Jérôme Leclercq
|
ef737a8ecd
|
Add basic EGL support
|
2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
|
4dc0005c6f
|
VulkanRenderer: Fix standard validation layers
|
2020-08-28 15:53:03 +02:00 |
Jérôme Leclercq
|
ea8f34c45e
|
Rename WGL folder from Win32 to WGL
|
2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
0ff0425045
|
Some more fixes, hopefully GCC will stop shitting itself now
|
2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
|
4aee707bb4
|
Some more fixes
|
2020-08-27 21:43:19 +02:00 |
Jérôme Leclercq
|
36120b9501
|
Compilation fixes
|
2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
|
b2a7e620e0
|
Merge branch 'master' into nazara-next
|
2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
|
df51526841
|
Fix some compilation errors
|
2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
2873eaefaa
|
SDK: Remove deprecated LuaBinding
|
2020-08-27 19:26:14 +02:00 |
Jérôme Leclercq
|
94523980fa
|
Fix Audio & Physics compilation
|
2020-08-27 19:26:04 +02:00 |
Jérôme Leclercq
|
a28635ec70
|
Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
|
2020-08-27 18:38:21 +02:00 |
Jérôme Leclercq
|
51ec9741df
|
OpenGLRenderer: Handle resize/minimize
|
2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
|
7c9dcdfbe4
|
Allocate command buffers from pools
|
2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
63f259b907
|
SpirvAstVisitor: Add safety assert
|
2020-08-24 16:49:59 +02:00 |
Jérôme Leclercq
|
f5fa211609
|
ShaderAstCloner: Fix Swizzle case
|
2020-08-24 16:49:38 +02:00 |
Jérôme Leclercq
|
ba777ebbca
|
Shader/SpirvPrinter: Add settings
|
2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
|
77b66620c9
|
Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
|
2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
|
93de44d293
|
Big SpirVWriter refactor
|
2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
|
66a14721cb
|
Shader/Spirv: Put types and constants in the same section
|
2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
|
cd23c01ace
|
Shader: AccessMember can now access nested fields
|
2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
0b507708f4
|
Shader/SpirvWriter: Split section to another class + improve variadic parameters support
|
2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
|
73e88a2573
|
Add Spir-V header/source generator
|
2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
|
608b80981d
|
Fix OpenGL & Vulkan renderers
|
2020-08-11 00:13:00 +02:00 |
Jérôme Leclercq
|
1a12e18a36
|
Fix copyright dates and some defines
|
2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
0313f2d0a6
|
Enable GL_DEBUG_OUTPUT
|
2020-08-09 18:43:44 +02:00 |
Jérôme Leclercq
|
d9b34b4ba8
|
OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
|
2020-08-09 18:41:28 +02:00 |
Jérôme Leclercq
|
d4f60c174e
|
OpenGLRenderer: Flip screenspace
|
2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
|
ac7b523bc7
|
OpenGLRenderer: Fix textures
|
2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
3829f0a002
|
ShaderAstCloner: Improve code readability
|
2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
|
d6d452d43d
|
Add ShaderAstCloner
|
2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
