Lynix
36dcc03c11
Audio/OpenALDevice: Improve error when buffer/source creation fails
2023-12-02 13:56:06 +01:00
Lynix
150787971a
Audio/Music: Fix possible data-race in GetPlayingOffset
2023-11-29 22:26:19 +01:00
Jérôme Leclercq
32d227628c
Integrate render target handling in frame graphs ( #411 )
...
* Graphics: Integrate RenderTarget in FrameGraph
- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs
* Graphics/RenderTarget: Allow to set any RenderTarget as output
2023-11-28 21:00:57 +01:00
Lynix
079f153640
Minor fixes
2023-11-28 20:05:09 +01:00
SirLynix
e6c5d95278
JoltPhysics3D/RigidBody: Fix mass being overriden by Jolt
2023-11-26 21:30:27 +01:00
SirLynix
962a2e71c7
Renderer/Texture: Allow to keep the texture format in TextureViewInfo
2023-11-26 21:29:49 +01:00
SirLynix
00935efbe0
OpenGLRenderer/Texture: Fix update of non-2D image types
2023-11-26 21:29:19 +01:00
SirLynix
f09175228d
JoltPhysics3D: Skip the rigid body update if no physics step took place
...
This improves the framerate if FPS > physics rate
2023-11-26 21:28:40 +01:00
SirLynix
72182327dd
Core/PrimitiveList: Rework and inline the class
2023-11-26 21:27:24 +01:00
SirLynix
e8eebc1dfc
Core/ParameterList: Take advantage of movement
2023-11-26 14:01:23 +01:00
SirLynix
2622951144
Minor fixes
2023-11-26 11:25:52 +01:00
SirLynix
1ac992b5c7
Graphics: Add Billboard support
2023-11-25 15:52:58 +01:00
Lynix
4cbb5b91a3
OpenGLRenderer/FboFramebuffer: Fix texture view emulation with attachment != color0
2023-11-22 14:09:05 +01:00
Lynix
fb425e310f
Fixed compilation
2023-11-22 00:13:37 +01:00
Lynix
1e81b38c0f
Graphics: Replace RenderFrame by RenderResources
...
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix
d7d5c09428
Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes
2023-11-21 23:02:07 +01:00
Lynix
5f796666f0
Minor fixes
2023-11-21 22:07:00 +01:00
Lynix
80cab34088
Graphics: Add RenderTextureBlit
2023-11-21 22:06:44 +01:00
Lynix
f3aacc0cd2
Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput
2023-11-21 22:06:24 +01:00
Lynix
6a19ab7ba2
Graphics/FrameGraph: Rename BindAttachmentToExternalTexture
2023-11-21 20:46:22 +01:00
Lynix
a018701251
Graphics/ForwardFramePipeline: Fix render size mixup
2023-11-21 19:41:08 +01:00
Lynix
6268acbf04
Graphics: Fix compilation with clang
2023-11-21 08:05:35 +01:00
Lynix
c93a5f1975
Graphics: Fix texture reuse when backbuffer is a proxy
2023-11-21 08:05:26 +01:00
Lynix
c352e78e11
Compilation fixes
2023-11-21 07:44:44 +01:00
SirLynix
eddd4e992b
Fix previous commit
2023-11-20 23:19:41 +01:00
SirLynix
7991071e41
Graphics/RenderTexture: Remove no longer used config
2023-11-20 23:12:20 +01:00
SirLynix
938ba09d45
Graphics: Rework RenderTargets
...
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
f6c417ba8f
Fix compilation
2023-11-20 12:36:34 +01:00
SirLynix
aaf3d97954
Graphics: Add RenderTexture class
2023-11-20 12:36:34 +01:00
SirLynix
674610e9f8
Graphics/BakedFrameGraph: Don't resize fixed-size textures
...
Fixed-size attachments such as shadows maps were recreated on resize (oops)
2023-11-20 00:01:24 +01:00
SirLynix
2ef9cd0128
Graphics/ForwardFramePipeline: Optimize out merge pass when only one viewer renders to a target
2023-11-17 17:00:08 +01:00
SirLynix
97d5640967
Renderer: Blit texture to window instead of using a full renderpass
...
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix
f2e77fb8a5
Rename Nz::Functor to Nz::AbstractFunctor
2023-11-17 13:19:21 +01:00
SirLynix
5a14808a57
Minor fixes
2023-11-17 11:58:03 +01:00
SirLynix
ddc8cc6797
Core: Rework ParameterFile
...
Improve parsing and usage
2023-11-17 11:57:05 +01:00
SirLynix
592845e353
Graphics: Fix default atlas check
2023-11-16 09:00:33 +01:00
SirLynix
b7aca4b22a
Graphics: Update material shaders
2023-11-16 09:00:21 +01:00
SirLynix
f5df12e740
JoltPhysics3D: Update for v4
2023-11-15 08:08:45 +01:00
SirLynix
ddf0dc88bc
Minor fixes
2023-11-15 08:07:06 +01:00
SirLynix
5e643bca7b
Fix MinGW compilation
2023-11-15 08:06:50 +01:00
SirLynix
cf222941ec
Utility/Image: Fix functions taking a Color
2023-11-14 15:41:59 +01:00
SirLynix
a4b10749f7
C++20 fixes
2023-11-14 15:40:48 +01:00
Lynix
e5789d1749
Switch Nazara to C++20
2023-11-14 14:24:28 +01:00
SirLynix
f0fd3b232c
Core: Add generic ParameterConfig
...
This still needs to be improved
2023-11-12 12:54:34 +01:00
SirLynix
86e26008b3
Minor fixes
2023-11-12 12:51:56 +01:00
SirLynix
949573636d
Graphics: RegisterDebugDrawPipelinePass
2023-11-06 21:30:49 +01:00
SirLynix
db58921cc4
Graphics/PipelinePassList: Add support for attachment proxy
2023-11-06 21:30:49 +01:00
SirLynix
578240cd6f
Graphics/PipelinePassListLoader: Replace Result by exception to improve readability
2023-11-06 21:30:49 +01:00
SirLynix
886991f86d
Graphics: Add PipelinePassList loader (able to load from a file)
...
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
ef0a34b7b1
Graphics: Add FramePipelinePassFlag to fix shadows
2023-11-06 21:30:49 +01:00