Commit Graph

3635 Commits

Author SHA1 Message Date
SirLynix 6bf91e10e5 Network: Implement WebService with emscripten fetch API on wasm 2023-06-14 20:13:17 +02:00
SirLynix c65daba072 Network: Add WebService 2023-06-14 20:13:17 +02:00
SirLynix b5206ebdb7 Utility/STBSaver: Replace static map by constexpr unordered_map 2023-06-13 19:39:28 +02:00
NeDKaM ced5083aef Utility : Fixed STBSaver supported file extensions 2023-06-13 19:30:27 +02:00
SirLynix 504c0f771b Minor fixes 2023-06-09 09:24:03 +02:00
SirLynix 40bb69bc60 Core: Add SignalHandlerAppComponent 2023-06-07 22:28:55 +02:00
SirLynix 51ac2b71df Fix thread support on MinGW 2023-06-07 18:54:37 +02:00
Jérôme Leclercq 4c21821802
Core: Add missing GetCurrentThreadName on POSIX 2023-06-07 14:12:32 +02:00
SirLynix bf0d7674c7 Core: Add thread extension functions 2023-06-07 13:35:40 +02:00
SirLynix 628a3a8375 Include fixes 2023-06-07 13:30:25 +02:00
SirLynix caf8446707 Math: Remove Algorithm file and move string functions to StringExt 2023-06-06 08:59:58 +02:00
Jérôme Leclercq c87c45f332
Fix missing include 2023-06-05 20:46:54 +02:00
SirLynix b9c1559d97 Random code cleanup 2023-06-05 18:05:16 +02:00
Jérôme Leclercq 1a55b550fb
Improve math module (#396)
* Improve math module

- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
2023-06-02 22:30:51 +02:00
SirLynix de88873c35 Make use of the new Flags iterator 2023-06-02 17:57:26 +02:00
SirLynix 1672765936 JoltPhysics3D/JoltCollider3D: Add Mesh JoltMeshCollider3D 2023-06-02 17:47:25 +02:00
SirLynix d310bf478b Core/VirtualDirectoryFilesystemResolver: Fix unicode path 2023-05-30 19:09:11 +02:00
SirLynix ae5b1dc485 Fix compilation 2023-05-30 13:49:28 +02:00
SirLynix 2886a2e0c0 Rename EnumMap to EnumArray after nazarautils update 2023-05-30 13:49:19 +02:00
SirLynix cff918f6a3 Graphics/ForwardFramePipeline: Fix unregister + register the same renderable pointer not invalidating rendering
This can happen with ECS components which are mostly stable in memory, when destroying a graphics entity and recreating it (even with a different mesh) its pointer may not change due to memory recycling, especially on simple scenes.

A UInt8 generation counter helps prevents this
2023-05-30 13:34:41 +02:00
SirLynix f2f90e2ca3 Fix compilation 2023-05-30 12:37:22 +02:00
SirLynix 0c7efa05e2 Fix a bunch of warnings 2023-05-30 12:34:38 +02:00
SirLynix 68b3e31eec Utility/PixelFormat: use std::string_view to store name 2023-05-30 12:33:40 +02:00
SirLynix dfe6b2ddcf Make use of the new EnumMap class 2023-05-30 12:32:37 +02:00
SirLynix d914f41404 JoltPhysics3D/JoltCharacter: Fix crash after move 2023-05-21 14:58:55 +02:00
SirLynix a6f4e7b08d Add missing include 2023-05-16 14:32:33 +02:00
SirLynix 6f15400d01 JoltPhysics3D: Rework Character class 2023-05-15 19:03:28 +02:00
SirLynix 14c9c7fffd Graphics/GuillotineTextureAtlas: Disable mipmaps for now 2023-05-15 19:02:17 +02:00
SirLynix 34b8bb5d65 Core/Resource: Pass filePath by value and move to prevent useless copy 2023-05-15 08:31:42 +02:00
SirLynix 1d32af53c5 Renderer: Add mipmaps generation support 2023-05-14 18:55:41 +02:00
SirLynix 3712b641f8 Widgets: Improve BoxLayout 2023-05-14 18:53:56 +02:00
SirLynix f1cd5ad048 Fix ShaderNode compilation 2023-05-14 18:51:46 +02:00
SirLynix 383e905b3f Utility/Image: Add LoadFaceFromImage 2023-05-12 19:14:44 +02:00
