Lynix
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45f0825a6e
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Audio: Final fixes
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2022-03-19 12:16:52 +01:00 |
Jérôme Leclercq
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82641c6653
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Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
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2022-03-18 19:03:57 +01:00 |
Jérôme Leclercq
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19f6bdf7e0
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Add Physics2D components and systems (WIP)
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2022-03-16 08:24:57 +01:00 |
Jérôme Leclercq
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9b1583501b
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Cleanup PhysicsDemo example
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2022-03-16 08:23:41 +01:00 |
Jérôme Leclercq
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e40e8eb204
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Shader: Change module system (no longer based on path)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b595a5d4ec
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Examples/DeferredShading: Use modules
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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db0c1e6e8c
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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39a2992791
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Shader: Minor module fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
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Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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8a097afb1b
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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28531f5118
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Minor changes
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2022-02-25 19:36:54 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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a1b6f51398
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Minor fixes
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2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
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e504c4a982
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Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
Lynix
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ac89667b75
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Restore Tut00, Tut01 and Tut02
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2022-02-14 14:47:10 +01:00 |
Jérôme Leclercq
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f466a7494b
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Update for EnTT 3.9
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2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
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de7fee348a
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
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25c446e10f
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GraphicsTest: Add light
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2022-02-02 13:47:39 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
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754a0016c7
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Fix Vulkan performance warnings
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2022-01-21 23:31:01 +01:00 |
Jérôme Leclercq
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b442af513c
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Fix compilation
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2022-01-21 21:33:43 +01:00 |
Jérôme Leclercq
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7976ea27b9
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Add initial support for normal mapping and other light types
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2022-01-18 06:01:15 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
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b43ed890d0
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Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
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2021-12-25 20:25:39 +01:00 |
Jérôme Leclercq
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0aff946665
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Examples/DeferredShading: Add flare sprite
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2021-12-23 17:40:03 +01:00 |
Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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a6b8caa5ba
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Examples/DeferredShading: Add god rays (WIP)
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2021-12-16 23:12:09 +01:00 |
Jérôme Leclercq
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90ab0e9438
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Graphics/FramePass: Add SetReadInput method
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2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
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31c71e542e
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Examples/DeferredShading: Improve bloom quality
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2021-12-12 23:04:05 +01:00 |
Jérôme Leclercq
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f64e16f7d8
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Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
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2021-12-05 17:03:08 +01:00 |
Jérôme Leclercq
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3b1bf480e6
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Fix some warnings
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2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
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653c9e0028
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Graphics/GraphicsComponent: Make renderMask a mandatory parameter
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2021-12-01 18:58:25 +01:00 |
Jérôme Leclercq
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45e5baf194
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Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
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2021-12-01 10:41:15 +01:00 |
Jérôme Leclercq
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0c3bcf6c86
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Graphics/Camera: Add render order property
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2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
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41e3e2bbf8
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examples/PhysicsDemo: Add button widget
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2021-11-21 19:08:20 +01:00 |
Jérôme Leclercq
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237602a33f
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Widgets/Canvas: Add render mask parameter
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2021-11-14 19:54:47 +01:00 |
Jérôme Leclercq
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ecd1e43890
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Graphics: Add support for multi-viewer rendering (a bit hacky)
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2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
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b2aedd394c
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Minor fixes
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2021-10-29 16:50:50 +02:00 |
Jérôme Leclercq
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9e1df33440
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Graphics: Add RenderMask (WIP)
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2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
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66bbf63e87
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Core/Algorithm: Add SafeCast
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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a18415216b
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Fix DeferredShading demo
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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58485cfa79
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Rework shader bindings (WIP)
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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a66f6faed1
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Add widgets (WIP)
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2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
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3ad05614f9
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Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
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2021-09-23 17:49:15 +02:00 |