SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
SirLynix
1f4bc24685
Improve PhysicsDemo a bit
2022-10-31 22:44:37 +01:00
SirLynix
6b8be23fa0
Switch index/vertex count to UInt32
2022-10-31 19:54:25 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
0a8048809c
XMake: simplifies option syntax
2022-10-10 08:49:52 +02:00
SirLynix
6bf4ccaae1
Core/ParameterList: Rework Parameter getter using Result
2022-09-09 13:47:06 +02:00
SirLynix
99c9df5731
Graphics: Add default materials
2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b
Graphics: Fix TextureLoader
2022-09-08 08:56:57 +02:00
SirLynix
6bb1ee283f
Fix DeferredShading demo
2022-09-06 13:00:53 +02:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
SirLynix
7949c57f16
Utility: Add a better way to attach objects to joints
2022-08-30 18:31:04 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
7ada266917
Graphics: Add PredefinedSkeletalData
2022-08-25 12:59:01 +02:00
SirLynix
3a366cc1e4
Core: Rewrite plugin system
2022-08-25 12:59:01 +02:00
SirLynix
d7ad5cc846
Showcase: Draw skeleton
2022-08-25 12:59:01 +02:00
SirLynix
b37af6da31
Final skeletal fixes
2022-08-25 12:59:01 +02:00
SirLynix
a9801894e8
Merge fixes
2022-08-25 12:59:01 +02:00
SirLynix
b8ea79c40e
Commit current work
2022-08-25 12:59:01 +02:00
SirLynix
e5e3026005
Push current work
2022-08-25 12:59:01 +02:00
SirLynix
104f60f3e7
Add support for GPU skinning (WIP)
2022-08-25 12:59:01 +02:00
SirLynix
f1549b934c
Graphics: Add DebugDrawer support
2022-08-17 20:12:49 +02:00
SirLynix
4a5f866754
Renderer: Add DebugDrawer
2022-08-17 20:11:06 +02:00
SirLynix
38e32025e9
Add a way to embed renderer backends code into NazaraRenderer
2022-08-07 20:19:04 +02:00
SirLynix
e51695274c
Widgets: Fix ScrollAreaWidget
2022-08-02 08:13:17 +02:00
SirLynix
05c78da22a
WIP
2022-08-02 08:13:17 +02:00
SirLynix
d783418a63
Allow to disable example building
2022-07-27 23:02:24 +02:00
Lynix
ad8b46db38
Rename Diffuse to BaseColor
2022-07-19 20:02:01 +02:00
Lynix
75015862dc
Fix PBR example
2022-07-18 22:34:14 +02:00
SirLynix
b2fad27618
Fix basic material and add demo
2022-07-18 22:04:44 +02:00
SirLynix
6882163693
Update for latest NZSL version
2022-07-16 14:17:04 +02:00
SirLynix
a476e705f8
Fix WidgetDemo
2022-07-12 08:28:06 +02:00
SirLynix
31b39ce0e1
Restore original GraphicsTest demo
...
wrong test was commited in 1b678defae
2022-07-07 09:02:29 +02:00
SirLynix
1b678defae
Add system graph (wip)
2022-07-02 19:45:50 +02:00
SirLynix
f3c889c5d5
Examples: Fix crash/high CPU usage when minimized
2022-06-16 19:57:40 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b
Graphics/GraphicalMesh: Allow to update submeshes
2022-06-16 18:19:48 +02:00
SirLynix
c7b6d83bbc
Last nzsl version update
2022-06-07 20:18:16 +02:00
SirLynix
ca23942d36
Update URL
2022-05-27 13:14:13 +02:00
SirLynix
5507b98f2f
Remove assets from repository and download them using xmake
2022-05-27 08:34:36 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
e7274b24e9
Core/Color: Switch formal from RGBA8 to RGBA32F
2022-04-23 16:08:15 +02:00
Lynix
3f53e4f86e
Fix compilation
2022-04-19 18:32:17 +02:00
SirLynix
c209552f81
Math/Matrix4: Rework "transform matrix" support
2022-04-19 18:32:16 +02:00
SirLynix
68d2dfcae6
Move FieldOffsets class to Shader module and remove Utility dependency
2022-04-04 19:22:18 +02:00
SirLynix
9d526741b9
Add proper support for IndexType and uint32 indices
2022-04-04 09:02:00 +02:00
Lynix
45f0825a6e
Audio: Final fixes
2022-03-19 12:16:52 +01:00
Jérôme Leclercq
82641c6653
Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
2022-03-18 19:03:57 +01:00
Jérôme Leclercq
19f6bdf7e0
Add Physics2D components and systems (WIP)
2022-03-16 08:24:57 +01:00
Jérôme Leclercq
9b1583501b
Cleanup PhysicsDemo example
2022-03-16 08:23:41 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
b595a5d4ec
Examples/DeferredShading: Use modules
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
39a2992791
Shader: Minor module fixes
