Commit Graph

2672 Commits

Author SHA1 Message Date
Jérôme Leclercq f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq 49a2cda0a1 VulkanRenderer: Fix descriptor pool release 2021-05-19 20:32:02 +02:00
Jérôme Leclercq a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Jérôme Leclercq a002d5c210 Shader: Add constant cast optimization 2021-05-18 17:25:37 +02:00
Jérôme Leclercq e716b44aa3 Add tests and SDK 2021-05-17 23:08:37 +02:00
Jérôme Leclercq 26de5872eb Merge branch 'master' into graphics-next 2021-05-17 18:58:04 +02:00
Lynix ccccbfe0ad Shader/SpirV: Fix UInt32 support 2021-05-16 23:14:39 +02:00
Lynix 13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Lynix 61d082e61b Shader/ShaderWrite: Add optimize bool 2021-05-16 23:08:36 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq cb881612cc Renderer: OCD fix 2021-05-15 15:27:37 +02:00
Jérôme Leclercq 51c099b3ce Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
Jérôme Leclercq 572dc56b10 Update global headers 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 2641117847 Add building using xmake and cleanup thirdparty 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 830ec6ac94 Add a few helper functions 2021-05-14 02:09:25 +02:00
Jérôme Leclercq f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq 51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq 24f7b75654 Renderer: Add support for PixelFormat_RGBA32F 2021-05-14 01:57:32 +02:00
Jérôme Leclercq bbfe06c443 Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
Jérôme Leclercq aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq 9376cfefd2 Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
Jérôme Leclercq 10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq 55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq 377129586b Renderer: Rename some TextureLayout entry 2021-05-02 13:57:24 +02:00
Jérôme Leclercq 8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 500ccda85a Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 1a8599ba29 Shader: Add sanitization of identifiers (fixes GLSL generation) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8515c9cea1 Shader: Improve ShaderAstCloner 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0bb9c37a38 Shader/Lang: [[attribute]] => [attribute] 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 54c34869a4 Fix Shader unit tests 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3e704b9ea6 Shader: Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0860a0689f Shader/GlslWriter: Improve GLSL readability 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 4bca87b1cb Shader: Add IsExpression/IsStatement 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b234134abc Shader/ShaderLang: Add type inference for variable declaration 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0f15387c6c Shader: Add ShaderAst::Clone free function 2021-04-20 18:18:27 +02:00
Jérôme Leclercq aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq bca1561f73 Shader/GlslWriter: Improve GLSL output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3499c1f92f Shader: Remove the need of layout(std140) in external block 2021-04-20 18:18:27 +02:00
Jérôme Leclercq ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq feffcfa6e5 VulkanRenderer: Fix handling of shader modules 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 09df5f389e Shader: Add SpirvDecoder 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 593d80c80e SpirV grammar parser: Add result id operand and version info 2021-04-20 18:18:27 +02:00
Jérôme Leclercq da81a5b871 Shader: Add attribute parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8135f22b2f Shader: Add attribute and square bracket tokens (first step for attribute support) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3f74ee4d66 Shader: Rework Parser internals 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9a0f201433 Initial shaderlang commit 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 6d6391ca46 Fix compilation
I forgot master was still in C++14
2021-03-30 17:48:32 +02:00
Jérôme Leclercq 48ab2a4b04 ObjectHandle: Fix handling of <T> 2021-03-19 09:55:36 +01:00
Jérôme Leclercq d59423afca Renderer: Rename some TextureUsage 2021-02-24 23:50:12 +01:00
Jérôme Leclercq b291f8a21c Renderer: Implement TextureUsage 2021-02-20 19:25:25 +01:00
Jérôme Leclercq 311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Jérôme Leclercq fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq 3ef74d6e1d OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Jérôme Leclercq f7442982a4 OpenGLRenderer: Implement debug region data 2021-02-20 19:10:32 +01:00
Jérôme Leclercq 8f9f943e2c OpenGLRenderer: Implement primitive mode 2021-02-20 18:56:54 +01:00
Jérôme Leclercq ac3db8a8bf Utility/PixelFormat: Add preliminary support for SRGB formats (WIP) 2021-02-20 18:01:03 +01:00
Jérôme Leclercq 7c5b1844d3 Core/Flag: Improve code 2021-02-19 14:51:21 +01:00
Jérôme Leclercq 32569eef5e Add SpirV masks and update grammar 2021-02-19 14:47:24 +01:00
Jérôme Leclercq 32dcc11258 Core/Flags: Add AutoFlag property to disable automatic bit shifting 2021-02-19 14:45:37 +01:00
Jérôme Leclercq 080fd9c7eb Minor fixes 2021-02-15 18:17:30 +01:00
Jérôme Leclercq a6b5246633 OpenGLRenderer: Fix clear values 2021-02-15 18:17:10 +01:00
Jérôme Leclercq 08c2f711b0 Graphics/Material: Add UpdateBuffers 2021-02-15 18:16:19 +01:00
Jérôme Leclercq d058a127e1 Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
Jérôme Leclercq 2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq 5eedd3c0bc Renderers: Fix UploadPool 2021-01-28 15:59:18 +01:00
Jérôme Leclercq 41c921bcf6 Function order 2021-01-27 18:53:02 +01:00
Jérôme Leclercq b9151d8a7a Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
Jérôme Leclercq 78c3f57333 Regenerate global headers 2021-01-27 16:45:11 +01:00
Jérôme Leclercq a9e9ef2524 Graphics: Add GraphicalMesh and Model classes 2021-01-27 16:45:00 +01:00
Jérôme Leclercq a1e0ae3f38 Utility/IndexBuffer: Fix GetStride() method for big meshes 2021-01-27 16:44:06 +01:00
Jérôme Leclercq e3e5c4ba8f Graphics: Add ModelInstance class 2021-01-22 23:32:32 +01:00
Jérôme Leclercq 19783f7755 Graphics/Material: Rework UBO handling 2021-01-22 23:31:54 +01:00
Jérôme Leclercq a0d5750ec8 Graphics: Add GetViewerDataUBO 2021-01-22 23:27:11 +01:00
Jérôme Leclercq a6ff64106e Minor stuff 2021-01-22 23:23:28 +01:00
Jérôme Leclercq c76d6505b0 Renderer/ShaderBinder: Make Update take a pointer and size 2021-01-22 23:15:31 +01:00
Jérôme Leclercq e6ada6846d Graphics: Fix PredefinedViewerData size 2021-01-22 18:04:58 +01:00
Jérôme Leclercq a037eef4c9 Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff 2021-01-14 22:01:53 +01:00
Jérôme Leclercq 00ac6e8a0a Shader: Add ShaderAstOptimizer 2021-01-14 22:01:05 +01:00
Jérôme Leclercq acb998f67e ShaderAst: Add NoOp node 2021-01-14 21:58:06 +01:00
Jérôme Leclercq a9f2e05b57 Fix typo in enum 2021-01-14 21:56:55 +01:00
Jérôme Leclercq 4d63d6e022 Shader: Add basic support for Branch node in spir-v 2021-01-04 10:27:08 +01:00
Jérôme Leclercq 44bc86d082 Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
2021-01-03 11:11:54 +01:00
Jérôme Leclercq 079834ca6a Graphics/UberShader: Fix inline keyword 2021-01-03 10:52:02 +01:00