Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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ee2ceaa701
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Update Context.hpp
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2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
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5bc3cd8d8c
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OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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318cc6d3ff
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Fix Linux compilation
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2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
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a90844f0dd
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Remove X11 dependency properly (as it's handled by SDL and EGL)
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2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
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948f0517ea
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OpenGLRenderer/Program: Add query methods
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2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
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7fe60026be
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OpenGLRenderer: Minor fixes
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2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
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adbf1e1da0
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Renderer: Add proper support for blending
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2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
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61dbd91346
|
Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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3ef74d6e1d
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OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
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2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
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f7442982a4
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OpenGLRenderer: Implement debug region data
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2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
|
a6b5246633
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OpenGLRenderer: Fix clear values
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2021-02-15 18:17:10 +01:00 |
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
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f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
|
951642ecb4
|
Fix some warnings
|
2020-09-03 16:33:49 +02:00 |
Jérôme Leclercq
|
0255541b44
|
Replace EGL symbol loader
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2020-09-03 16:33:37 +02:00 |
Jérôme Leclercq
|
0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
Jérôme Leclercq
|
6848ff8b34
|
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
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2020-09-03 13:39:34 +02:00 |
Jérôme Leclercq
|
d05df45cb6
|
Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
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2020-09-02 15:40:57 +02:00 |
Jérôme Leclercq
|
bc2f18c852
|
OpenGLRenderer: Try to fix EGLContext sharing with X11
|
2020-09-01 20:10:09 +02:00 |
Jérôme Leclercq
|
c7b0d103e1
|
OpenGLRenderer: remove opengl32 dependency on Linux
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2020-09-01 19:28:10 +02:00 |
Jérôme Leclercq
|
ef737a8ecd
|
Add basic EGL support
|
2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
|
ea8f34c45e
|
Rename WGL folder from Win32 to WGL
|
2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
581a5344e6
|
OpenGLRenderer: Add wglSwapIntervalEXT
|
2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
|
ac7b523bc7
|
OpenGLRenderer: Fix textures
|
2020-08-09 18:38:58 +02:00 |
Lynix
|
74acf440fc
|
Minor fixes
|
2020-06-18 20:04:25 +02:00 |
Lynix
|
6a23d51147
|
OpenGL: Implement commands buffers
|
2020-05-11 14:12:13 +02:00 |
Lynix
|
fe5b70ae1c
|
OpenGL: Implement VAOs
|
2020-05-11 14:10:36 +02:00 |
Lynix
|
332278dded
|
OpenGL: Random stuff I forgot
|
2020-05-11 14:05:40 +02:00 |
Lynix
|
2ea03fe05f
|
OpenGL: Implement Framebuffers
|
2020-05-11 14:03:54 +02:00 |
Lynix
|
3cf53c4d9a
|
OpenGL: Implement RenderPipeline
|
2020-05-11 14:01:17 +02:00 |
Lynix
|
eba0571f03
|
OpenGL: Implement program wrapper
|
2020-04-26 18:22:31 +02:00 |
Lynix
|
b7a7c84a89
|
Minor fixes
|
2020-04-26 18:22:07 +02:00 |
Lynix
|
0b05feb7e3
|
OpenGL: Implement buffers
|
2020-04-26 18:20:36 +02:00 |
Lynix
|
494801282d
|
Minor fixes
|
2020-04-26 16:29:39 +02:00 |
Lynix
|
e9f0b01e02
|
OpenGLRenderer: Implement TextureSampler (and texture units)
|
2020-04-26 16:29:31 +02:00 |
Lynix
|
1c23949608
|
OpenGLRenderer: Use generic DeviceObject
|
2020-04-26 16:26:08 +02:00 |
Lynix
|
b4b15f826d
|
OpenGL: Implement textures
|
2020-04-19 15:33:56 +02:00 |
Lynix
|
349e915e10
|
OpenGL: Link contexts to device
|
2020-04-19 15:33:36 +02:00 |
Lynix
|
bd6924d66d
|
OpenGL: Handle Spir-V
|
2020-04-19 15:31:48 +02:00 |
Lynix
|
f63d045676
|
OpenGL: Better handling for activation/desactivation
|
2020-04-19 15:28:59 +02:00 |
Lynix
|
d62e99091f
|
OpenGL: Implement debug callback
|
2020-04-19 15:19:16 +02:00 |
Lynix
|
a842e89881
|
Fix some missing files
|
2020-04-19 01:38:52 +02:00 |
Lynix
|
506099fcd7
|
OpenGL: Implement ShaderStage
|
2020-04-19 01:38:38 +02:00 |
Lynix
|
9dd208c3cf
|
OpenGL: Fix contexts & loaders
|
2020-04-19 01:38:19 +02:00 |
Lynix
|
0fa095e8f7
|
OpenGL: Rework contexts
|
2020-04-19 01:35:19 +02:00 |
Lynix
|
68760209c1
|
Add OpenGLRenderer (WIP)
|
2020-04-15 19:38:11 +02:00 |