Commit Graph

2830 Commits

Author SHA1 Message Date
Jérôme Leclercq 961c3bf1df Shader: Fix LangWriter generation 2021-05-05 12:06:02 +02:00
Jérôme Leclercq 7d4a084a62 Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
2021-05-05 12:05:46 +02:00
Jérôme Leclercq eb67990b7b Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
2021-05-05 12:04:09 +02:00
Jérôme Leclercq bfb93bc925 VulkanRenderer: Fix VkRenderWindow subpass dependencies 2021-05-05 12:02:00 +02:00
Jérôme Leclercq 10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq 990193ebb4 Minor fixes 2021-05-02 13:58:56 +02:00
Jérôme Leclercq 55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq 377129586b Renderer: Rename some TextureLayout entry 2021-05-02 13:57:24 +02:00
Jérôme Leclercq 8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f85d11e55b Fix Graphics module compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0cc392b78f Shader/SpirvWriter: Fix Image not registering Float as a dependent type 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 500ccda85a Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 1a8599ba29 Shader: Add sanitization of identifiers (fixes GLSL generation) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8359d46711 Graphics fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 5bdbb866b5 Shader: Add LangWriter (outputs NZSL) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e7a9fd95ea ShaderNode fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fce336bfc9 Shader: Fix struct attributes handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8515c9cea1 Shader: Improve ShaderAstCloner 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0bb9c37a38 Shader/Lang: [[attribute]] => [attribute] 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 54c34869a4 Fix Shader unit tests 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3e704b9ea6 Shader: Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 85ce6a4f43 Shader: Fix struct nesting 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0860a0689f Shader/GlslWriter: Improve GLSL readability 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b234134abc Shader/ShaderLang: Add type inference for variable declaration 2021-04-20 18:18:27 +02:00
Jérôme Leclercq aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq bca1561f73 Shader/GlslWriter: Improve GLSL output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3499c1f92f Shader: Remove the need of layout(std140) in external block 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 854bb16320 VulkanRenderer: Fix OpEntryPoint parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq feffcfa6e5 VulkanRenderer: Fix handling of shader modules 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 09df5f389e Shader: Add SpirvDecoder 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a318b28cd6 Shader: Improve SpirvPrinter output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 593d80c80e SpirV grammar parser: Add result id operand and version info 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f694eb767f Shader: Fix return type not being properly registered 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 5598487e87 ShaderLang: Improve lexer 2021-04-20 18:18:27 +02:00
Jérôme Leclercq da81a5b871 Shader: Add attribute parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8135f22b2f Shader: Add attribute and square bracket tokens (first step for attribute support) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3f74ee4d66 Shader: Rework Parser internals 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9a0f201433 Initial shaderlang commit 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 57adfa09de VulkanRenderer: Fix Depth24Stencil8 format 2021-02-20 19:25:38 +01:00
Jérôme Leclercq b291f8a21c Renderer: Implement TextureUsage 2021-02-20 19:25:25 +01:00
Jérôme Leclercq 311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Jérôme Leclercq fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq 3ef74d6e1d OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Jérôme Leclercq f7442982a4 OpenGLRenderer: Implement debug region data 2021-02-20 19:10:32 +01:00
