Jérôme Leclercq
|
43ac86e85c
|
Shader/Modules: proof of concept
|
2022-03-14 18:30:55 +01:00 |
|
Jérôme Leclercq
|
99e07e6e1e
|
Shader: Add module statement
|
2022-03-14 18:30:55 +01:00 |
|
Jérôme Leclercq
|
29786765c6
|
Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
|
2022-01-23 00:05:08 +01:00 |
|
SirLynix
|
89c7bbf197
|
Update copyright date
|
2022-01-01 15:30:09 +01:00 |
|
Jérôme Leclercq
|
a643d0fc3a
|
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
|
2021-11-02 09:43:30 +01:00 |
|
Jérôme Leclercq
|
9946c17a23
|
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
|
2021-11-02 09:13:12 +01:00 |
|
Lynix
|
90c738023a
|
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
|
2021-10-30 00:51:17 +02:00 |
|
Jérôme Leclercq
|
32c204e95f
|
Minor fixes
|
2021-10-29 13:29:49 +02:00 |
|
Jérôme Leclercq
|
a02b1952c0
|
Apply header order fix
|
2021-10-28 09:53:56 +02:00 |
|
Jérôme Leclercq
|
ed7ab31933
|
Apply copyright fix to all files
|
2021-10-26 14:31:35 +02:00 |
|
Jérôme Leclercq
|
06b442ab58
|
OpenGLRenderer: Fix depth clamping not being reported as supported
|
2021-07-09 12:34:57 +02:00 |
|
Jérôme Leclercq
|
552dfbc01e
|
Renderer: Add pipeline and texture sampler info validation
|
2021-07-09 12:34:38 +02:00 |
|
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
|
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
|
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
|
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
|
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
|
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
|
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
|
Jérôme Leclercq
|
f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
|
Jérôme Leclercq
|
009e5a0466
|
Renderer: Rename ShaderStageImpl to ShaderStage
|
2020-10-30 23:06:15 +01:00 |
|
Jérôme Leclercq
|
f15709c8a3
|
Renderer: Replace unique_ptr by shared_ptr
|
2020-09-20 15:56:58 +02:00 |
|
Jérôme Leclercq
|
ae34533595
|
Minor fixes
|
2020-09-01 18:47:08 +02:00 |
|
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
|
Lynix
|
332278dded
|
OpenGL: Random stuff I forgot
|
2020-05-11 14:05:40 +02:00 |
|
Lynix
|
b7a7c84a89
|
Minor fixes
|
2020-04-26 18:22:07 +02:00 |
|
Lynix
|
32157503e8
|
OpenGL: Implement RenderPipelineLayout
|
2020-04-26 18:21:38 +02:00 |
|
Lynix
|
0b05feb7e3
|
OpenGL: Implement buffers
|
2020-04-26 18:20:36 +02:00 |
|
Lynix
|
b4b15f826d
|
OpenGL: Implement textures
|
2020-04-19 15:33:56 +02:00 |
|
Lynix
|
349e915e10
|
OpenGL: Link contexts to device
|
2020-04-19 15:33:36 +02:00 |
|
Lynix
|
bd6924d66d
|
OpenGL: Handle Spir-V
|
2020-04-19 15:31:48 +02:00 |
|
Lynix
|
506099fcd7
|
OpenGL: Implement ShaderStage
|
2020-04-19 01:38:38 +02:00 |
|
Lynix
|
5c3eb31d4a
|
OpenGL: Implement device
|
2020-04-19 01:36:44 +02:00 |
|
Lynix
|
68760209c1
|
Add OpenGLRenderer (WIP)
|
2020-04-15 19:38:11 +02:00 |
|