Lynix
65740ac8ae
Example/FirstScene: Setup Spaceship and World lua variables
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2016-08-28 18:26:35 +02:00
Lynix
07fe2f560e
Sdk/Application: Add Console and FPSCounter overlays
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This allows any Nazara-powered application to enable a ready-to-use
console or a working FPS counter
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2016-08-28 18:10:09 +02:00
Lynix
6872616ca4
Sdk/Application: Add Console and FPSCounter overlays
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This allows any Nazara-powered application to enable a ready-to-use
console or a working FPS counter
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2016-08-28 18:10:09 +02:00
Lynix
1a7ac46893
Example/FirstScene: Fix event handling
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2016-08-28 01:22:47 +02:00
Lynix
6c031d7bed
Example/FirstScene: Fix event handling
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2016-08-28 01:22:47 +02:00
Lynix
618449c13a
Utility/Window: Add new event system, based on signals
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Old pooling-based system remains for now but is now deprecated
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2016-08-28 01:08:38 +02:00
Lynix
9fa65db6b9
Utility/Window: Add new event system, based on signals
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Old pooling-based system remains for now but is now deprecated
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2016-08-28 01:08:38 +02:00
Jérôme Leclercq
40763370b9
Example/HardwareInfo: Fix generated file
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2016-08-20 17:12:20 +02:00
Jérôme Leclercq
1018daa1e5
Example/HardwareInfo: Fix generated file
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2016-08-20 17:12:20 +02:00
Lynix
af01e7242c
Utility/MaterialData: Remove CustomDefined
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2016-08-04 01:12:06 +02:00
Lynix
00fb383f70
Utility/MaterialData: Remove CustomDefined
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2016-08-04 01:12:06 +02:00
Lynix
e0e0b448b1
Build/Examples: Fix HardwareInfo console
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2016-07-12 08:14:05 +02:00
Lynix
58b014eb95
Build/Examples: Fix HardwareInfo console
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2016-07-12 08:14:05 +02:00
Lynix
53517ff634
Examples/FirstScene: Add console and Ndk::Application
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2016-06-20 09:05:22 +02:00
Lynix
df4f11681a
Examples/FirstScene: Add console and Ndk::Application
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2016-06-20 09:05:22 +02:00
Jérôme Leclercq
752fd3d4d2
Examples: Fix compilation of FirstScene
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2016-06-18 07:04:15 +02:00
Jérôme Leclercq
a66db53057
Examples: Fix compilation of FirstScene
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2016-06-18 07:04:15 +02:00
Lynix
7cca8401db
Build: Remake install system
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2016-06-12 11:39:31 +02:00
Lynix
49650a94f3
Build: Remake install system
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2016-06-12 11:39:31 +02:00
Lynix
a8439756d8
Examples: Add empty project for testing purposes
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2016-05-30 13:50:52 +02:00
Lynix
dc4510d5cf
Examples: Add empty project for testing purposes
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Former-commit-id: bdecb65da518637c42e608e77ac49fedeb24ef00
2016-05-30 13:50:52 +02:00
Lynix
044882bb31
Build: Improve build
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- Help linux default to 64bits build in case of 64bits OS
- Fix linux linking with tools
Former-commit-id: 31ea427401fd4fb12b453e8517b2cb4f24ded094
2016-05-30 08:48:22 +02:00
Lynix
6959e0bde6
Build: Improve build
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- Help linux default to 64bits build in case of 64bits OS
- Fix linux linking with tools
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2016-05-30 08:48:22 +02:00
Lynix
acdabbc432
Examples: Fix MeshInfos since material update
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2016-05-05 21:50:44 +02:00
Lynix
ed3b9f9a21
Examples: Fix MeshInfos since material update
