Commit Graph

2535 Commits

Author SHA1 Message Date
Jérôme Leclercq 69dda85e45 Vulkan: Refactor function list headers 2020-09-04 15:21:46 +02:00
Jérôme Leclercq 5f9025c23c Fix VulkanRenderer compilation under Linux ( 🖕 X.h) 2020-09-04 15:13:18 +02:00
Jérôme Leclercq 951642ecb4 Fix some warnings 2020-09-03 16:33:49 +02:00
Jérôme Leclercq 0255541b44 Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Jérôme Leclercq 0609a10c25 OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Jérôme Leclercq 6848ff8b34 OpenGLRenderer: Add debug wrapper (which handle OpenGL errors) 2020-09-03 13:39:34 +02:00
Jérôme Leclercq d622a75d73 Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
2020-09-02 17:19:52 +02:00
Jérôme Leclercq d05df45cb6 Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
2020-09-02 15:40:57 +02:00
Jérôme Leclercq bc2f18c852 OpenGLRenderer: Try to fix EGLContext sharing with X11 2020-09-01 20:10:09 +02:00
Jérôme Leclercq d7586aaef7 Oopsie 2020-09-01 19:28:54 +02:00
Jérôme Leclercq c7b0d103e1 OpenGLRenderer: remove opengl32 dependency on Linux 2020-09-01 19:28:10 +02:00
Jérôme Leclercq 7ea0b223ec Linux fixes 2020-09-01 19:18:27 +02:00
Jérôme Leclercq ae34533595 Minor fixes 2020-09-01 18:47:08 +02:00
Jérôme Leclercq 7d2673eabd Shader: Fix shader serialization 2020-09-01 18:46:57 +02:00
Jérôme Leclercq ef737a8ecd Add basic EGL support 2020-09-01 18:46:35 +02:00
Jérôme Leclercq 09f85e8244 Moar fix 2020-08-28 16:00:11 +02:00
Jérôme Leclercq 35dccd822c Remove useless Wrapper.hpp headers 2020-08-28 15:52:42 +02:00
Jérôme Leclercq ea8f34c45e Rename WGL folder from Win32 to WGL 2020-08-28 15:52:31 +02:00
Jérôme Leclercq 8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Jérôme Leclercq 0ff0425045 Some more fixes, hopefully GCC will stop shitting itself now 2020-08-27 23:22:13 +02:00
Jérôme Leclercq 3fe70476bb Workaround some GCC bug 2020-08-27 22:58:44 +02:00
Jérôme Leclercq 36120b9501 Compilation fixes 2020-08-27 20:24:27 +02:00
Jérôme Leclercq c87affe276 Fix redefinition of type 2020-08-27 20:12:54 +02:00
Jérôme Leclercq b2a7e620e0 Merge branch 'master' into nazara-next 2020-08-27 20:12:36 +02:00
Jérôme Leclercq 056b78c2f7 Fix 32bits compilation 2020-08-27 20:09:51 +02:00
Jérôme Leclercq df51526841 Fix some compilation errors 2020-08-27 20:02:20 +02:00
Jérôme Leclercq 2a875c8bdc Remove Graphics module and fix compilation 2020-08-27 19:43:31 +02:00
Jérôme Leclercq 9d16559f55 Core/Bitset: Fix crash when resizing to zero 2020-08-27 19:25:43 +02:00
Jérôme Leclercq a28635ec70 Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
2020-08-27 18:38:21 +02:00
Jérôme Leclercq 51ec9741df OpenGLRenderer: Handle resize/minimize 2020-08-27 18:32:22 +02:00
Jérôme Leclercq 7c9dcdfbe4 Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
Jérôme Leclercq cbdac32f5f VulkanRenderer: Handle window resize 2020-08-27 16:16:33 +02:00
Jérôme Leclercq 982d28cace Fix infinite loop 2020-08-25 12:34:43 +02:00
Jérôme Leclercq 9b313dac2e Quality of life improvements 2020-08-24 17:14:01 +02:00
Jérôme Leclercq ba777ebbca Shader/SpirvPrinter: Add settings 2020-08-24 16:49:14 +02:00
Jérôme Leclercq 77b66620c9 Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
2020-08-23 21:56:30 +02:00
Jérôme Leclercq 93de44d293 Big SpirVWriter refactor 2020-08-23 18:32:28 +02:00
Jérôme Leclercq 66a14721cb Shader/Spirv: Put types and constants in the same section 2020-08-21 22:51:11 +02:00
Jérôme Leclercq cd23c01ace Shader: AccessMember can now access nested fields 2020-08-21 22:50:30 +02:00
Jérôme Leclercq 9df219e402 Add SpirvConstantCache
And unsigned int types for shaders
2020-08-20 01:05:16 +02:00
Jérôme Leclercq 0b507708f4 Shader/SpirvWriter: Split section to another class + improve variadic parameters support 2020-08-18 00:00:05 +02:00
Jérôme Leclercq 73e88a2573 Add Spir-V header/source generator 2020-08-17 23:59:08 +02:00
Jérôme Leclercq 581a5344e6 OpenGLRenderer: Add wglSwapIntervalEXT 2020-08-11 00:15:34 +02:00
Jérôme Leclercq 1a12e18a36 Fix copyright dates and some defines 2020-08-11 00:01:49 +02:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq d4f60c174e OpenGLRenderer: Flip screenspace 2020-08-09 18:40:59 +02:00
Jérôme Leclercq ac7b523bc7 OpenGLRenderer: Fix textures 2020-08-09 18:38:58 +02:00