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
be9bdc4705
Modules are workings \o/
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
43ac86e85c
Shader/Modules: proof of concept
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
2022-02-27 18:37:05 +01:00
Jérôme Leclercq
28531f5118
Minor changes
2022-02-25 19:36:54 +01:00
Jérôme Leclercq
20a86312ff
Graphics/FramePipeline: Replace maps with memory pools and indices
2022-02-21 20:47:11 +01:00
Jérôme Leclercq
a1b6f51398
Minor fixes
2022-02-21 20:46:37 +01:00
Jérôme Leclercq
e504c4a982
Minor fixes
2022-02-18 19:37:37 +01:00
Jérôme Leclercq
5ce8120a0c
Graphics: Move FramePipeline passes to separate classes
2022-02-16 18:29:27 +01:00
Lynix
ac89667b75
Restore Tut00, Tut01 and Tut02
2022-02-14 14:47:10 +01:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
de7fee348a
Graphics/ForwardFramePipeline: Frustum cull lights
2022-02-02 19:39:46 +01:00
Jérôme Leclercq
25c446e10f
GraphicsTest: Add light
2022-02-02 13:47:39 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
754a0016c7
Fix Vulkan performance warnings
2022-01-21 23:31:01 +01:00
Jérôme Leclercq
b442af513c
Fix compilation
2022-01-21 21:33:43 +01:00
Jérôme Leclercq
7976ea27b9
Add initial support for normal mapping and other light types
2022-01-18 06:01:15 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
b43ed890d0
Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
2021-12-25 20:25:39 +01:00
Jérôme Leclercq
0aff946665
Examples/DeferredShading: Add flare sprite
2021-12-23 17:40:03 +01:00
Jérôme Leclercq
e2882f6595
Shader: Rename Parse function to ParseFromFile
...
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq
a6b8caa5ba
Examples/DeferredShading: Add god rays (WIP)
2021-12-16 23:12:09 +01:00
Jérôme Leclercq
90ab0e9438
Graphics/FramePass: Add SetReadInput method
2021-12-13 23:44:34 +01:00
Jérôme Leclercq
31c71e542e
Examples/DeferredShading: Improve bloom quality
2021-12-12 23:04:05 +01:00
Jérôme Leclercq
f64e16f7d8
Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
2021-12-05 17:03:08 +01:00
Jérôme Leclercq
3b1bf480e6
Fix some warnings
2021-12-03 22:18:03 +01:00
Jérôme Leclercq
653c9e0028
Graphics/GraphicsComponent: Make renderMask a mandatory parameter
2021-12-01 18:58:25 +01:00
Jérôme Leclercq
45e5baf194
Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
2021-12-01 10:41:15 +01:00
Jérôme Leclercq
0c3bcf6c86
Graphics/Camera: Add render order property
2021-11-28 20:15:22 +01:00
Jérôme Leclercq
41e3e2bbf8
examples/PhysicsDemo: Add button widget
2021-11-21 19:08:20 +01:00
Jérôme Leclercq
237602a33f
Widgets/Canvas: Add render mask parameter
2021-11-14 19:54:47 +01:00
Jérôme Leclercq
ecd1e43890
Graphics: Add support for multi-viewer rendering (a bit hacky)
2021-11-13 20:08:03 +01:00
Jérôme Leclercq
b2aedd394c
Minor fixes
2021-10-29 16:50:50 +02:00
Jérôme Leclercq
9e1df33440
Graphics: Add RenderMask (WIP)
2021-10-29 16:50:38 +02:00
Jérôme Leclercq
66bbf63e87
Core/Algorithm: Add SafeCast
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
a18415216b
Fix DeferredShading demo
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
58485cfa79
Rework shader bindings (WIP)
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
a66f6faed1
Add widgets (WIP)
2021-10-04 09:25:45 +02:00
Jérôme Leclercq
3ad05614f9
Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
2021-09-23 17:49:15 +02:00
Jérôme Leclercq
250044b47a
Update main.cpp
2021-09-13 23:35:56 +02:00
Jérôme Leclercq
7a78e7be8c
Fix compilation
2021-09-06 09:45:30 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
120d8f5427
Renderer/RenderWindow: Remove Display and GetImpl methods
2021-08-27 15:39:23 +02:00
Jérôme Leclercq
8546631f62
Add frustum culling (WIP)
2021-08-19 23:26:34 +02:00
Jérôme Leclercq
8db8533300
Fixes a lot of warnings and move math enums to enum classes
2021-08-19 20:27:20 +02:00
Jérôme Leclercq
a2a0e6bd54
Graphics: Add DepthMaterial
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
e98e46164c
