Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Lynix
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54d56abc56
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WIP
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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26f5d01c86
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Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
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2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
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0411271851
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Utility/Mesh: Fix Recenter() method for other vertex layouts
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2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
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20e982f5f2
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Audio: Don't show errors when trying to load OpenAL library
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2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
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e26c1f8e68
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Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
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743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
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bd1f5214b8
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Math: Replace M_PI defines with template constexpr constants
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2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
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da664d51ba
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Shader/LangWriter: Fix texture sampling output
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2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
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50bf26d92f
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Shader: Add support for pow intrinsic
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2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
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52490e0cf5
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VulkanRenderer: Wait for device idle before recreating the swapchain
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2021-06-04 19:35:59 +02:00 |
Jérôme Leclercq
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4b3b595a99
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Minor fixes
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2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
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0dd5e92a50
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Audio: Add FLAC support
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2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
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f0b26efcd3
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Audio/Music: Fix Seek method
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2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
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5bc3cd8d8c
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OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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4d74cef034
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Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
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2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
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6fe7e5b16b
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Graphics/FrameGraph: Fix infinite recursion when traversing graph
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2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
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43b73da3f4
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Graphics/FrameGraph: Add support for loading a previous output texture
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2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
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eb6ca428a3
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Update shader binaries
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2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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c243217dd8
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Audio/minimp3Loader: Fix some warnings
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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577643d128
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Audio: Remove libsndfile loader
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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312a6d3ba8
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Fix libvorbisfile dependency
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d5c27a756b
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Audio: Fix AudioFormat names (U16 -> I16)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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2d16cf81d1
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Audio: Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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79b6b87379
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Audio: Add .ogg loader (using libvorbisfile)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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557c23a9fa
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Minor stuff
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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2cd09833a4
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Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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7ced0e5f08
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Audio: Add .wav loader (using dr_wav)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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28f1d8aa76
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Audio: Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d121393267
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Audio: Add mp3 support + new demo
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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9d1c821a16
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Remove stb from thirdparty and use xmake instead
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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a90844f0dd
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Remove X11 dependency properly (as it's handled by SDL and EGL)
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2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
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41baacd9ab
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Fix linux compilation
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2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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c2b61b6732
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A lot of fixes
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2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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7fe60026be
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OpenGLRenderer: Minor fixes
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2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |