Jérôme Leclercq
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7ea0b223ec
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Linux fixes
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2020-09-01 19:18:27 +02:00 |
Jérôme Leclercq
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ae34533595
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Minor fixes
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2020-09-01 18:47:08 +02:00 |
Jérôme Leclercq
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7d2673eabd
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Shader: Fix shader serialization
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2020-09-01 18:46:57 +02:00 |
Jérôme Leclercq
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ef737a8ecd
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Add basic EGL support
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2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
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09f85e8244
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Moar fix
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2020-08-28 16:00:11 +02:00 |
Jérôme Leclercq
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35dccd822c
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Remove useless Wrapper.hpp headers
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2020-08-28 15:52:42 +02:00 |
Jérôme Leclercq
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ea8f34c45e
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Rename WGL folder from Win32 to WGL
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2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
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0ff0425045
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Some more fixes, hopefully GCC will stop shitting itself now
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2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
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3fe70476bb
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Workaround some GCC bug
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2020-08-27 22:58:44 +02:00 |
Jérôme Leclercq
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36120b9501
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Compilation fixes
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2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
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c87affe276
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Fix redefinition of type
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2020-08-27 20:12:54 +02:00 |
Jérôme Leclercq
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b2a7e620e0
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Merge branch 'master' into nazara-next
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2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
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056b78c2f7
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Fix 32bits compilation
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2020-08-27 20:09:51 +02:00 |
Jérôme Leclercq
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df51526841
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Fix some compilation errors
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2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
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2a875c8bdc
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Remove Graphics module and fix compilation
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2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
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9d16559f55
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Core/Bitset: Fix crash when resizing to zero
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2020-08-27 19:25:43 +02:00 |
Jérôme Leclercq
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a28635ec70
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Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
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2020-08-27 18:38:21 +02:00 |
Jérôme Leclercq
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51ec9741df
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OpenGLRenderer: Handle resize/minimize
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2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
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7c9dcdfbe4
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Allocate command buffers from pools
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2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
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cbdac32f5f
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VulkanRenderer: Handle window resize
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2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
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982d28cace
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Fix infinite loop
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2020-08-25 12:34:43 +02:00 |
Jérôme Leclercq
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9b313dac2e
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Quality of life improvements
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2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
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ba777ebbca
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Shader/SpirvPrinter: Add settings
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2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
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77b66620c9
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Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
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2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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581a5344e6
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OpenGLRenderer: Add wglSwapIntervalEXT
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2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
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1a12e18a36
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Fix copyright dates and some defines
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2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
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d4f60c174e
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OpenGLRenderer: Flip screenspace
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2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
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ac7b523bc7
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OpenGLRenderer: Fix textures
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2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
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3829f0a002
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ShaderAstCloner: Improve code readability
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2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
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d6d452d43d
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Add ShaderAstCloner
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2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
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74fb01af28
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Rename a few classes
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2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
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7a5f91f740
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SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
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2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
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7fd3264d08
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Add FieldOffsets class
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2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
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7736312c2f
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ShaderNodes: Replace union by std::variant
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2020-08-04 01:33:31 +02:00 |
Lynix
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50bd150345
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WIP
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2020-08-02 20:42:51 +02:00 |
Lynix
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10860ed562
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Improve code
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2020-07-31 12:36:37 +02:00 |
Lynix
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2271432748
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Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
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2020-07-29 14:39:34 +02:00 |
Lynix
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a02dd3bf05
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Renderer: Add ShaderRecursiveVisitor
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2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
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251810ca99
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WIP SpirvWriter
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2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
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59add283cf
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Add shader type
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2020-07-27 18:52:58 +02:00 |
Lynix
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aff617f147
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Network: Replace some String by std::string
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2020-07-25 14:32:53 +02:00 |