Commit Graph

812 Commits

Author SHA1 Message Date
SirLynix
18851c9185 Replace RenderWindow with swapchains 2023-01-22 12:37:58 +01:00
SirLynix
a1480fc2db Graphics: Fix text atlas resizing 2023-01-21 19:10:40 +01:00
Jérôme Leclercq
dd421a6385 Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix
9a553e5e9d Core: Make Color constexpr 2022-12-29 12:13:00 +01:00
SirLynix
fe8715f1fb Renderer: Working compute implementation 2022-12-25 19:19:16 +01:00
SirLynix
9578ba3ef5 Add initial support for compute pipelines 2022-12-25 19:19:16 +01:00
SirLynix
3c86b84e13 Graphics: Rework tilemap class (and fix its AABB) 2022-12-18 14:57:40 +01:00
SirLynix
830eee78a8 Math: Rework Box and Rect classes 2022-12-18 14:57:14 +01:00
SirLynix
d4422c4102 Graphics: Add origin to all sprite-based renderables (and made it a factor) 2022-12-17 14:48:50 +01:00
SirLynix
780359eb8b Graphics: Fix point light shadowmaps 2022-12-08 18:28:17 +01:00
SirLynix
f8238a6e6c Graphics: Implement point-light shadow-mapping 2022-12-08 18:17:13 +01:00
SirLynix
5a57976b4b Graphics/FrameGraph: Add support for cubemap and slice rendering 2022-12-08 18:17:13 +01:00
SirLynix
08ea4c87a7 Improve texture view support 2022-12-08 18:17:13 +01:00
SirLynix
42f8cdb151 Add initial support for texture views 2022-12-08 18:17:13 +01:00
SirLynix
902dee6121 Renderer/TextureInfo: Separate layerCount from size 2022-12-08 18:17:13 +01:00
SirLynix
1768f20365 Graphics: Move shadow-mapping related code to LightShadow classes 2022-12-08 18:17:13 +01:00
SirLynix
d7eab778fb Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean 2022-12-08 18:17:13 +01:00
SirLynix
34348b2dde Minor fixes 2022-12-08 18:17:13 +01:00
SirLynix
f580ba523d Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
SirLynix
3623f4ccc4 Add support for moving shadow-casting lights 2022-12-08 18:17:13 +01:00
SirLynix
1727ae8631 Graphics/TextSprite: Fix front facing 2022-12-08 18:17:13 +01:00
SirLynix
6ef4c14772 Renderer: Change binding members order 2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc WIP 2022-12-08 18:17:13 +01:00
SirLynix
4a10c1f8fe Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
SirLynix
be9fba3190 Graphics/Material: Fix uniform buffer size 2022-12-08 13:06:50 +01:00
SirLynix
77642cf431 Renderer: Implement and use debug names 2022-12-02 22:46:43 +01:00
Lynix
02387b8fe3 Graphics: Add Tilemap 2022-11-25 19:28:22 +01:00
SirLynix
2fd2e190b9 FrameGraph: Fix texture pool 2022-11-15 18:01:51 +01:00
SirLynix
ad1f3bc321 Graphics/Graphics: Add preferred depth format 2022-11-06 23:45:37 +01:00
SirLynix
ea3c363b58 Graphics/ShaderReflection: Add support for texture arrays 2022-11-06 23:15:22 +01:00
SirLynix
04a8b03cf3 Graphics/TextureLoader: Add support for alpha-test and alpha-blending 2022-11-05 00:29:25 +01:00
SirLynix
fe0d70d9e1 Graphics/MaterialInstance: Add LoadFrom* 2022-11-05 00:28:33 +01:00
SirLynix
5502e51d71 Graphics: Move skinning to a separate module 2022-11-05 00:26:56 +01:00
SirLynix
1205155466 Graphics/Material: Rename CreateInstance to Instantiate 2022-11-05 00:14:16 +01:00
SirLynix
ab154819a7 Graphics: Make use of new auto_binding 2022-10-31 22:44:19 +01:00
Jérôme Leclercq
dc6ce8427c Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix
9cd7976a91 Remove "MemoryManager" and very old code 2022-09-24 14:25:52 +02:00
SirLynix
6bf4ccaae1 Core/ParameterList: Rework Parameter getter using Result 2022-09-09 13:47:06 +02:00
SirLynix
3f38c52455 xmake check-files -f 2022-09-08 08:58:22 +02:00
SirLynix
a8c54abdd0 Graphics: Add skinning support to DepthMaterial 2022-09-08 08:57:37 +02:00
SirLynix
99c9df5731 Graphics: Add default materials 2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b Graphics: Fix TextureLoader 2022-09-08 08:56:57 +02:00
SirLynix
fbdc1faf8c Graphics: Add TextureLoader 2022-09-07 13:31:21 +02:00
SirLynix
04d2f4a6c2 Graphics/MaterialPipeline: Rework GetRenderPipeline
Decrease the need for memory allocations in most cases (especially for sprites)
2022-08-30 19:29:23 +02:00
SirLynix
017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix
7ada266917 Graphics: Add PredefinedSkeletalData 2022-08-25 12:59:01 +02:00
SirLynix
b37af6da31 Final skeletal fixes 2022-08-25 12:59:01 +02:00
SirLynix
a9801894e8 Merge fixes 2022-08-25 12:59:01 +02:00
SirLynix
d60fce169a Fix merge 2022-08-25 12:59:01 +02:00