Commit Graph

36 Commits

Author SHA1 Message Date
Jérôme Leclercq
43ac86e85c Shader/Modules: proof of concept 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
SirLynix
89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq
a643d0fc3a OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
2021-11-02 09:43:30 +01:00
Jérôme Leclercq
9946c17a23 OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading 2021-11-02 09:13:12 +01:00
Lynix
90c738023a OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES 2021-10-30 00:51:17 +02:00
Jérôme Leclercq
32c204e95f Minor fixes 2021-10-29 13:29:49 +02:00
Jérôme Leclercq
a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq
ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq
06b442ab58 OpenGLRenderer: Fix depth clamping not being reported as supported 2021-07-09 12:34:57 +02:00
Jérôme Leclercq
552dfbc01e Renderer: Add pipeline and texture sampler info validation 2021-07-09 12:34:38 +02:00
Jérôme Leclercq
b13c5c950a OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq
815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Jérôme Leclercq
86097b331b Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
Jérôme Leclercq
5bc3cd8d8c OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats 2021-06-03 17:15:12 +02:00
Jérôme Leclercq
6161bbec76 Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere) 2021-06-02 20:16:43 +02:00
Jérôme Leclercq
aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq
f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq
f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq
ae34533595 Minor fixes 2020-09-01 18:47:08 +02:00
Jérôme Leclercq
8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Lynix
332278dded OpenGL: Random stuff I forgot 2020-05-11 14:05:40 +02:00
Lynix
b7a7c84a89 Minor fixes 2020-04-26 18:22:07 +02:00
Lynix
32157503e8 OpenGL: Implement RenderPipelineLayout 2020-04-26 18:21:38 +02:00
Lynix
0b05feb7e3 OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Lynix
b4b15f826d OpenGL: Implement textures 2020-04-19 15:33:56 +02:00
Lynix
349e915e10 OpenGL: Link contexts to device 2020-04-19 15:33:36 +02:00
Lynix
bd6924d66d OpenGL: Handle Spir-V 2020-04-19 15:31:48 +02:00
Lynix
506099fcd7 OpenGL: Implement ShaderStage 2020-04-19 01:38:38 +02:00
Lynix
5c3eb31d4a OpenGL: Implement device 2020-04-19 01:36:44 +02:00
Lynix
68760209c1 Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00