SirLynix e1d38abc04 Graphics/ForwardFramePipeline: Fix crash with multiple viewers 2023-05-12 19:14:18 +02:00
SirLynix bbbd3f88c1 Core: Add DisabledComponent (to temporary disable an entity) 2023-05-07 22:43:48 +02:00
SirLynix c69397707e Core: Add StateMachine
Backported from legacy Nazara
2023-05-07 22:42:54 +02:00
SirLynix 9aeaaa9495 Core/Application: Fix updater elapsed time 2023-05-06 15:44:52 +02:00
SirLynix 19d0342082 Fix warning 2023-05-01 18:36:34 +02:00
SirLynix 0c64c3d68b Graphics/ForwardFramePipeline: Use camera viewport 2023-05-01 18:36:29 +02:00
SirLynix 3e4f32140e Core/ApplicationBase: Fix elapsedTime in updaters for non-fixed intervals 2023-05-01 18:03:01 +02:00
SirLynix a578b061b4 Graphics/FrameGraph: Fix bug introduced in 97f1c2c56c 2023-05-01 17:05:07 +02:00
SirLynix 3957687a31 OpenGLRenderer/CommandBuffer: Replace std::visit by a switch (to improve performance) 2023-04-30 21:12:33 +02:00
SirLynix 97f1c2c56c Refactor xmake.lua and make some warnings as errors 2023-04-30 21:11:30 +02:00
SirLynix de5e7bd8a8 Core/ApplicationBase: Add support for updaters with intervals 2023-04-23 19:45:33 +02:00
SirLynix cdb4ff2de9 Fix compilation on wasm 2023-04-12 15:31:04 +02:00
SirLynix d717335bca VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
SirLynix f034e71ba4 Core/HardwareInfo: Fix compilation for other arch than x86 2023-04-12 14:10:55 +02:00
SirLynix 6d8734f288 Add support for ARM64 on Windows 2023-04-11 18:15:29 +02:00
SirLynix 2f5db80183 Remove empty source files 2023-04-11 13:51:11 +02:00
SirLynix 2c6191987f Graphics/PhongMaterial: Add option to disable shadow mapping (and disable it by default on web) 2023-04-10 17:25:18 +02:00
SirLynix f952c64642 Graphics/BasicMaterial: Fix compilation error when no UV are available ...
... but textures are mapped
2023-04-10 17:12:40 +02:00
SirLynix 670389d268 xmake check-files -f 2023-04-10 17:12:23 +02:00
SirLynix 26b23ccce6 Rename Physics2D to ChipmunkPhysics2D 2023-04-10 17:12:23 +02:00
SirLynix 71bc39bfa6 Prepare for merge 2023-04-10 17:12:23 +02:00
SirLynix ad1a7cf43e JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation 2023-04-10 17:12:23 +02:00
SirLynix 6a609055dc Replace ordered_map with unordered_map when ordering is not required 2023-04-10 17:12:23 +02:00
SirLynix 4f1f0c6418 JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh 2023-04-10 17:12:23 +02:00
SirLynix 1415dcbf1a JoltPhysics3D: Add JoltConvexHullCollider3D 2023-04-10 17:12:23 +02:00
SirLynix 60ed70d3fd Fix unity build compilation 2023-04-10 17:12:23 +02:00
SirLynix d610baf920 JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix 77ee7d8c92 JoltPhysics3D/JoltCollider3D: Fix offsetMatrix not taken into account 2023-04-10 17:12:23 +02:00
SirLynix 61724cc4b9 JoltPhysics3D: Add distance constraint 2023-04-10 17:12:23 +02:00
SirLynix 96cc9aa9d7 Rebase fixes 2023-04-10 17:12:23 +02:00
SirLynix 8d25495bab JoltPhysics3D: Add some methods to JoltCharacter 2023-04-10 17:12:23 +02:00
SirLynix efc81ff508 BulletPhysics3D: Fix movement 2023-04-10 17:12:23 +02:00
SirLynix 6447686ad9 JoltPhysics3D: Add JoltPivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix d697450a60 JoltPhysics3D: Add raycast hit normal 2023-04-10 17:12:23 +02:00
SirLynix 1387ac6e35 JoltPhysics3D: Add capsule collider 2023-04-10 17:12:23 +02:00