|
Rename a few classes
|
2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
|
7a5f91f740
|
SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
|
2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
|
7fd3264d08
|
Add FieldOffsets class
|
2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
|
7736312c2f
|
ShaderNodes: Replace union by std::variant
|
2020-08-04 01:33:31 +02:00 |
Lynix
|
50bd150345
|
WIP
|
2020-08-02 20:42:51 +02:00 |
Lynix
|
10860ed562
|
Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
|
2271432748
|
Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
|
2020-07-29 14:39:34 +02:00 |
Lynix
|
a02dd3bf05
|
Renderer: Add ShaderRecursiveVisitor
|
2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
|
251810ca99
|
WIP SpirvWriter
|
2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
59add283cf
|
Add shader type
|
2020-07-27 18:52:58 +02:00 |
Lynix
|
aff617f147
|
Network: Replace some String by std::string
|
2020-07-25 14:32:53 +02:00 |
Jérôme Leclercq
|
063b7dd602
|
Renderer/GlslWriter: Add parenthesis where required (wip)
|
2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
|
c6c301c9f5
|
ShaderNode: Fix BufferField remaining bugs
|
2020-07-22 14:47:57 +02:00 |
Jérôme Leclercq
|
7b1d712560
|
ShaderNode: Fix struct members serialization
|
2020-07-22 14:47:13 +02:00 |
Jérôme Leclercq
|
471194ec16
|
ShaderNode: Add PositionOutputValue
|
2020-07-22 14:47:00 +02:00 |
Jérôme Leclercq
|
5a350ee76b
|
ShaderNode: Add Mat4x4 type and nodes
|
2020-07-22 14:46:44 +02:00 |
Jérôme Leclercq
|
b441bab218
|
Renderer/ShaderNodes: Fix BinOp expression type
|
2020-07-22 14:45:40 +02:00 |
Jérôme Leclercq
|
db945d11fb
|
Renderer/GlslWriter: Fix generation bugs
|
2020-07-22 14:45:19 +02:00 |
Jérôme Leclercq
|
f66758f99b
|
Renderer/ShaderSerializer: Fix AccessMember
|
2020-07-22 14:44:49 +02:00 |
Jérôme Leclercq
|
5ce67f434b
|
Finish BufferField
|
2020-07-20 20:41:22 +02:00 |
Jérôme Leclercq
|
042eb067a0
|
Move and rename functions
|
2020-07-20 11:21:31 +02:00 |
Jérôme Leclercq
|
405c020125
|
Set some struct in default scene for testing
|
2020-07-19 21:08:53 +02:00 |
Jérôme Leclercq
|
3c1c61fb5e
|
Improve code
|
2020-07-19 21:08:43 +02:00 |
Jérôme Leclercq
|
e342c88e64
|
ShaderNodes/InputValue: Fix output type when using Float1
|
2020-07-19 21:08:25 +02:00 |
Jérôme Leclercq
|
5258f0b61a
|
ShaderNodes: Add BufferField node
|
2020-07-19 21:08:21 +02:00 |
Jérôme Leclercq
|
086f76fb97
|
Renderer/ShaderNodes: Add support for accessing struct fields
|
2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
|
1d2fb88198
|
Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
|
2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
|
c7a8091e68
|
ShaderNode: Add buffers and structs
|
2020-07-14 22:00:17 +02:00 |
Jérôme Leclercq
|
fbba281d14
|
Renderer: Add support for struct and UBO
|
2020-07-14 21:59:49 +02:00 |
Jérôme Leclercq
|
cd01facd01
|
GlslWriter: Handle OpenGL ES precision qualifier
|
2020-07-08 22:52:33 +02:00 |
Jérôme Leclercq
|
b076a517c6
|
Merge branch 'vulkan' into shader-nodes
|
2020-07-08 22:38:24 +02:00 |
ImperatorS79
|
ee93680083
|
Fix arrayLayers not being correctly computed in VulkanTexture.cpp for ImageType_2D_array
