SirLynix
63c526cecc
Core/Node: Refactor interface
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- Removed overloads taking multiple scalars
- Removed CoordSys parameter (functions exists in two sets, local and global)
2024-02-19 09:44:01 +01:00
Lynix
67904abd29
Replace Warning string concatenation by WarningFmt
2024-02-13 17:17:04 +01:00
SirLynix
e64c2b036e
Remove Utility module and move its content to Core and TextRenderer modules
2024-02-11 22:48:38 +01:00
SirLynix
18b6d14670
Graphics/Model: Add mesh callback parameter
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It allows to query/save/update the mesh before it's used to create a GraphicalMesh and disposed of
2024-02-07 15:56:16 +01:00
SirLynix
5a46ebda36
Graphics/PropertyHandler: Warn if an option if set but doesn't exist in material
2024-02-07 15:55:14 +01:00
SirLynix
37e90ecea9
Graphics/Materials: Fix normal maps for PhongMaterial
2024-02-07 15:53:09 +01:00
Lynix
2b88f50c21
Minor improvements
2024-01-29 18:34:46 +01:00
SirLynix
22a047b3b1
Add tab outside of indent check
2024-01-26 14:38:59 +01:00
SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
9ada93b995
Remove spaces before line feed
2024-01-25 14:38:06 +01:00
SirLynix
bb3b28279b
Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent)
2024-01-24 16:50:04 +01:00
SirLynix
db83413536
Graphics: Fix issue when unregistering viewer then adding it again before resources are cleaned
2024-01-14 16:01:55 +01:00
SirLynix
6a4d3008c9
Fix compilation
2024-01-05 11:37:45 +01:00
SirLynix
2bdd6f9351
Graphics/Model: Add model loader
2024-01-05 11:24:25 +01:00
SirLynix
201ac025e2
Graphics: Fix compilation
2024-01-05 11:23:55 +01:00
SirLynix
e8a362b695
Graphics/MaterialInstance: Add Build method
2024-01-04 17:47:54 +01:00
SirLynix
f46f0da12a
Graphics/Shaders: Fix point and spot lights in PhysicallyBasedMaterial
2024-01-04 00:03:32 +01:00
SirLynix
5a96ab3bf7
Graphics/PipelinePassList: Add AddPass overload taking a pass name
2024-01-03 18:18:09 +01:00
SirLynix
14f51b31ca
Fix a bunch of warnings
2024-01-03 18:17:52 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
Jérôme Leclercq
79ec135af7
Optimize out a lot of std::string construction and allocations ( #415 )
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Update CommandLineParameters.hpp
Update CommandLineParametersTests.cpp
Update WebContext.hpp
xmake check-files -f
Fix MaterialPassRegistry
2023-12-30 14:50:57 +01:00
SirLynix
0d3a9547fc
Graphics/PipelinePassList: Fix error introduced by 9fb308a531
2023-12-26 12:41:48 +01:00
Lynix
e1b3832643
Minor cleanup
2023-12-25 21:02:24 +01:00
Lynix
9fb308a531
Graphics/FramePipelinePass: Replace pointer + size by span
2023-12-25 20:05:45 +01:00
SirLynix
496800fc5c
Graphics/UberShader: throw an exception if shader module couldn't be resolved
2023-12-21 00:08:30 +01:00
SirLynix
83366e93d4
Make changes for breaking NZSL update
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Fix build
Fix compilation (again)
Fix global included
TextureAsset belongs to another branch
Add missing include
Fix include (should be good, finally)
2023-12-17 20:40:45 +01:00
SirLynix
e8c594e325
Graphics/ForwardFramePipeline: Fix viewers ordering
2023-12-03 15:45:44 +01:00
SirLynix
27bc5d48e9
Graphics/ForwardFramePipeline: Fix crash with multiple viewers on a single target
2023-12-03 15:31:32 +01:00
Lynix
dc9c1e14c4
Allow to use env vars to override module configs
2023-12-02 13:56:23 +01:00
Jérôme Leclercq
32d227628c
Integrate render target handling in frame graphs ( #411 )
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* Graphics: Integrate RenderTarget in FrameGraph
- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs
* Graphics/RenderTarget: Allow to set any RenderTarget as output
2023-11-28 21:00:57 +01:00
Lynix
079f153640
Minor fixes
2023-11-28 20:05:09 +01:00
SirLynix
2622951144
Minor fixes
2023-11-26 11:25:52 +01:00
SirLynix
1ac992b5c7
Graphics: Add Billboard support
2023-11-25 15:52:58 +01:00
Lynix
fb425e310f
Fixed compilation
2023-11-22 00:13:37 +01:00
Lynix
1e81b38c0f
Graphics: Replace RenderFrame by RenderResources
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This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix
d7d5c09428
Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes
2023-11-21 23:02:07 +01:00
Lynix
5f796666f0
Minor fixes
2023-11-21 22:07:00 +01:00
Lynix
80cab34088
Graphics: Add RenderTextureBlit
2023-11-21 22:06:44 +01:00
Lynix
f3aacc0cd2
Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput
2023-11-21 22:06:24 +01:00
Lynix
6a19ab7ba2
Graphics/FrameGraph: Rename BindAttachmentToExternalTexture
2023-11-21 20:46:22 +01:00
Lynix
a018701251
Graphics/ForwardFramePipeline: Fix render size mixup
2023-11-21 19:41:08 +01:00
Lynix
6268acbf04
Graphics: Fix compilation with clang
2023-11-21 08:05:35 +01:00
Lynix
c93a5f1975
Graphics: Fix texture reuse when backbuffer is a proxy
2023-11-21 08:05:26 +01:00
SirLynix
eddd4e992b
Fix previous commit
2023-11-20 23:19:41 +01:00
SirLynix
7991071e41
Graphics/RenderTexture: Remove no longer used config
2023-11-20 23:12:20 +01:00
SirLynix
938ba09d45
Graphics: Rework RenderTargets
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- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
f6c417ba8f
Fix compilation
2023-11-20 12:36:34 +01:00
SirLynix
aaf3d97954
Graphics: Add RenderTexture class
2023-11-20 12:36:34 +01:00
SirLynix
674610e9f8
Graphics/BakedFrameGraph: Don't resize fixed-size textures
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Fixed-size attachments such as shadows maps were recreated on resize (oops)
2023-11-20 00:01:24 +01:00
SirLynix
2ef9cd0128
Graphics/ForwardFramePipeline: Optimize out merge pass when only one viewer renders to a target
2023-11-17 17:00:08 +01:00