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Former-commit-id: 1d019a7c6659f2ca0f173711c03e3eb89ed1659b
2016-05-05 21:50:44 +02:00
Lynix
bb8ad9369f
Merge pull request #61 from TaoSc/master
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Updated features page and assets' optimization
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2016-04-30 00:46:32 +02:00
Lynix
d558ef6edc
Merge pull request #61 from TaoSc/master
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Updated features page and assets' optimization
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2016-04-30 00:46:32 +02:00
Lynix
ec15f1ddc7
Build/Tut01: Fix linking error
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Former-commit-id: 487c7613bc0f85efb9f5df75391760eafb801637
2016-04-29 20:40:34 +02:00
Tao Schreiner
17e7f1c1ee
Example's PNGs optimization
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Former-commit-id: 4c288d16a41451ab1b4def7e61cdc14e25e7863c
2016-04-27 02:16:16 +02:00
Lynix
0f135232da
Examples: Add Tut01
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https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel-01---Hello-World
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2016-04-04 13:47:52 +02:00
Gawaboumga
3247435e08
Fix for Linux
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Former-commit-id: 8cddb6d53f658144f8659adbd7ecab67eb5a41a2
2015-12-30 15:59:08 +01:00
Lynix
1db673f9be
Example: Update FirstScene for NDK
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Former-commit-id: d14aad9f6a616796b92b78934e413b588a8e3185
2015-09-28 13:56:33 +02:00
Lynix
f54eb0402f
Examples: Fix MeshInfos
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Former-commit-id: b6c5ea953f60d2b22eaa6aae06d1618efdb09bc1
2015-09-28 12:41:41 +02:00
Lynix
eaf1bb3601
Merge branch 'NDK-Refactor' into NDK
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Conflicts:
examples/HardwareInfo/main.cpp
include/Nazara/Renderer/Enums.hpp
include/Nazara/Renderer/GpuQuery.hpp
include/Nazara/Renderer/OpenGL.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/RenderTexture.hpp
include/Nazara/Renderer/Texture.hpp
src/Nazara/Graphics/AbstractRenderTechnique.cpp
src/Nazara/Graphics/DeferredRenderTechnique.cpp
src/Nazara/Graphics/Material.cpp
src/Nazara/Graphics/SkyboxBackground.cpp
src/Nazara/Renderer/GpuQuery.cpp
src/Nazara/Renderer/OpenGL.cpp
src/Nazara/Renderer/RenderBuffer.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Renderer/Shader.cpp
src/Nazara/Renderer/ShaderStage.cpp
src/Nazara/Renderer/Texture.cpp
Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
2015-09-25 23:16:58 +02:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
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What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
c183102784
Examples: Fix HardwareInfo
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Former-commit-id: f11e0b1f012fedd2be903cc3da91af72ca036e10
2015-09-24 21:36:59 +02:00
Lynix
505f1dbb03
Merge branch 'master' into NDK
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Conflicts:
include/Nazara/Core/Algorithm.inl
include/Nazara/Core/ByteArray.hpp
include/Nazara/Math/Algorithm.inl
src/Nazara/Graphics/SkyboxBackground.cpp
Former-commit-id: 42f52f71989fa805f69527fd07edb8405df06566
2015-08-21 18:55:58 +02:00
Gawaboumga
3dbcb25384
Transfert enumeration from file to enums
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Former-commit-id: 0d9e191373affda50d0eb6c2376c7a23720e591b
2015-08-21 11:22:35 +02:00
Lynix
f4c3ec51ed
Final VS fixes
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Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
2015-06-14 16:18:37 +02:00
Lynix
b2a248d6f5
Merge remote-tracking branch 'origin/BuildSystem-Update' into NDK
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Conflicts:
build/scripts/common.lua
build/scripts/module/audio.lua
build/scripts/module/core.lua
build/scripts/module/graphics.lua
build/scripts/module/lua.lua
build/scripts/module/noise.lua
build/scripts/module/physics.lua
build/scripts/module/renderer.lua
build/scripts/module/utility.lua
Former-commit-id: 8374b17a214e0efbdc7d35e81ed809f8dc9d3b79
2015-06-13 23:26:34 +02:00
Lynix
0a7711d85b
(Scene) Added CreateNode and Clear methods
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Former-commit-id: de92f4a4be45e5cbd1d2d83191300e0b46764f0e
2015-01-23 22:35:41 +01:00
Lynix
b37ec10760
Oops.
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Former-commit-id: 81a0e9f5e6cf26ed18633cabbd916881ef6559f3
2015-01-22 23:45:32 +01:00
Lynix
debe39501e
Added experimental new build system
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Former-commit-id: ab7fb35db6be4b975d0558680c840d72e38562f9
2015-01-20 23:37:49 +01:00
Lynix
8a3c410d60
Made bounding volume handing part of SceneNodes
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Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix
98aa804de5
Flipped texture coordinates
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Nazara now use a top-left corner origin for UVs (DirectX-like)
Former-commit-id: 550dd76cf15bc731d1e23060d1af15c3cd5cb4fd
2014-08-25 22:37:36 +02:00
Lynix
eceabcd241
Fixed some of the pull request code in order to merge it
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Former-commit-id: 76d71f15b335535e7dfcaf986440a00e85e45c1b
2014-06-15 01:55:07 +02:00
Gawaboumga
676ed6c9d8
Correction of mathematical functions.
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BoundingVolume: Add of constructor and setter OrientedBox. Extend is now
up to date.
Box: Use of <T>. Return this
Frustrum: Use of <T>
Matrix: Use of <T>
OrientedBox: m_corners is up to date
Rect: Add of operators /= and /. Return this
Sphere: Add of Intersect and Contains with box. Little corrections.
Vector2: Return
TaskSchedulerImpl: Add of include header cstdlib to compile because of
std::div
HardwareInfo/main: use of accentAigu
Former-commit-id: a5a7f8e8c45448e5683eb13bff453d6f67478d03
2014-06-14 22:10:37 +02:00
Lynix
1dd25f4e73
Fixed MeshInfos not compiling
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Former-commit-id: 3e3c840402eca5eb1e3fa5104a91e41d5d669139
2013-09-06 23:27:10 +02:00
Lynix
f69d2f13e5
Changed light model
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Former-commit-id: bdf192bd83dbb5ae3ce8c46d6414e5b4fbc0047a
2013-08-28 02:52:09 +02:00
Lynix
1493da0466
Increased user-friendlyness
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Former-commit-id: 9611bb08f0be314d65453b88d84c36299d9a22af
2013-08-23 22:05:17 +02:00
Lynix
c8414a39d8
Big Graphics update
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Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull
Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix
43b455bacd
Removed 16bits rendering demo
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Former-commit-id: a1dffd557b64e868597420852e37338eed329c87
2013-07-02 01:23:31 +02:00
Lynix
a5fb0c804f
Small improvements to FirstScene's camera
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Former-commit-id: 80545964ee9ab8693f43992b4c4a2610e93e78c9
2013-06-18 16:56:49 +02:00
Lynix
e9fe3440e5
Added header to demos
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2013-06-13 20:37:42 +02:00
Lynix
bb99d044bb
Nazara now use meters as units
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Added scale mesh parameter
Added smooth camera to FirstScene demo
Former-commit-id: b3985e10d84512e3b32f2569ac034ba63ace589a
2013-06-13 19:29:59 +02:00
Lynix
9870a2249b
Added Lua extern library
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Former-commit-id: 597a37211727803de7c8816a23154d71b8446cea
2013-04-12 16:51:04 +02:00
Lynix
793a3388c7
Fixed FirstScene model not having normal map
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Former-commit-id: b8ee4ff55625de707590986cd8dd06e560d0e793
2013-04-09 21:04:10 +02:00
Lynix
978e6bba26
Improved FirstScene
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Former-commit-id: bd84c63fee10cb603212fe89b59057bcb27c5aeb
2013-04-09 19:46:10 +02:00
Lynix
ac1b69c62b
Fixed missing skybox
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Oops
Former-commit-id: f2c6f5e7e3e76bceed7d5f1b523d31758240cbb6
2013-04-09 14:38:21 +02:00
Lynix
98fa4abc40
Improved FirstScene demo
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Former-commit-id: d252c37835d130d83ced925980f8329e1e771e65
2013-04-09 14:31:02 +02:00
Lynix
2c7744af41
Fixed last commit
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Yep, forgot to test it :D
It should be okay now
Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
2013-04-03 01:25:57 +02:00
Lynix
34dbd19385