|
2020-07-08 22:32:50 +02:00 |
Jérôme Leclercq
|
5164294bec
|
ShaderNodes: Add TextureEdit dialog
|
2020-07-04 22:52:17 +02:00 |
Jérôme Leclercq
|
33d94c05f3
|
ShaderNodes: Use PreviewValues instead of QImage
|
2020-07-03 22:53:00 +02:00 |
Jérôme Leclercq
|
83cf358d02
|
Physics2D/RigidBody2D: Fix EnableSimulation
|
2020-07-03 16:27:14 +02:00 |
Lynix
|
4f671873c1
|
Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
|
2020-06-18 20:05:22 +02:00 |
Lynix
|
58e59be267
|
ShaderNode: Add compile to binary action
|
2020-06-18 20:04:39 +02:00 |
Lynix
|
74acf440fc
|
Minor fixes
|
2020-06-18 20:04:25 +02:00 |
Lynix
|
691de5b5c4
|
Renderer/ShaderSerialize: Use ByteStream instead of ByteArray
|
2020-06-18 20:03:56 +02:00 |
Lynix
|
bc490a2fe5
|
Renderer/GlslWriter: Fix double identifier bug
|
2020-06-18 20:03:33 +02:00 |
Lynix
|
66a98b234f
|
Renderer/GlslWriter: Add environment
|
2020-06-18 20:03:22 +02:00 |
Lynix
|
736ca1c409
|
Renderer/ShaderAst: Add serialization
|
2020-06-17 20:09:21 +02:00 |
Lynix
|
0ff10bf1e2
|
Improve GLSL output when using intrinsic
|
2020-06-17 16:07:58 +02:00 |
Lynix
|
f38bfdde8a
|
ShaderAst: Big refactor + add binding/location support
|
2020-06-17 16:00:03 +02:00 |
Lynix
|
463b540739
|
ShaderEditor: Add VecFloatMul
|
2020-06-16 17:46:03 +02:00 |
Lynix
|
80527dec3e
|
ShaderEditor: Add VecDot
|
2020-06-16 17:45:36 +02:00 |
Lynix
|
d3db22ce22
|
ShaderEditor/VecBinOp: Add component check
|
2020-06-16 17:45:21 +02:00 |
Lynix
|
9b911ac4bc
|
Renderer/ShaderAst: Minor fixes relative to float/vec multiplication
|
2020-06-16 17:44:54 +02:00 |
Lynix
|
90abb52e4e
|
ShaderEditor: Fixes
|
2020-06-16 17:44:20 +02:00 |
Lynix
|
2258a4f87f
|
Add ShaderValidator
|
2020-06-06 16:44:17 +02:00 |
Lynix
|
8467c79021
|
Renderer: Add shader serialization
|
2020-06-05 19:47:29 +02:00 |
Lynix
|
de1c64253e
|
Fix missing files
|
2020-06-04 18:31:43 +02:00 |
Lynix
|
0888589716
|
ShaderNode: Add save/load
|
2020-06-04 18:31:35 +02:00 |
Lynix
|
5790b502f7
|
ShaderNode: Add VecDiv
|
2020-06-04 18:30:54 +02:00 |
Lynix
|
725ecc7606
|
ShaderNode: Add FloatValue
|
2020-06-04 18:30:40 +02:00 |
Lynix
|
25562a5856
|
Renderer/ShaderAst: Add BinaryFunc
|
2020-06-04 18:29:50 +02:00 |
Lynix
|
41b50eeac3
|
Fix compilation
|
2020-06-03 19:09:51 +02:00 |
Lynix
|
1b4199c0a7
|
Platform/SDL2: Don't SDL_PumpEvents when not owning Windows
This is a temporary fix
|
2020-06-02 16:40:08 +02:00 |
Lynix
|
a73251f2df
|
OpenGLRenderer: Fix version parsing
OpenGL ES 3.0 implementations don't seem to follow the spec, use GL_MAJOR_VERSION and GL_MINOR_VERSION instead
|
2020-06-01 17:11:34 +02:00 |
Lynix
|
8f04412a3f
|
OpenGLRenderer: Fix GLES context creation
core profile bit has not meaning to OpenGL ES
|
2020-06-01 16:17:04 +02:00 |
Lynix
|
960a5c2d05
|
OpenGLRenderer: Fix extension loading
|
2020-06-01 16:16:41 +02:00 |
Lynix
|
effd1b4552
|
ShaderNode: Handle vector component count at runtime
|
2020-05-31 18:39:28 +02:00 |
Lynix
|
2ecc624fe4
|
ShaderNode: Add custom output support
|
2020-05-30 14:31:11 +02:00 |
Lynix
|
0a0dce4109
|
ShaderNode: Add possibility to set variable name (+ force variables)
|
2020-05-29 18:22:58 +02:00 |