Jérôme Leclercq 8f9f943e2c OpenGLRenderer: Implement primitive mode 2021-02-20 18:56:54 +01:00
Jérôme Leclercq ac3db8a8bf Utility/PixelFormat: Add preliminary support for SRGB formats (WIP) 2021-02-20 18:01:03 +01:00
Jérôme Leclercq 36be581d9a Shader/SpirV: Fix missing OpSelectionMerge before branching 2021-02-19 14:51:06 +01:00
Jérôme Leclercq 32569eef5e Add SpirV masks and update grammar 2021-02-19 14:47:24 +01:00
Jérôme Leclercq 080fd9c7eb Minor fixes 2021-02-15 18:17:30 +01:00
Jérôme Leclercq a6b5246633 OpenGLRenderer: Fix clear values 2021-02-15 18:17:10 +01:00
Jérôme Leclercq 08c2f711b0 Graphics/Material: Add UpdateBuffers 2021-02-15 18:16:19 +01:00
Jérôme Leclercq d058a127e1 Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
Jérôme Leclercq 2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq 5eedd3c0bc Renderers: Fix UploadPool 2021-01-28 15:59:18 +01:00
Jérôme Leclercq b9151d8a7a Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
Jérôme Leclercq a9e9ef2524 Graphics: Add GraphicalMesh and Model classes 2021-01-27 16:45:00 +01:00
Jérôme Leclercq e3e5c4ba8f Graphics: Add ModelInstance class 2021-01-22 23:32:32 +01:00
Jérôme Leclercq 19783f7755 Graphics/Material: Rework UBO handling 2021-01-22 23:31:54 +01:00
Jérôme Leclercq a0d5750ec8 Graphics: Add GetViewerDataUBO 2021-01-22 23:27:11 +01:00
Jérôme Leclercq a6ff64106e Minor stuff 2021-01-22 23:23:28 +01:00
Jérôme Leclercq d52be87fd5 OpenGLRenderer: Fix Draw[Indexed]Data states 2021-01-22 23:18:35 +01:00
Jérôme Leclercq dbcb4a61d0 OpenGLRenderer: Fix context not being shared on OpenGL ES 2021-01-22 23:17:55 +01:00
Jérôme Leclercq c76d6505b0 Renderer/ShaderBinder: Make Update take a pointer and size 2021-01-22 23:15:31 +01:00
Jérôme Leclercq e6ada6846d Graphics: Fix PredefinedViewerData size 2021-01-22 18:04:58 +01:00
Jérôme Leclercq 711199fe51 Shader/ShaderAstOptimizer: Fix branch optimization 2021-01-15 19:19:19 +01:00
Jérôme Leclercq bb18ca13ca Fix shader generation 2021-01-15 19:19:05 +01:00
Jérôme Leclercq 96d7b9424b Renderer: Handle null textures in shader binding 2021-01-14 22:03:01 +01:00
Jérôme Leclercq c8f4e53244 ShaderNode: Add code output window 2021-01-14 22:02:34 +01:00
Jérôme Leclercq a037eef4c9 Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff 2021-01-14 22:01:53 +01:00
Jérôme Leclercq 00ac6e8a0a Shader: Add ShaderAstOptimizer 2021-01-14 22:01:05 +01:00
Jérôme Leclercq acb998f67e ShaderAst: Add NoOp node 2021-01-14 21:58:06 +01:00
Jérôme Leclercq a9f2e05b57 Fix typo in enum 2021-01-14 21:56:55 +01:00
Jérôme Leclercq 4d63d6e022 Shader: Add basic support for Branch node in spir-v 2021-01-04 10:27:08 +01:00
Jérôme Leclercq 44bc86d082 Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
2021-01-03 11:11:54 +01:00
Jérôme Leclercq f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq ed72d668d9 Shader: Add Discard node 2020-12-30 20:05:16 +01:00
ImperatorS79 9a613c6fd6 Fix ShaderNodes on macos 2020-11-27 14:44:19 +01:00
ImperatorS79 f05ed5781b IP_MTU missing on macos 2020-11-22 13:32:17 +01:00
ImperatorS79 d4cd0581e4 Update SocketImpl.cpp 2020-11-21 21:35:51 +01:00
ImperatorS79 255812c80e Fix missing MSG_NOSIGNAL and TCP_KEEPIDLE on macos 2020-11-21 21:29:23 +01:00
ImperatorS79 143d7d391a Remove Value for size_t and correctly fix the problem 2020-11-21 20:21:26 +01:00
ImperatorS79 4bf49876c6 Build Nazara on macos up to Nazara_network (not included 2020-11-21 20:05:19 +01:00
Jérôme Leclercq 960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Jérôme Leclercq bd9d30407c Fix SDL2 cursor 2020-11-17 17:44:31 +01:00
Jérôme Leclercq 7526923a8d Platform: Fix space not generating a text event 2020-11-17 17:43:42 +01:00
Jérôme Leclercq af55ecc2a5 Fix SDL2 crash when creating cursor
Enfoiré de REMqb
2020-11-12 16:28:33 +01:00
Jérôme Leclercq f52c43df49 Network: Fix TcpClient::PollConnection on Linux 2020-10-31 17:33:56 +01:00
Jérôme Leclercq ad88561245 Graphics: Fix MaterialPipeline::GetRenderPipeline 2020-10-31 16:29:02 +01:00
Jérôme Leclercq 8027ae9abe Graphics: Fix PredefinedShaderBinding enum 2020-10-31 16:27:35 +01:00
