Commit Graph

508 Commits

Author SHA1 Message Date
Jérôme Leclercq b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq ed3ee34565 Graphics/Sprite: Allow to change origin 2021-12-23 17:32:18 +01:00
Jérôme Leclercq 5963f4c848 Graphics/FrameGraph: Fix texture pool issue 2021-12-19 18:29:20 +01:00
Jérôme Leclercq 07199301df Graphics/FrameGraph: Handle invalidation and flush barriers 2021-12-16 18:29:40 +01:00
Jérôme Leclercq 90ab0e9438 Graphics/FramePass: Add SetReadInput method 2021-12-13 23:44:34 +01:00
Jérôme Leclercq dfa2a0040a Graphics/FrameGraph: Add AttachmentProxy 2021-12-13 23:44:14 +01:00
Jérôme Leclercq 4eb96849db Graphics/FrameGraph: Reuse textures if possible 2021-12-05 16:53:02 +01:00
Jérôme Leclercq 11d4ba22da Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views 2021-12-03 22:17:24 +01:00
Jérôme Leclercq 61779d1cad Graphics/Widgets: Add support for scissoring 2021-12-01 20:26:33 +01:00
Jérôme Leclercq a483e16e15 Graphics: Fix render layer sorting 2021-12-01 20:25:55 +01:00
Jérôme Leclercq 653c9e0028 Graphics/GraphicsComponent: Make renderMask a mandatory parameter 2021-12-01 18:58:25 +01:00
Jérôme Leclercq 8b899253b1 Graphics/InstancedRenderable: Add support for render layer 2021-12-01 18:57:50 +01:00
Jérôme Leclercq 45e5baf194 Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance 2021-12-01 10:41:15 +01:00
Jérôme Leclercq e1a378e733 Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching 2021-12-01 10:40:47 +01:00
Jérôme Leclercq b256ddd06b Graphics/SlicedSprite: Handle corner removal + lower size 2021-12-01 10:38:53 +01:00
Jérôme Leclercq db88f0ca0d Graphics: Add SlicedSprite class 2021-11-28 20:19:59 +01:00
Jérôme Leclercq 01cd4986cc Minor fixes 2021-11-28 20:19:37 +01:00
Jérôme Leclercq 0c3bcf6c86 Graphics/Camera: Add render order property 2021-11-28 20:15:22 +01:00
Jérôme Leclercq b6d366c89d Graphics/Sprite: Reverse vertices 2021-11-24 22:29:47 +01:00
Jérôme Leclercq d2cfc5fdf5 Graphics/GraphicsComponent: Add visibility control 2021-11-24 22:07:56 +01:00
Jérôme Leclercq c9aba016a8 Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect 2021-11-24 22:00:29 +01:00
Jérôme Leclercq b8b0552a4e Graphics: Fix blending (temporary fix until frame graph handles it) 2021-11-24 21:56:33 +01:00
Jérôme Leclercq 8f1cc79dc2 Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild 2021-11-21 19:06:10 +01:00
Jérôme Leclercq 2a8568f2ac Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method 2021-11-21 17:14:39 +01:00
Jérôme Leclercq 8c3a0a9200 Graphics/Camera: Update default values (according to projecting type) 2021-11-14 19:54:30 +01:00
Jérôme Leclercq ecd1e43890 Graphics: Add support for multi-viewer rendering (a bit hacky) 2021-11-13 20:08:03 +01:00
Jérôme Leclercq 342c053faa Graphics/Camera: Add clear color per viewer 2021-11-13 20:06:34 +01:00
Lynix 5d849129fd Graphics: Remove CullingList (fixes MinGW compilation) 2021-10-30 00:51:54 +02:00
Jérôme Leclercq 9e1df33440 Graphics: Add RenderMask (WIP) 2021-10-29 16:50:38 +02:00
Jérôme Leclercq a3d9aaf1fb Merge branch 'master' into automatic-file-fix 2021-10-28 09:57:59 +02:00
Jérôme Leclercq a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq 4067116eb8 Graphics/ForwardFramePipeline: Handle material invalidation correctly 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 66bbf63e87 Core/Algorithm: Add SafeCast 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 6bab824e4f Graphics: Use default white texture if material has empty texture slot 2021-10-26 20:26:13 +02:00
Jérôme Leclercq e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 58485cfa79 Rework shader bindings (WIP) 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Lynix c3999d708f Graphics: Add DistanceAsSortKey function 2021-10-18 16:46:03 +02:00
Jérôme Leclercq a66f6faed1 Add widgets (WIP) 2021-10-04 09:25:45 +02:00
Jérôme Leclercq 601ed047ba Fix some initialization order 2021-09-24 15:24:21 +02:00
Jérôme Leclercq 74534236ef Graphics: Fix some warnings 2021-09-13 23:35:46 +02:00
Jérôme Leclercq 7f6b61df53 Graphics/SpriteChainRenderer: Improve copy 2021-09-13 23:35:31 +02:00
Jérôme Leclercq 72f2a5b531 Graphics: Add initial support for transparency 2021-09-08 19:08:44 +02:00
Jérôme Leclercq c6763bc623 Graphics/Camera: Fix Orthographic projection matrix 2021-09-08 19:08:21 +02:00
Jérôme Leclercq ece18bf472 Implement back text rendering (WIP) 2021-09-07 18:45:10 +02:00
Jérôme Leclercq abdcd63058 Graphics: Add support for draw call data (texture overlay) 2021-09-05 18:26:12 +02:00
Jérôme Leclercq 26e5a41dce Graphics/SpriteChainRenderer: Reuse vertex buffers and memory 2021-09-05 16:04:10 +02:00
Jérôme Leclercq 938d965e06 Graphics: Add SpriteChainRenderer 2021-09-05 15:50:17 +02:00