Jérôme Leclercq 0da2ee6c99 First rendering using Spir-V generated shaders \o/ 2020-08-09 00:24:07 +02:00
Jérôme Leclercq 3829f0a002 ShaderAstCloner: Improve code readability 2020-08-05 16:28:41 +02:00
Jérôme Leclercq d6d452d43d Add ShaderAstCloner 2020-08-05 15:30:23 +02:00
Jérôme Leclercq 74fb01af28 Rename a few classes 2020-08-04 15:31:47 +02:00
Jérôme Leclercq 7a5f91f740 SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
2020-08-04 01:35:30 +02:00
Jérôme Leclercq 7fd3264d08 Add FieldOffsets class 2020-08-04 01:33:52 +02:00
Jérôme Leclercq 7736312c2f ShaderNodes: Replace union by std::variant 2020-08-04 01:33:31 +02:00
Lynix 50bd150345 WIP 2020-08-02 20:42:51 +02:00
Lynix 10860ed562 Improve code 2020-07-31 12:36:37 +02:00
Lynix 2271432748 Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch 2020-07-29 14:39:34 +02:00
Lynix a02dd3bf05 Renderer: Add ShaderRecursiveVisitor 2020-07-29 14:31:54 +02:00
Jérôme Leclercq 251810ca99 WIP SpirvWriter 2020-07-29 11:22:52 +02:00
Jérôme Leclercq 59add283cf Add shader type 2020-07-27 18:52:58 +02:00
Lynix aff617f147 Network: Replace some String by std::string 2020-07-25 14:32:53 +02:00
Jérôme Leclercq 063b7dd602 Renderer/GlslWriter: Add parenthesis where required (wip) 2020-07-22 14:48:15 +02:00
Jérôme Leclercq 086f76fb97 Renderer/ShaderNodes: Add support for accessing struct fields 2020-07-19 21:05:46 +02:00
Jérôme Leclercq 1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq fbba281d14 Renderer: Add support for struct and UBO 2020-07-14 21:59:49 +02:00
Jérôme Leclercq b076a517c6 Merge branch 'vulkan' into shader-nodes 2020-07-08 22:38:24 +02:00
Lynix 4f671873c1 Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer 2020-06-18 20:05:22 +02:00
Lynix 74acf440fc Minor fixes 2020-06-18 20:04:25 +02:00
Lynix 691de5b5c4 Renderer/ShaderSerialize: Use ByteStream instead of ByteArray 2020-06-18 20:03:56 +02:00
Lynix 66a98b234f Renderer/GlslWriter: Add environment 2020-06-18 20:03:22 +02:00
Lynix 736ca1c409 Renderer/ShaderAst: Add serialization 2020-06-17 20:09:21 +02:00
Lynix 40ade49767 Update global headers 2020-06-17 16:00:16 +02:00
Lynix f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix 2258a4f87f Add ShaderValidator 2020-06-06 16:44:17 +02:00
Lynix 8467c79021 Renderer: Add shader serialization 2020-06-05 19:47:29 +02:00
Lynix de1c64253e Fix missing files 2020-06-04 18:31:43 +02:00
Lynix 25562a5856 Renderer/ShaderAst: Add BinaryFunc 2020-06-04 18:29:50 +02:00
Lynix 52c24e76db SDK/Physics2D: Fix entity rotation not being taken into account for static physics 2020-06-02 17:06:01 +02:00
Lynix 8c2bfd296f Core/StringExt: Prevent empty match call 2020-06-01 16:16:11 +02:00
Lynix effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix 4f9380da11 More Linux fixes 2020-05-27 21:01:14 +02:00
Lynix 7ed0543ad2 Add NAZARA_PLATFORM_GLX back 2020-05-27 20:52:04 +02:00
Lynix 2efb6baaa6 Linux fix 2020-05-27 20:43:42 +02:00
Lynix 3fc4de26e3 ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement 2020-05-27 20:08:41 +02:00
Lynix e4348349da Merge branch 'vulkan' into shader-nodes 2020-05-27 20:04:37 +02:00
Lynix e0e7435c55 Merge fixes 2020-05-27 20:03:46 +02:00
Lynix 68208f5426 Merge branch 'master' into vulkan 2020-05-27 19:48:22 +02:00
Lynix 81f03f04e5 Revert Renderer to its pre-SDL state 2020-05-27 19:42:53 +02:00
Lynix 2d189dc85e Fix WindowHandles 2020-05-27 18:55:03 +02:00
Lynix b0c72a6101 Replace platform backends by SDL 2020-05-27 17:47:52 +02:00
Lynix c071f52d8f Platform/Mouse: Add SetRelativeMouseMode 2020-05-27 17:08:49 +02:00
Jérôme Leclercq 1425f99edf Merge branch 'master' into SDL2 2020-05-27 11:11:21 +02:00
Lynix d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00
Lynix b1b9030359 Math/Vector[I]: Replace implicit pointer conversion by [] operator overload 2020-05-26 16:03:57 +02:00
Lynix 3b440254da Math/Vector[I]: Set method: Replace array by pointer 2020-05-26 15:58:15 +02:00
Lynix 8fa456bdf5 Renderer: Remake backend selection 2020-05-23 22:07:22 +02:00
Lynix e23eb74802 Renderer/ShaderAst: Add Sample2D 2020-05-19 20:06:11 +02:00
ImperatorS79 db0b2ba27b Fix warning -Wreorder on linux in SimpleTextDrawer 2020-05-18 10:37:49 +02:00
Lynix 6a23d51147 OpenGL: Implement commands buffers 2020-05-11 14:12:13 +02:00
Lynix fe5b70ae1c OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00