Jérôme Leclercq 89609570f4 Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
Jérôme Leclercq 73e86407b3 Fix some warnings 2020-10-30 23:08:27 +01:00
Jérôme Leclercq e5cd461bae ShaderNode: Fix possible crash with incompatible types 2020-10-30 23:08:03 +01:00
Jérôme Leclercq 5ca9776755 ShaderNode: Fix missing "add texture" button 2020-10-30 23:07:42 +01:00
Jérôme Leclercq b62130dab9 VulkanRenderer: Fix physical device bullshit
Keep a single list instead of many
2020-10-30 23:06:56 +01:00
Jérôme Leclercq 009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq d243e7bcd2 OpenGLRenderer: Move error to string to Utils 2020-09-26 20:43:55 +02:00
Jérôme Leclercq 3b2e375382 WIP 2020-09-26 20:04:05 +02:00
Jérôme Leclercq abf58857d7 Core/StringExt: Make PointerToString portable 2020-09-26 12:22:49 +02:00
Jérôme Leclercq 9291ef6299 Disable OpenGL overriding with MSVC / x86
Seems like a bug with MSVC when targetting 32bits targets
2020-09-26 11:50:37 +02:00
Jérôme Leclercq 65337c6a38 Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00
Jérôme Leclercq 2b6a463a45 Remove Nz::String and Nz::StringStream 2020-09-25 19:31:01 +02:00
Lynix d665af1f9d Shader/SpirV: Fix sampler storage class 2020-09-22 21:50:56 +02:00
Lynix 79c53061e0 Shader: Add type functions 2020-09-22 21:50:07 +02:00
Jérôme Leclercq f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq 95c9ad0fd8 Add graphics module base 2020-09-20 14:52:44 +02:00
Jérôme Leclercq 790815e9ee Merge branch 'master' into nazara-next 2020-09-17 20:28:11 +02:00
Jérôme Leclercq 37418d482e Renderer: Allow to set a preferred render api using configuration 2020-09-17 20:11:10 +02:00
Jérôme Leclercq 36d3c51eeb Add module configurations 2020-09-17 20:10:39 +02:00
Jérôme Leclercq 7a7a67cd40 Update OpenGLVaoCache.cpp 2020-09-17 18:54:41 +02:00
Jérôme Leclercq 98e20ecbb7 Last modules fixes 2020-09-17 18:54:33 +02:00
Jérôme Leclercq fd1d416510 Rename Module to ModuleBase 2020-09-11 13:39:18 +02:00
Jérôme Leclercq a7fac3beb8 Rework modules 2020-09-10 20:12:09 +02:00
Jérôme Leclercq 193deb6c04 Fix some minor stuff 2020-09-06 17:09:39 +02:00
Jérôme Leclercq 67b0d70b7c Upgrade to Newton 3.14 and make it a thirdparty lib 2020-09-06 17:09:19 +02:00
Jérôme Leclercq 1e29790831 Physics2D/RigidBody2D: Fix velocity func not being copied 2020-09-05 12:56:35 +02:00
Jérôme Leclercq 385927b05a Fix minor stuff 2020-09-04 16:14:11 +02:00
Jérôme Leclercq 33e60a97b6 VulkanRenderer: Fix case where swapchain has more image than requested 2020-09-04 15:59:01 +02:00
Jérôme Leclercq 53e5aa924f VulkanRenderer/Swapchain: Rename Buffer to Image 2020-09-04 15:58:07 +02:00
Jérôme Leclercq 55ac0ccdf6 Restore Vulkan renderer 2020-09-04 15:25:49 +02:00
Jérôme Leclercq f8dc5a5516 OpenGLRenderer: Default to WGL on Windows 2020-09-04 15:23:14 +02:00
Jérôme Leclercq ab0cc800e3 Remove VMA dependency from OpenGLRenderer 2020-09-04 15:22:05 +02:00
Jérôme Leclercq e0a4d27c2e Fix some warnings 2020-09-04 15:21:53 +02:00
Jérôme Leclercq 69dda85e45 Vulkan: Refactor function list headers 2020-09-04 15:21:46 +02:00
Jérôme Leclercq d98cddcfe0 Remove no longer used code 2020-09-04 14:19:11 +02:00
Jérôme Leclercq a8b9a8c56d Workaround MSVC bug 2020-09-04 14:18:57 +02:00
Jérôme Leclercq 3082620ef9 Remove useless code 2020-09-03 16:33:56 +02:00
Jérôme Leclercq 0255541b44 Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Jérôme Leclercq addcd52552 Try to get around MSVC bug 2020-09-03 15:47:43 +02:00
Jérôme Leclercq 58efffc51f Improve code a bit
Prevent converting back and forth the same function pointer
2020-09-03 13:58:45 +02:00
Jérôme Leclercq 0609a10c25 OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Jérôme Leclercq 6848ff8b34 OpenGLRenderer: Add debug wrapper (which handle OpenGL errors) 2020-09-03 13:39:34 +02:00
Jérôme Leclercq df33262ab4 OpenGLRenderer: Fix context activation 2020-09-03 13:18:09 +02:00
Jérôme Leclercq d622a75d73 Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
2020-09-02 17:19:52 +02:00
Jérôme Leclercq b85a734e6e Utility/OBJParser: Make OBJ meshes order deterministic 2020-09-02 16:30:31 +02:00