Jérôme Leclercq
|
66bbf63e87
|
Core/Algorithm: Add SafeCast
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
a18415216b
|
Fix DeferredShading demo
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
58485cfa79
|
Rework shader bindings (WIP)
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
a66f6faed1
|
Add widgets (WIP)
|
2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
|
3ad05614f9
|
Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
|
2021-09-23 17:49:15 +02:00 |
Jérôme Leclercq
|
250044b47a
|
Update main.cpp
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2021-09-13 23:35:56 +02:00 |
Jérôme Leclercq
|
7a78e7be8c
|
Fix compilation
|
2021-09-06 09:45:30 +02:00 |
Jérôme Leclercq
|
02a12d9328
|
Handle shader options of any type
|
2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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120d8f5427
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Renderer/RenderWindow: Remove Display and GetImpl methods
|
2021-08-27 15:39:23 +02:00 |
Jérôme Leclercq
|
8546631f62
|
Add frustum culling (WIP)
|
2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
|
8db8533300
|
Fixes a lot of warnings and move math enums to enum classes
|
2021-08-19 20:27:20 +02:00 |
Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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e98e46164c
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PhysicsDemo: Add support of alpha testing to depth-prepass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
bb5aea5244
|
Fix graphics examples
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
d647fdc59b
|
Update main.cpp
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
a380645c19
|
Fix DeferredShading & GraphicsTest demo
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
cdad013c60
|
Update some demo code
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
Lynix
|
2ee3957822
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Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro
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2021-08-04 15:58:24 +02:00 |
Jérôme Leclercq
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46dfa503eb
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Update PhysicsDemo example
|
2021-07-13 12:04:51 +02:00 |
Jérôme Leclercq
|
0777badbe0
|
Examples/PhysicsDemo: Remove useless code
|
2021-07-11 11:18:01 +02:00 |
Jérôme Leclercq
|
8458301a64
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Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
4728d5f2a8
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Fix DeferredShading example
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2021-07-08 22:47:45 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
|
309fd547e1
|
Fix compilation errors and warnings
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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ea899e4361
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Examples/RenderTest: fix lighting dir
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
d6248a061d
|
Add PhysicsDemo (first ECS demo)
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
5559fe1af7
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Update RenderTest to test shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
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Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
0411271851
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Utility/Mesh: Fix Recenter() method for other vertex layouts
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2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
613b3b8627
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DeferredShading: Update skybox
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2021-06-05 19:08:38 +02:00 |
Jérôme Leclercq
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e26c1f8e68
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Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
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743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
1dc39cccfd
|
Improve DeferredShading demo
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2021-06-02 20:17:01 +02:00 |
Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
7bbe879d2f
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DeferredShading: Fix light spawning
|
2021-06-01 18:15:29 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
ad6028e0bd
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Fix last commit
|
2021-06-01 16:38:52 +02:00 |
Jérôme Leclercq
|
67f2ec635a
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DeferredShading demo: Add keys to disable forward pass/light animations
|
2021-06-01 16:38:31 +02:00 |
Jérôme Leclercq
|
56b8d83bab
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DeferredShading demo: Add a skybox
|
2021-06-01 16:29:24 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
453a75a37d
|
DeferredShading: Improve lights
|
2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
|
a24c8b559a
|
Remove leftovers
|
2021-05-30 16:04:07 +02:00 |
Jérôme Leclercq
|
109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
336e70f72e
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DeferredShading: Implement stencil optimization
|
2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
392a23eeb1
|
Add Std140Debug "example" (using OpenGL directly to debug stuff)
|
2021-05-26 22:23:30 +02:00 |
Jérôme Leclercq
|
d2734d4f4b
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Examples/DeferredShading: Optimize rendering with light meshes
|
2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
|
68447ef0da
|
Update main.cpp
|
2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
44c8e7a627
|
Upgrade example code
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
f4bc104810
|
Improve DeferredShading demo
|
2021-05-22 13:38:41 +02:00 |
Jérôme Leclercq
|
8a6f0db034
|
Example: replace pointlights by spotlights
|
2021-05-19 21:16:55 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
1f05e950e8
|
Move resources to bin
|
2021-05-16 15:38:34 +02:00 |
Jérôme Leclercq
|
131d5f7afb
|
Add DeferredShading example
|
2021-05-15 15:26:53 +02:00 |
Jérôme Leclercq
|
24c2de405f
|
Improve xmake build
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2a4f020dd7
|
Move resources to bin directory
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
7da02c8708
|
Fix RenderTest shader code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5a63eb4d97
|
Update RenderTest demo with shaderlang
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
08c2f711b0
|
Graphics/Material: Add UpdateBuffers
|
2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
|
b9151d8a7a
|
Graphics: Improve TextureSampler handling
|
2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
|
a9e9ef2524
|
Graphics: Add GraphicalMesh and Model classes
|
2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
|
e3e5c4ba8f
|
Graphics: Add ModelInstance class
|
2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
|
ef1f4c770a
|
Use a better texture for alpha-testing
|
2021-01-03 10:48:30 +01:00 |
Jérôme Leclercq
|
f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
|
ad88561245
|
Graphics: Fix MaterialPipeline::GetRenderPipeline
|
2020-10-31 16:29:02 +01:00 |
Jérôme Leclercq
|
a02c300c0c
|
Add GraphicsTest demo
|
2020-10-30 23:08:55 +01:00 |
Jérôme Leclercq
|
2b6a463a45
|
Remove Nz::String and Nz::StringStream
|
2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
|
f15709c8a3
|
Renderer: Replace unique_ptr by shared_ptr
|
2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
|
77b46e4811
|
Update RenderTest shaders
|
2020-09-20 14:54:09 +02:00 |
Jérôme Leclercq
|
84a25df0bf
|
Update RenderTest demo
|
2020-09-20 14:53:44 +02:00 |
Jérôme Leclercq
|
98e20ecbb7
|
Last modules fixes
|
2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
|
0a46b83061
|
RenderTest: Make UBO Dynamic
|
2020-09-02 17:21:07 +02:00 |
Jérôme Leclercq
|
b2a7e620e0
|
Merge branch 'master' into nazara-next
|
2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
|
c8e74b6196
|
Rename VulkanTest to RenderTest
|
2020-08-27 19:44:31 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
bc92d030ed
|
Fix VulkanTest
|
2020-08-27 19:29:40 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
6c379eff68
|
Update vert.shader
|
2020-08-23 18:32:31 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
777121dbce
|
Remove SPIRV handling in demo
|
2020-08-09 18:42:01 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
251810ca99
|
WIP SpirvWriter
|
2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
6d0a59caab
|
VulkanTest: Use generated shader nodes
|
2020-07-22 14:48:35 +02:00 |
Jérôme Leclercq
|
4c0dc7813d
|
VulkanTest: Enable relative mouse mode
|
2020-07-14 21:59:25 +02:00 |