SirLynix
fa54f1a3e4
Graphics/Material: Fix error message when module is not init
2023-11-04 17:52:47 +01:00
SirLynix
9aebb4f745
Graphics: Rework shadowing (add cascaded shadow mapping)
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- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix
cf6fdf258f
Graphics: Add new functions to get default material types/presets
2023-08-08 18:17:58 +02:00
SirLynix
dfe6b2ddcf
Make use of the new EnumMap class
2023-05-30 12:32:37 +02:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00
SirLynix
be9fba3190
Graphics/Material: Fix uniform buffer size
2022-12-08 13:06:50 +01:00
SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
SirLynix
ab154819a7
Graphics: Make use of new auto_binding
2022-10-31 22:44:19 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
fbdc1faf8c
Graphics: Add TextureLoader
2022-09-07 13:31:21 +02:00
Jérôme Leclercq
5ce8120a0c
Graphics: Move FramePipeline passes to separate classes
2022-02-16 18:29:27 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
9a311da2c8
Graphics: Add MaterialPassRegistry
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
90df17d45a
Graphics/Material(Pipeline): Remove leftovers attributes
2021-07-13 14:38:09 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
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Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
cce32a64d4
Upgrade Utility
2021-05-25 10:40:07 +02:00
Lynix
13feaf4aab
Renderer: RenderWindow now requires a RenderDevice
2021-05-16 23:13:00 +02:00
Jérôme Leclercq
08c2f711b0
Graphics/Material: Add UpdateBuffers
2021-02-15 18:16:19 +01:00
Jérôme Leclercq
b9151d8a7a
Graphics: Improve TextureSampler handling
2021-01-27 18:50:49 +01:00
Jérôme Leclercq
19783f7755
Graphics/Material: Rework UBO handling
2021-01-22 23:31:54 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
89609570f4
Graphics: WIP (almost working)
2020-10-30 23:08:48 +01:00
Jérôme Leclercq
3b2e375382
WIP
2020-09-26 20:04:05 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
c23b6dfa01
Copyright year update
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I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Lynix
a3a4ed89b8
Graphics/Material: Fix reflection mode not being copied
2018-08-25 22:41:05 +02:00
Jérôme Leclercq
8cdc36c948
Graphics/Material: Add parameter for vertex color
2018-06-15 14:15:23 +02:00
Lynix
786a11fc78
Graphics/Material: Fix missing reflection initialization
2017-10-31 00:14:50 +01:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
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* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Jérôme Leclercq
308f6d7448
#Oops
2017-05-29 20:00:39 +02:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
682dab32b3
Graphics/Shader: Make texture units statics
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Provides better performances and prevents the sampler type bug to happen
2016-12-18 01:13:46 +01:00
Lynix
ac25df0126
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API
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2016-08-05 22:11:13 +02:00
Lynix
56443c91e4
Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
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2016-07-21 23:00:09 +02:00
Lynix
0b0dfda89d
Utility/MaterialData: Fix FaceCulling being used for FaceSide
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2016-07-07 08:57:11 +02:00
Lynix
c83b9d0491
Graphics/Material: Add SaveToParameters
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2016-07-07 08:56:18 +02:00
Lynix
51533fabe9
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
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2016-06-09 08:49:14 +02:00
Lynix
296be70a5c
Graphics/Material: Ugly spaces to tabs
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2016-06-09 08:48:04 +02:00
Gawaboumga
2c941827ed
Documentation for module: Graphics
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Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix
6c8d2ed03a
Merge branch 'NDK-ShadowMapping'
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Former-commit-id: 0fcd92b113069d2ee1edc74cf9be471cd6d97267
2016-05-13 13:06:23 +02:00
Lynix
a15b31c646
Graphics/Material: Add Basic2D and Translucent2D materials
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Former-commit-id: fd07cb7c039d0e30b6fe74378efb3208808f9d9b
2016-05-13 12:47:43 +02:00
Lynix
3b5d6e9cde
Make mesh able to carry material informations
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- Move OBJ Loader to Utility module, where it belongs
- Change Mesh material informations from a path to a parameterlist
- Improve Mesh code
Former-commit-id: f16f48f8b6399188a09797cec3707ab6726bdbca
2016-04-30 18:44:33 +02:00
Lynix
37aa00b2e7
Merge branch 'master' into NDK-ShadowMapping
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Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Lynix
ffb6a47435
Graphics/Material: Standardize flag testing
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Former-commit-id: f2207fa4f1ad600aa09d8b484559bd9155a11f47
2016-01-19 12:22:43 +01:00