PhysicsDemo: Add support of alpha testing to depth-prepass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
bb5aea5244
Fix graphics examples
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
d647fdc59b
Update main.cpp
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
a380645c19
Fix DeferredShading & GraphicsTest demo
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
cdad013c60
Update some demo code
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Lynix
2ee3957822
Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro
2021-08-04 15:58:24 +02:00
Jérôme Leclercq
46dfa503eb
Update PhysicsDemo example
2021-07-13 12:04:51 +02:00
Jérôme Leclercq
0777badbe0
Examples/PhysicsDemo: Remove useless code
2021-07-11 11:18:01 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
4728d5f2a8
Fix DeferredShading example
2021-07-08 22:47:45 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
309fd547e1
Fix compilation errors and warnings
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ea899e4361
Examples/RenderTest: fix lighting dir
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
f14db3f5e9
Renderer: Expose RenderTarget and framebuffers indices
2021-07-03 13:52:29 +02:00
Jérôme Leclercq
d6248a061d
Add PhysicsDemo (first ECS demo)
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
5559fe1af7
Update RenderTest to test shader binding sets
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Lynix
54d56abc56
WIP
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
b85cb174ce
Reverse Y axis (+Y is now up)
2021-06-06 15:59:25 +02:00
Jérôme Leclercq
0411271851
Utility/Mesh: Fix Recenter() method for other vertex layouts
2021-06-05 19:09:12 +02:00
Jérôme Leclercq
613b3b8627
DeferredShading: Update skybox
2021-06-05 19:08:38 +02:00
Jérôme Leclercq
e26c1f8e68
Graphics: Add ViewerInstance class
2021-06-05 19:06:02 +02:00
Jérôme Leclercq
743f8eeb24
Graphics/ModelInstance: Add UpdateWorldMatrix method
2021-06-05 19:05:06 +02:00
Jérôme Leclercq
1dc39cccfd
Improve DeferredShading demo
2021-06-02 20:17:01 +02:00
Jérôme Leclercq
6161bbec76
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
2021-06-02 20:16:43 +02:00
Jérôme Leclercq
9ee3a0d6be
DeferredShading: Add bloom
2021-06-01 20:28:19 +02:00
Jérôme Leclercq
7bbe879d2f
DeferredShading: Fix light spawning
2021-06-01 18:15:29 +02:00
Jérôme Leclercq
4d74cef034
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
2021-06-01 17:37:40 +02:00
Jérôme Leclercq
ad6028e0bd
Fix last commit
2021-06-01 16:38:52 +02:00
Jérôme Leclercq
67f2ec635a
DeferredShading demo: Add keys to disable forward pass/light animations
2021-06-01 16:38:31 +02:00
Jérôme Leclercq
56b8d83bab
DeferredShading demo: Add a skybox
2021-06-01 16:29:24 +02:00
Jérôme Leclercq
557c23a9fa
Minor stuff
2021-05-30 16:45:50 +02:00
Jérôme Leclercq
d121393267
Audio: Add mp3 support + new demo
2021-05-30 16:45:50 +02:00
Jérôme Leclercq
453a75a37d
DeferredShading: Improve lights
2021-05-30 16:45:16 +02:00
Jérôme Leclercq
a24c8b559a
Remove leftovers
2021-05-30 16:04:07 +02:00
Jérôme Leclercq
109b2a156e
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
2021-05-29 00:32:00 +02:00
Jérôme Leclercq
336e70f72e
DeferredShading: Implement stencil optimization
2021-05-28 23:00:16 +02:00
Jérôme Leclercq
ff505e9019
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
2021-05-28 22:58:14 +02:00
Jérôme Leclercq
392a23eeb1
Add Std140Debug "example" (using OpenGL directly to debug stuff)
2021-05-26 22:23:30 +02:00
Jérôme Leclercq
d2734d4f4b
Examples/DeferredShading: Optimize rendering with light meshes
2021-05-26 22:23:00 +02:00
Jérôme Leclercq
68447ef0da
Update main.cpp
2021-05-25 15:37:59 +02:00
Jérôme Leclercq
335bb82be1
Renderer/Texture: Add static helpers
2021-05-25 15:37:55 +02:00
Jérôme Leclercq
44c8e7a627
Upgrade example code
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
8cdd0b51cb
Upgrade Audio (part 2)
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
f4bc104810
Improve DeferredShading demo
2021-05-22 13:38:41 +02:00