Commit Graph

1897 Commits

Author SHA1 Message Date
Jérôme Leclercq 3153af485c Physics2D: Handle kinematic objects properly 2017-09-07 16:16:11 +02:00
Jérôme Leclercq 305a72a7d2 Lua/LuaState: Fix movement not stealing pointer 2017-09-04 10:05:23 +02:00
Jérôme Leclercq e37a7ad5fd Network/ENetHost: Dismiss external peer connection if listen address is loopback 2017-09-01 15:22:27 +02:00
Jérôme Leclercq 38bd348ed6 Physics2D/RigidBody2D: Allows better control on inertia 2017-09-01 14:26:28 +02:00
Lynix 923ffb6d0a Renderer/ShaderAst: Fix missing file from previous commit 2017-08-30 18:21:44 +02:00
Lynix cb69b1ed01 Renderer/ShaderAst: Add ConditionalStatement 2017-08-30 18:21:44 +02:00
Lynix 205b8b1ba6 Renderer/ShaderAst: Add Swizzle 2017-08-30 18:21:43 +02:00
Lynix 832237c6d4 Renderer/ShaderAst: Fix a few multiply/divide cases 2017-08-30 18:21:42 +02:00
Lynix fd5bf16a90 Renderer/ShaderBuild: Fix build? 2017-08-30 18:21:42 +02:00
Lynix 8a68df4c56 Forgot to save all files.. 2017-08-30 18:21:41 +02:00
Lynix f0a7430d34 Renderer/ShaderAst: Fix compilation errors on Linux 2017-08-30 18:21:40 +02:00
Lynix bd8a3ba47d Renderer: Replace shaders files by runtime-generated GLSL 2017-08-30 18:21:40 +02:00
Lynix 8fd152aec0 Renderer/ShaderAst: Rename Builtin enum to BuiltinEntry 2017-08-30 18:21:39 +02:00
Lynix a60836c45a Revert "Renderer/ShaderBuilder: Rename Builtin to BuiltinVariable"
This reverts commit 193c0d4a92.
2017-08-30 18:21:38 +02:00
Lynix f72b3ed57d Renderer/ShaderBuilder: Rename Builtin to BuiltinVariable 2017-08-30 18:21:37 +02:00
Lynix a5a228e0c7 Renderer/ShaderAst: Add Constant overloads 2017-08-30 18:21:36 +02:00
Lynix 021ac3d971 Renderer/ShaderAst: Fix Mat4x4 handling 2017-08-30 18:21:36 +02:00
Lynix 10a1bec793 Renderer/ShaderAst: Fix support for matrix4 type 2017-08-30 18:21:35 +02:00
Lynix 2a57af9896 Renderer/ShaderAst: Add Cast node 2017-08-30 18:21:34 +02:00
Lynix a84391cf08 Renderer/ShaderAst: Add support for expression type 2017-08-30 18:21:33 +02:00
Lynix 12321bc59a Renderer/ShaderBuilder: Add builder for remaining binary operations 2017-08-30 18:21:33 +02:00
Lynix 3ed661f387 Renderer/ShaderAst: Add input and outputs variables 2017-08-30 18:21:32 +02:00
Lynix f7c4c86934 Renderer/ShaderBuilder: Cleanup 2017-08-30 18:21:31 +02:00
Lynix 386c3b1132 Renderer/ShaderBuilder: Add builder for builtins 2017-08-30 18:21:30 +02:00
Lynix e82fb7fef4 Renderer/ShaderAst: Add NamedVariable and BuiltinVariable classes 2017-08-30 18:21:30 +02:00
Lynix 43e23fea47 Renderer/GlslWriter: Add comment sections 2017-08-30 18:21:29 +02:00
Lynix f487761940 Renderer/GlslWriter: Add #version directive 2017-08-30 18:21:28 +02:00
Lynix d538a7ddf5 Renderer/GlslWriter: Add support for Uniform and Parameters variables 2017-08-30 18:21:27 +02:00
Lynix 5c3e67bb26 Renderer/GlslWriter: Move variables to the function scope 2017-08-30 18:21:26 +02:00
Lynix 5c6df52fbf Commit current work 2017-08-30 18:21:25 +02:00
Gawaboumga 5aa072cee3 New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module

Final touch

* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
Gawaboumga 41a1b5d493 Physics2D tests (#129)
* Quaternion: Fix singularity on Z axis when converting to euler angles

* CollisionComponent2D: Add method to retrieve AABB

* Collider2D: Fix constructor for Box with Vector2

* Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D

* Colider2D: Add New for convex and tests for the new classes
2017-08-20 21:47:23 +02:00
Lynix 9613ad5de6 Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2017-08-16 20:33:40 +02:00
Lynix 2fe905a453 Increase instance buffer size 2017-08-16 20:33:37 +02:00
Lynix fc2fd81719 Utility: Make Window constructor explicit 2017-08-16 20:33:13 +02:00
Jérôme Leclercq 5531e81e65 Core: Add CRC64 and regenerate global headers 2017-08-15 12:32:19 +02:00
Lynix e512302305 RigidBody2D: Add experimental SetMomentOfInertia method 2017-08-06 23:46:55 +02:00
Lynix 74af157113 PhysWorld2D: Use std::function for callbacks 2017-08-06 23:08:36 +02:00
Jérôme Leclercq 3d368b2fe7 Network/SocketPoller: Fix behavior of Wait method (-1 will block) 2017-08-04 13:37:17 +02:00
Jérôme Leclercq b64ab862fe Fix warnings 2017-07-27 14:39:48 +02:00
Jérôme Leclercq 6047018082 Physics3D/Collider3D: Improve CompoundCollider3D constructor 2017-07-27 11:40:42 +02:00
Jérôme Leclercq afdc018778 Physics2D/Collider2D: Implement CompoundCollider2D and ConvexCollider2D 2017-07-27 11:39:23 +02:00
Jérôme Leclercq b00487c88c PhysicsID/RigidBody: Add GetWorld() accessor 2017-07-25 14:44:30 +02:00
Jérôme Leclercq b4732d8c17 Add Udp::ReceiveMultiple method 2017-07-11 12:11:20 +02:00
Jérôme Leclercq 2ca844be63 Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2017-06-21 18:10:51 +02:00
Jérôme Leclercq b2e23cfb56 Mark every bool conversion as explicit 2017-06-21 18:10:46 +02:00
Lynix 90d86c6eb0 Breaks compatibility with Windows XP by default 2017-06-20 08:16:43 +02:00
Lynix 50a3f78f91 Core/Thread: Add posibility of setting thread name 2017-06-20 08:16:08 +02:00
Lynix 4a1a335cee Core/Flags: Fix compilation
Oops..
2017-06-20 07:06:50 +02:00
Lynix dfc441c2fc Core/Flags: Rename DetailFlagOperators to FlagsOperators
In case a user would need to use it
2017-06-20 06:57:57 +02:00