Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
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d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
0eda2d0721
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Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
ee2ceaa701
|
Update Context.hpp
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2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
318cc6d3ff
|
Fix Linux compilation
|
2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
948f0517ea
|
OpenGLRenderer/Program: Add query methods
|
2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
572dc56b10
|
Update global headers
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
311cfeaf3c
|
OpenGLRenderer: Fix Y flipping for FBOs
|
2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
|
3ef74d6e1d
|
OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
|
2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
|
f7442982a4
|
OpenGLRenderer: Implement debug region data
|
2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
|
8f9f943e2c
|
OpenGLRenderer: Implement primitive mode
|
2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
|
ac3db8a8bf
|
Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
|
2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
|
a6b5246633
|
OpenGLRenderer: Fix clear values
|
2021-02-15 18:17:10 +01:00 |
Jérôme Leclercq
|
d058a127e1
|
Renderer/RenderPass: Implement RenderPass correctly
|
2021-02-15 18:14:47 +01:00 |
Jérôme Leclercq
|
2ef772cec7
|
Merge branch 'nazara-next' into graphics-next
|
2021-01-28 16:37:46 +01:00 |
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
|
c76d6505b0
|
Renderer/ShaderBinder: Make Update take a pointer and size
|
2021-01-22 23:15:31 +01:00 |
Jérôme Leclercq
|
f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
|
40f3072ff9
|
Renderer: Add RenderPipeline::GetPipelineInfo
|
2020-10-30 23:07:21 +01:00 |
Jérôme Leclercq
|
009e5a0466
|
Renderer: Rename ShaderStageImpl to ShaderStage
|
2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
|
d243e7bcd2
|
OpenGLRenderer: Move error to string to Utils
|
2020-09-26 20:43:55 +02:00 |
Jérôme Leclercq
|
65337c6a38
|
Fix a lot of warnings and some errors
|
2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
|
2b6a463a45
|
Remove Nz::String and Nz::StringStream
|
2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
|
f15709c8a3
|
Renderer: Replace unique_ptr by shared_ptr
|
2020-09-20 15:56:58 +02:00 |