Commit Graph

185 Commits

Author SHA1 Message Date
Jérôme Leclercq
109b2a156e OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES 2021-05-29 00:32:00 +02:00
Jérôme Leclercq
ff505e9019 Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL 2021-05-28 22:58:14 +02:00
Jérôme Leclercq
299585a7de Renderer: Implement renderpass attachments clear for OpenGL 2021-05-28 22:55:56 +02:00
Jérôme Leclercq
948f0517ea OpenGLRenderer/Program: Add query methods 2021-05-26 22:20:50 +02:00
Jérôme Leclercq
7fe60026be OpenGLRenderer: Minor fixes 2021-05-26 22:20:10 +02:00
Jérôme Leclercq
cce32a64d4 Upgrade Utility 2021-05-25 10:40:07 +02:00
Lynix
13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Jérôme Leclercq
51c099b3ce Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
Jérôme Leclercq
572dc56b10 Update global headers 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq
24f7b75654 Renderer: Add support for PixelFormat_RGBA32F 2021-05-14 01:57:32 +02:00
Jérôme Leclercq
bbfe06c443 Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
Jérôme Leclercq
aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq
adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq
10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq
55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Jérôme Leclercq
fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq
3ef74d6e1d OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Jérôme Leclercq
f7442982a4 OpenGLRenderer: Implement debug region data 2021-02-20 19:10:32 +01:00
Jérôme Leclercq
8f9f943e2c OpenGLRenderer: Implement primitive mode 2021-02-20 18:56:54 +01:00
Jérôme Leclercq
ac3db8a8bf Utility/PixelFormat: Add preliminary support for SRGB formats (WIP) 2021-02-20 18:01:03 +01:00
Jérôme Leclercq
a6b5246633 OpenGLRenderer: Fix clear values 2021-02-15 18:17:10 +01:00
Jérôme Leclercq
d058a127e1 Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
Jérôme Leclercq
2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq
a6ff64106e Minor stuff 2021-01-22 23:23:28 +01:00
Jérôme Leclercq
c76d6505b0 Renderer/ShaderBinder: Make Update take a pointer and size 2021-01-22 23:15:31 +01:00
Jérôme Leclercq
f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
40f3072ff9 Renderer: Add RenderPipeline::GetPipelineInfo 2020-10-30 23:07:21 +01:00
Jérôme Leclercq
009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq
d243e7bcd2 OpenGLRenderer: Move error to string to Utils 2020-09-26 20:43:55 +02:00
Jérôme Leclercq
65337c6a38 Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00
Jérôme Leclercq
2b6a463a45 Remove Nz::String and Nz::StringStream 2020-09-25 19:31:01 +02:00
Jérôme Leclercq
f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq
951642ecb4 Fix some warnings 2020-09-03 16:33:49 +02:00
Jérôme Leclercq
0255541b44 Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Jérôme Leclercq
0609a10c25 OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Jérôme Leclercq
6848ff8b34 OpenGLRenderer: Add debug wrapper (which handle OpenGL errors) 2020-09-03 13:39:34 +02:00
Jérôme Leclercq
d05df45cb6 Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
2020-09-02 15:40:57 +02:00
Jérôme Leclercq
bc2f18c852 OpenGLRenderer: Try to fix EGLContext sharing with X11 2020-09-01 20:10:09 +02:00
Jérôme Leclercq
d7586aaef7 Oopsie 2020-09-01 19:28:54 +02:00
Jérôme Leclercq
c7b0d103e1 OpenGLRenderer: remove opengl32 dependency on Linux 2020-09-01 19:28:10 +02:00
Jérôme Leclercq
ef737a8ecd Add basic EGL support 2020-09-01 18:46:35 +02:00
Jérôme Leclercq
09f85e8244 Moar fix 2020-08-28 16:00:11 +02:00
Jérôme Leclercq
35dccd822c Remove useless Wrapper.hpp headers 2020-08-28 15:52:42 +02:00
Jérôme Leclercq
ea8f34c45e Rename WGL folder from Win32 to WGL 2020-08-28 15:52:31 +02:00
Jérôme Leclercq
8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00