Jérôme Leclercq
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552dfbc01e
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Renderer: Add pipeline and texture sampler info validation
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2021-07-09 12:34:38 +02:00 |
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Jérôme Leclercq
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8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
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Jérôme Leclercq
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3a3279246f
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OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
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2021-07-09 00:01:33 +02:00 |
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Jérôme Leclercq
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309fd547e1
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Fix compilation errors and warnings
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2021-07-07 22:38:24 +02:00 |
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Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
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Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
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Jérôme Leclercq
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930142b7a7
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OpenGLRenderer: Fix double StackVector init
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2021-07-03 13:35:59 +02:00 |
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Jérôme Leclercq
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343b0a6fd7
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OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
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2021-07-03 13:01:41 +02:00 |
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Jérôme Leclercq
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9f76c84309
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OpenGLRenderer/Context: Improve source readability
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2021-07-03 12:59:06 +02:00 |
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Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
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Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
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Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
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Jérôme Leclercq
|
8625c0a7ac
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Fix compilation under Linux
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
|
Jérôme Leclercq
|
5bc3cd8d8c
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OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
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Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
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Jérôme Leclercq
|
465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
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Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
|
Jérôme Leclercq
|
41baacd9ab
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Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
|
Jérôme Leclercq
|
109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
|
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
|
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
|
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
|
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
|
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
|
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
|
Jérôme Leclercq
|
35060ab24e
|
Fix minor stuff
|
2021-05-19 20:32:16 +02:00 |
|
Lynix
|
13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
|
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
|
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
|
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
|
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
|
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
|
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
|
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
|
Jérôme Leclercq
|
990193ebb4
|
Minor fixes
|
2021-05-02 13:58:56 +02:00 |
|
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
|
Jérôme Leclercq
|
044195b209
|
Minor fixes
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
|
Jérôme Leclercq
|
311cfeaf3c
|
OpenGLRenderer: Fix Y flipping for FBOs
|
2021-02-20 19:23:29 +01:00 |
|
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
|
Jérôme Leclercq
|
3ef74d6e1d
|
OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
|
2021-02-20 19:14:13 +01:00 |
|
Jérôme Leclercq
|
f7442982a4
|
OpenGLRenderer: Implement debug region data
|
2021-02-20 19:10:32 +01:00 |
|
Jérôme Leclercq
|
8f9f943e2c
|
OpenGLRenderer: Implement primitive mode
|
2021-02-20 18:56:54 +01:00 |
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