Merged 2D and 3D modules into Graphics module
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Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00
Lynix
c56c1b10dd
Updated MeshInfos code
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Former-commit-id: c0162cdec26d2dbc4a2ebe8e4595e3c6974c755d
2013-03-30 18:04:50 +01:00
Lynix
60e9d14a92
Improved comment
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Former-commit-id: d9a47456146b8812f73beb58d1e5f94b2c88f668
2013-03-29 23:13:17 +01:00
Lynix
0603590549
Added 16bits demo
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Former-commit-id: 2ee4535da2d068366f00be9aeff93d2205b40dcb
2013-03-22 18:16:01 +01:00
Lynix
ccea00b12e
Added backgrounds
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Former-commit-id: e3959b04a124978c473bd6330047b5fd6ac27b19
2013-03-21 23:02:11 +01:00
Lynix
23b760139e
Completed Vector3 vectors
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Former-commit-id: 73c16102c22fe1d01b9b9411aa3e1bf82949542c
2013-03-21 22:52:19 +01:00
Lynix
90f056739d
Improved some comments
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Former-commit-id: f9d3267677196952d17c52d5f31ebacdb50eb899
2013-03-13 16:54:25 +01:00
Lynix
278963973a
Improved FirstScene comments
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Former-commit-id: 7506db9b0a64714533c51a2eda6d8eac41a81356
2013-03-08 12:17:32 +01:00
Lynix
39e54474dd
Added Window::Close (soft way to close window)
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Former-commit-id: 9d47ed3ed38d62928f3cb6356fed07501b5e92d5
2013-03-08 01:20:26 +01:00
Lynix
9b7a0ff4d7
Fixed MeshInfos
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Former-commit-id: 1eeec63c065b2faf44703a500149e9c0dd58f10a
2013-03-06 01:06:36 +01:00
Lynix
16a6a78299
Added new scene demo
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Removed bugged demo AnimatedMesh
Former-commit-id: 312e27e65ebff620e03733b317c52b3857d1faf9
2013-03-06 01:01:22 +01:00
Lynix
f53f556e58
Fixed HardwareInfo
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Former-commit-id: 49ac30c152913f6ace3732c394fc4a38cccd87c4
2013-03-02 00:32:55 +01:00
Lynix
668288265e
Removed useless braces
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Former-commit-id: f43934e0a2a0c125820f3bcea0a923165ca0ade3
2013-02-16 20:07:10 +01:00
Lynix
be12026a30
Fixed HardwareInfo not compiling
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Former-commit-id: 70f193cc041f431970c4dd6a0d9993ff5fedc659
2013-02-13 01:33:40 +01:00
Lynix
692c578673
Fixed comment
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Former-commit-id: cc18a8a6fa5b7e58cca26910a83c42e81aead576
2013-01-30 01:35:47 +01:00
Lynix
0671154f29
Added HardwareInfo demo
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Former-commit-id: 8b7bc7f4d45d11702bf28c1aa76fa2c2b47f0918
2012-12-29 14:59:32 +01:00
Lynix
3b5cf9c60b
Fixed MeshInfos
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Former-commit-id: 85ad82b3d70a3239cb76c6d7ff70f6c56942e952
2012-12-29 01:37:58 +01:00
Lynix
49f37e17ae
AxisAlignedBox::Transform now apply translation
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Added an optionnal argument to prevent translation from being applied
Updated demo
Former-commit-id: c56cb04733379eb6dda98b150931fb0e496ef889
2012-12-28 22:57:40 +01:00
Lynix
21b60809ad
Updated global headers
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Former-commit-id: 024667d27905a561eebd9e38e8b141bcb0323339
2012-12-27 02:36:26 +01:00
Lynix
d6ef4e3547
Made demo use ShaderBuilder
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Former-commit-id: 8b915f244c95ff7d0d20a980feed6998c7f2e441
2012-12-25 12:33:42 +01:00
Lynix
0a11e82432
DebugDrawer now use ShaderBuilder
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Fixed demo not initializing debug drawer
Former-commit-id: a14612a374507501496f895ef6ba94886db98ec9
2012-12-25 12:29:19 +01:00
Lynix
a9e82f6014
Changed Shader conventions
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Uniform variable are now CamelCase
Former-commit-id: 7b08fb6b7d32f0f9a92b5086719f3e9981483e16
2012-12-25 12:14:32 +01:00
Lynix
10730de74e
Refactored materials
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(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo
Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00
Lynix
8b67d17e38
Added texture samplers
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I hate Git branchs
Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix
e606f9d1e3
Added antialasing to experimental demo
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Former-commit-id: 22fd6f692893b16d1e015e669b286b7044e12ef5
2012-12-09 21:36:05 +01:00
Lynix
30d6f36922
Removed useless line
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Former-commit-id: 316289647d6b0130b19b45fd72cd0cf2dc860bb0
2012-12-09 20:23:36 +01:00
Lynix
ec50ab9fd4
Fixed Mesh Infos demo
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Former-commit-id: 8fb5a452ea0dee650aaa37ed7ed4278ef6ba54b8
2012-12-09 18:39:44 +01:00
Lynix
865c8d97a3
Updated experimental demo to use node parents
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Former-commit-id: f99d90c6242886cce8973b666adb28a242d1e17d
2012-12-03 23:41:14 +01:00
Lynix
635616459a
Updated experimental demo to draw hellknight AABB
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Former-commit-id: b28dd7bdde909088ff2671def77cef9809894b08
2012-12-03 16:25:23 +01:00
Lynix
780da2cfa5
Resolved conflicts
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Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix
4fbe508960
Removed debug error when copying a matrix
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Former-commit-id: 60c57643b5a520abe96fdca83f2d0c28f3bc1f11
2012-11-27 20:25:14 +01:00
Lynix
70ef422950
Big skeletal animation update
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Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp
-Animation:
Renamed Create to Create[Keyframe|Skeletal]
-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method
-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method
-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory
-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object
-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function
-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material
-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise
-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function
-Quaternion:
Added ComputeW method
Added Conjugate method
-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration
-RenderWindow:
Made CopyTo[Image|Texture] method constant
-Resource
Fixed RemoveResourceListener crash
-ResourceLoader:
Loaders are now used in a LIFO context
-Stream:
Renamed GetLine method to ReadLine
-String:
Fixed Simplified
-Utility module
Added configuration define for strict resource parsing
-VertexBuffer
Now takes a VertexDeclaration pointer
-VertexDeclaration
No longer throw an error when getting a non-existing element
Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix
889a18b8be
Fixed typo
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Former-commit-id: 6695febce4d2d5d59d578c3219a5848b13b554f1
2012-10-24 17:59:22 +02:00
Lynix
bb003885bf
Fixed premake file of examples and template
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Former-commit-id: 9fb60b867d80450a6afb97dbc65904bfee89b377
2012-10-24 17:59:14 +02:00
Lynix
defbb0f1a6
Updated examples
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It is now possible to pause the animation in AnimatedMesh demo with the
P key
Former-commit-id: 98d1b5196007dd524e2257157d6e7fd3171fb070
2012-10-04 09:36:56 +02:00
Lynix
a73cd1374a
Normalized line ending
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Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq
f9443e37d4
Fixed DopplerEffect comments
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Former-commit-id: 26b6f08b6bbc54b0e96d708feda4229e182cb918
2012-09-21 12:06:28 +02:00
Jérôme Leclercq
cd5a1b7a5e
Added RenderTextures (And many others things)
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-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)
Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix
40ec2003b4
Added Audio module
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Fixed examples resources not being commited
Temporary removed static build configurations
2012-08-21 15:04:00 +02:00