SirLynix a4ba7d6115 JoltPhysics3D:: Improve characters 2023-04-10 17:12:23 +02:00
SirLynix 2b0239b8f0 JoltPhysics3D: Fix crash when freeing compoites colliders 2023-04-10 17:12:23 +02:00
SirLynix b3595178a1 JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst 2023-04-10 17:12:23 +02:00
SirLynix 707a486e74 BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix) 2023-04-10 17:12:23 +02:00
SirLynix 63d75e8904 Physics3D/PhysWorld3D: Add generic RaycastQuery 2023-04-10 17:12:23 +02:00
SirLynix 4d42c0cf9c Physics3D/Constraint3D: Add Damping/ImpulseClamp properties 2023-04-10 17:12:23 +02:00
SirLynix 3efd422e86 BulletPhysics3D: Add StaticPlaneCollider3D 2023-04-10 17:12:23 +02:00
SirLynix 021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix 648273573d Make Jolt work on web + update demo 2023-04-10 17:12:23 +02:00
SirLynix c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00
SirLynix bd4c2d6ee7 Rename Physics3D to BulletPhysics3D 2023-04-10 17:12:23 +02:00
SirLynix 5cbc435e1a Physics3D: Add PivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix 522315dbca Physics3D: Add raycast support 2023-04-10 17:12:23 +02:00
SirLynix 5ee25e9621 Physics3D: Use pool for rigid bodies (+ sort them to improve cache) 2023-04-10 17:12:23 +02:00
SirLynix 899739cdce Physics3D/BoxCollider3D: Fix lengths
btBoxShape takes half-size as a parameter
2023-04-10 17:12:23 +02:00
SirLynix 1f68cfa6c2 Physics3D/Collider3D: Use btEmptyShape for NullCollider3D
Having no collider seems to break physics
2023-04-10 17:12:23 +02:00
SirLynix 5126b5f8a2 RigidBody3D: Fix EnableSleeping implementation 2023-04-10 17:12:23 +02:00
SirLynix 795efae3a0 Physics3D: Switch from Newton Dynamics to Bullet3 2023-04-10 17:12:23 +02:00
SirLynix 44aec8d5a5 Allow to load image and textures cubemap/arrays from file using the AppFilesystemComponent
Renames LoadCubemap and LoadArray to Load with additional parameters and allows AppFilesystemComponent to pass additional parameters to them
2023-04-04 08:24:52 +02:00
Lynix a3f7c437f4 Fix compilation with nazarautils changes 2023-04-03 14:02:55 +02:00
Lynix f2bc00d2ea Core: Skip conversion to UTF-16 if filesystem::path is based on it 2023-04-03 12:51:26 +02:00
SirLynix 3c32f21c4a Utility/Node: Add missing SetTransform overload 2023-03-25 15:19:58 +01:00
SirLynix 23cccaaf99 Core/ApplicationBase: Execute updaters before updating components 2023-03-25 14:47:47 +01:00
SirLynix 883b54e6d3 Physics2D: Fix the way newly physics entities are setup 2023-03-25 14:47:35 +01:00
SirLynix 3e99ce6be5 Utility/VelocitySystem: Use Time instead of float for elapsed time 2023-03-25 14:44:44 +01:00
SirLynix 6fd90d63ef Fix check-files 2023-03-21 13:21:49 +01:00
SirLynix 9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix 630428dc31 Physics2D/PhysWorld2D: Fix crash introduced in 488f3ca6ef 2023-03-17 19:23:23 +01:00
SirLynix 8b734caeac Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once
Thanks to @SirMishaa for pointing that out
2023-03-17 19:22:09 +01:00
SirLynix c700a7e45d Graphics/ForwardFramePipeline: Fix shadow maps not showing up until scene update 2023-03-14 18:08:05 +01:00
SirLynix 88b6ff63b7 Graphics/AbstractViewer: Add Project & Unproject methods 2023-03-14 18:07:03 +01:00
SirLynix a414afec24 Core: Update unicode data 2023-03-14 18:06:23 +01:00