 14:46:49 +02:00
SirLynix
d6a99da2ea
Graphics/Graphics: Enable depth-clamp on shadow pass if supported
2023-10-14 14:46:49 +02:00
SirLynix
35414ec5d8
Use Nz::Bitset<> for-range
2023-10-14 14:46:49 +02:00
SirLynix
addbb98671
Graphics/Shaders: Add support for DistanceDepth (aka point-light shadow maps)
2023-10-14 14:46:49 +02:00
SirLynix
b3a43eb5ed
Graphics: Improve directional light stabilization and split
2023-10-14 14:46:49 +02:00
SirLynix
96504a0a21
Graphics/FramePipeline: Fix UpdateViewerRenderMask name (=> RenderOrder)
2023-10-14 14:46:49 +02:00
SirLynix
9aebb4f745
Graphics: Rework shadowing (add cascaded shadow mapping)
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- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix
a08850946a
Graphics/FrameGraph: Fix texture 2D array reuse
2023-10-14 14:46:49 +02:00
SirLynix
e10f15243d
Graphics: Replace runtime structs offsets by compile-time struct offsets
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now that nzsl::FieldOffsets is constexpr this is possible
2023-10-14 14:46:49 +02:00
SirLynix
929b599337
Graphics/ViewerData: Add near and far plane
2023-10-14 14:46:49 +02:00
SirLynix
2a3da7384d
Graphics/RenderSystem: Add support for external swapchains
2023-10-13 20:17:31 +02:00
SirLynix
55b4e47582
Graphics/MaterialInstanceLoader: Add sRGB parameter
2023-10-13 19:56:07 +02:00
SirLynix
c2e47501e4
Graphics: Embed new NZSL modules
2023-10-13 19:56:07 +02:00
SirLynix
d40b8af68d
Graphics: Add gamma correction
2023-10-13 19:56:07 +02:00
SirLynix
b09b4d2419
Graphics: Add a way to set which passes are enabled in a frame pipeline
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This will be replaced soon with a better system
2023-10-08 23:44:24 +02:00
SirLynix
98fe974fc8
Fix some Vulkan errors
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Depth buffers were not tagged as output on passes writing on it
Handle holes in clear values
2023-10-08 13:47:15 +02:00
SirLynix
078542e44b
VulkanRenderer: Improve performance of validation message filtering
2023-10-08 13:25:42 +02:00
SirLynix
c02a20457a
VulkanRenderer: Fix best usage warning
2023-10-08 13:24:35 +02:00
SirLynix
4723c92a65
Graphics/FrameGraph: Reuse memory when building physical passes
2023-09-10 14:46:09 +02:00
Jérôme Leclercq
5203a4fb49
Fix previous fix
2023-09-08 14:00:52 +02:00
Jérôme Leclercq
18efb2016d
Fix Fletcher16 and CRC64
2023-09-08 13:40:30 +02:00
Jérôme Leclercq
e8ddac4964
Fix CRC32
2023-09-08 09:58:05 +02:00
SirLynix
85d13ae436
Fix wrong commit
2023-09-08 09:14:13 +02:00
SirLynix
21680171a2
Replace GetPlatformEndianness() by PlatformEndianness constexpr
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from nazarautils
2023-09-08 09:13:04 +02:00
SirLynix
a3bf80a805
Utility/PixelFormat: Fix a bunch of conversions
2023-09-08 09:10:38 +02:00
SirLynix
1009b296a1
Update for latest nazarautils
2023-09-08 09:10:22 +02:00
SirLynix
aef8b01f15
Math/Box: Rename FromExtends to FromExtents
2023-09-08 09:06:26 +02:00
SirLynix
5f8b7b361e
Renderer/CommandBuffer: Add support for InsertDebugLabel
2023-09-06 13:24:31 +02:00
SirLynix
07d3ccd75d
Graphics/UberShader: Log uber-shader compilation errors
2023-09-06 13:23:49 +02:00