Jérôme Leclercq
e26c1f8e68
Graphics: Add ViewerInstance class
2021-06-05 19:06:02 +02:00
Jérôme Leclercq
743f8eeb24
Graphics/ModelInstance: Add UpdateWorldMatrix method
2021-06-05 19:05:06 +02:00
Jérôme Leclercq
9ee3a0d6be
DeferredShading: Add bloom
2021-06-01 20:28:19 +02:00
Jérôme Leclercq
cce32a64d4
Upgrade Utility
2021-05-25 10:40:07 +02:00
Lynix
13feaf4aab
Renderer: RenderWindow now requires a RenderDevice
2021-05-16 23:13:00 +02:00
Jérôme Leclercq
830ec6ac94
Add a few helper functions
2021-05-14 02:09:25 +02:00
Jérôme Leclercq
adbf1e1da0
Renderer: Add proper support for blending
2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346
Lot of small fixes/improvements
2021-05-14 01:48:47 +02:00
Jérôme Leclercq
9376cfefd2
Graphics/FrameGraph: Add support for pass name (as debug sections)
2021-05-14 01:45:45 +02:00
Jérôme Leclercq
55c2dd8485
Add FrameGraph (WIP)
2021-05-02 13:58:35 +02:00
Jérôme Leclercq
500ccda85a
Shader: StatementPtr& => const StatementPtr&
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
08c2f711b0
Graphics/Material: Add UpdateBuffers
2021-02-15 18:16:19 +01:00
Jérôme Leclercq
41c921bcf6
Function order
2021-01-27 18:53:02 +01:00
Jérôme Leclercq
b9151d8a7a
Graphics: Improve TextureSampler handling
2021-01-27 18:50:49 +01:00
Jérôme Leclercq
a9e9ef2524
Graphics: Add GraphicalMesh and Model classes
2021-01-27 16:45:00 +01:00
Jérôme Leclercq
e3e5c4ba8f
Graphics: Add ModelInstance class
2021-01-22 23:32:32 +01:00
Jérôme Leclercq
19783f7755
Graphics/Material: Rework UBO handling
2021-01-22 23:31:54 +01:00
Jérôme Leclercq
a0d5750ec8
Graphics: Add GetViewerDataUBO
2021-01-22 23:27:11 +01:00
Jérôme Leclercq
a6ff64106e
Minor stuff
2021-01-22 23:23:28 +01:00
Jérôme Leclercq
079834ca6a
Graphics/UberShader: Fix inline keyword
2021-01-03 10:52:02 +01:00
Jérôme Leclercq
a801754f6e
Remove Material::EnableAlphaTest (superseded by conditions)
2021-01-03 10:48:47 +01:00
Jérôme Leclercq
f327932738
Commit current work
...
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
8027ae9abe
Graphics: Fix PredefinedShaderBinding enum
2020-10-31 16:27:35 +01:00
Jérôme Leclercq
89609570f4
Graphics: WIP (almost working)
2020-10-30 23:08:48 +01:00
Jérôme Leclercq
3b2e375382
WIP
2020-09-26 20:04:05 +02:00
Jérôme Leclercq
95c9ad0fd8
Add graphics module base
2020-09-20 14:52:44 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
68208f5426
Merge branch 'master' into vulkan
2020-05-27 19:48:22 +02:00
Lynix
9507c56fc9
PixelFormat rename
...
PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
2020-04-10 14:19:36 +02:00
Lynix
da5d8bc4c2
Bypass MSVC parser regression
2020-03-20 20:56:15 +01:00
Lynix
c23b6dfa01
Copyright year update
...
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Lynix
548ede4613
Utility/*TextDrawer: Use float internally
...
+ some fixes
2020-01-25 19:07:20 +01:00
Lynix
79b0bd644c
Add text outlines!
2019-04-16 01:46:26 +02:00
Jérôme Leclercq
e665ea5373
Graphics/Material: Fix Configure resetting textures
2019-04-12 15:29:15 +02:00
Lynix
0ca823f9a6
Graphics: Remove sprite limit
2019-03-31 16:31:02 +02:00
larnin
b002a054df
Fix tilemap multimaterial ( #197 )
2019-02-13 01:03:47 +01:00
Lynix
ecd42704a6
Remove MSVC-specific fix
2019-01-19 02:21:29 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
...
* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
dc6fbfc90f
Replace floating point angle by Angle class instance
2018-10-09 23:20:53 +02:00
Lynix
7f2826f192
Graphics/CullingList: Fix visibility hash being always the same, causing visibility issues
2018-10-05 19:53:35 +02:00
Jérôme Leclercq
7bb6c84752
Graphics/CullingList: Improve culling list
...
- Now supports box culling
- Removed branch
- Removed complex hash combination and replaced it with a much faster algorithm
- It now supports partial visibility
2018-08-31 17:26:50 +02:00
Lynix
fd9db1b639
Graphics/CullingList: Add forceInvalidation parameter
2018-08-25 22:41:34 +02:00
Lynix
a3a4ed89b8
Graphics/Material: Fix reflection mode not being copied
2018-08-25 22:41:05 +02:00
Lynix
602992609f
Sdk/RenderSystem: Add EnableCulling method
2018-08-04 15:38:05 +02:00
S6066
58ce182983
Bugfix: invalid variable still used after move ( #171 )
2018-07-11 19:16:54 +02:00
Lynix
6390da95d3
Fix previous commit crash
2018-07-07 14:35:11 +02:00
Jérôme Leclercq
cb6885d6a9
Graphics/CullingList: Fix compilation errors on MSVC with /permissive-
2018-07-06 15:24:30 +02:00